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Arcanowave Schticks


Cerebral Grepper

Usually installed at the base of the skull or along the spinal cord, a Cerebral Grepper looks vaguely caterpillar-like, with it's front end burrowing into the victim's flesh. You don't actually have to pay for having a Cerebral Grepper, as it is a disadvantage for the victim rather than a tool. If you purchase this schtick, you have an attuned Cerebral Grepper that you can install on a helpless supernatural creature.

An abomination with an installed and functioning Cerebral Grepper is normally enthusiastically loyal and must obey both the spirit and the letter of any instruction given. But it becomes possible, as the creature masters arcanowave, to overcome this compulsion by making Arcanowave Device or Willpower checks against the Action Value of the installing technician when the Cerebral Grepper forces the character to act against his convictions. The Cerebral Grepper punishes such disobedience, so the character takes Wound Points equal to the outcome of the check, whether it's positive or negative. For each point of negative outcome, the character is unable to resist again for one Sequence. For each point of positive outcome, the character can be the devil's advocate, obeying the letter but not the spirit of any instructions, for one sequence. If you manage a positive outcome equal to the installer's Arcanowave Action Value, the Cerebral Grepper burns itself out, but still inflicts damage.

It takes a Medicine, Arcanowave device or Sorcery (using Exorcism or Restore Chi) action result of 20 to remove a Cerebral Grepper without causing injury. Any negative outcome becomes damage, but still destroys the chip.

Slave Chip

The Tharkoldu of TORG have invented a variant of the Cerebral Grepper, called the Slave Chip, that works on humans but not on demons.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Tue, May 14, 2002.