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Sensation Twister
You need a DNA sample from your victim in order to use this device. When you activate it, you must make an Arcanowave roll against his Arcanowave or Magic, and if this roll fails, your cell sample crumbles and you must acquire a new one. If it succeeds, he has his sensations twisted a number of hours equal to your Action Result. The Sensation Twister need not be plugged in during this time. You know the duration and can use the Sensation Twister again to extend the effect. While operating, the device twists the target's sensations however you desire. You can make him experience pain as pleasure, pleasure as pain, fear as arousal, anger as fear and so on. These twisted sensations wil be consistent during each use of the device; you must plug in the Senasion Twister and use it again to switch them around. Your target will have a hard time acting normally. He might indulge in actions he would normally avoid in order to get a new sensation, or might avoid something necessary because it is now uncomfortable. Over time this becomes unbearable, and the target's Willpower is slowly worn down. Reduce his Willpower by one per hour the Sensation Twister is running. When his Willpower is reduced to zero, he will start to engage in self-destructive and pointless actions to satisfy his twisted sensations. By spending a Fortune point and making a Leadership, Medicine, Seduction, Sorcery (Healing or Influence) or Charisma roll against your Arcanowave Devices skill, a friend can restorethe victims Willpower by a number of points equal the Outcome.
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