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Killing Spree


When a fight ends, there is a risk that you will run wild and continue fighting after the opposition is down.

At the end of a fight, make a roll based on the number of sequences the fight lasted. If the result equals or exceeds your Willpower, you lose control and enter a killing spree.

When this occurs, you go wild with your lust for violence; you start attacking defeated enemies, bystanders, your friends or even yourself, in that order. If confronted, people can try to make Charisma rolls against a difficulty equal to your number of Arcanowave schticks; success brings you out of the killing spree. Otherwise, you are out of control for 1d6 sequences.

While in a killing spree, you get a +2 bonus on all your action values.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Sat, May 25, 2002.