Starfox | Home | T3

T3

T3 is my own Feng Shui-variant role-playing system.


General Rules contains explanations for most things.

  • Attributes and some benchmarks for them.
  • Skills lists the skills in T3, and their rules.
  • Shaping, the ultimate tool of world building.

Fu  is the power of the Martial Artist.
  Alternate Fu  with a new point system.
AlternateFu  a system of fu powers without the replenishing Fu pool.
Transformed Animal
powers are available only to the wild-born.
Al-Qadim Races
are campaign-specific, but similar to the archetypes.

Guns cover everything a modern hero needs.

Pulp schticks, for that mushy feeling.

Cyber is the ultimate hi-tech nightmare.
Medicine schticks develop the skill even further.
Items covers hi-tech gear, gimmicks, magic items, vehicles and other miscellany.

Power Schticks:
Creature power users not human, but way cool.
Arcanowave allows you to warp yourself beyond recognition.

Sorcery  manipulates Chi most directly.

Chase rules, schticks and vehicles for local use.

Webring Page. for the Feng Shui RPG Webring.
Resources include cards, graphics and so on.
Random Fu Challenge.
T3 Site Zip (4.4 Mb)

   

All original work in this site are copyright © 1995 - 1999 by Carl Cramér. All rights reserved worldwide. I claim no rights on the work of others presented or quoted here. If you feel your interests have been slighted, please write me.

Feng Shui is copyright and trademark Robin D. Laws, used by Atlas Games under license. The use of this trademarks here is without permission, and does not constitute a challenge to the ownership of this or other properties of Atlas Games.


Starfox | Home | T3
Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Tuesday, June 17, 2003.

This site is a member of WebRing. To browse visit
http://ss.webring.com/navbar?f=l&y=starfox&u=10000868