Difference between revisions of "Powers (Action)"

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{{Action}}{{tocright|limit=3}}
 
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Powers are governed by schticks and tradition. Schticks define what you can do, tradition how you do it. Schticks are organized into forms and techniques. Tradition in turn consists of three parts; origin, school, and method.
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Powers are a subgroup of [[Schticks (Action)|Schticks]] that do things beyond the norm. There are many heroic and unlikely things a hero can do in an action movie without undue concern for realism, but even in movies there is a limit on what is convincing and what is not. Powers deal with extraordinary abilities beyond the ken of even movie sensibilities.
  
 
{| class="wikitable"
 
{| class="wikitable"
||'''Basics''' <br>
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|valign=top|'''Basics''' <br>
 
*[[Power Rules (Action)|Power Rules]]
 
*[[Power Rules (Action)|Power Rules]]
 
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**[[Magic Origin (Action)|Magic Origin]]
*[[Magic Origin (Action)|Magic Origin]]
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**[[Gifts Origin (Action)|Gifts Origin]]
*[[Gifts Origin (Action)|Gifts Origin]]
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**[[Spiritual Origin (Action)|Spiritual Origin]]
*[[Spiritual Origin (Action)|Spiritual Origin]]
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**[[Technology Origin (Action)|Technology Origin]]
*[[Technology Origin (Action)|Technology Origin]]
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**[[Methods (Action) | Methods]]
 
 
 
 
*[[Methods (Action) | Methods]]
 
 
*[[Forms and Techniques (Action Powers) | Forms and Techniques]]
 
*[[Forms and Techniques (Action Powers) | Forms and Techniques]]
 
**[[Forms and Techniques (Action Powers)#Technique - Form Table| Forms and Technique Table]]
 
**[[Forms and Techniques (Action Powers)#Technique - Form Table| Forms and Technique Table]]
 
**[[Form and Technique Descriptions (Action)|Form and Technique Descriptions]]
 
**[[Form and Technique Descriptions (Action)|Form and Technique Descriptions]]
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* [[Example Traditions (Action)|Example Traditions]]
  
||'''Techniques''' <br>
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|valign=top|'''Techniques''' <br>
* [[Blast (Action Powers Technique) | Blast]]  
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* [[Emote (Action Powers Technique) | Charm]]  
* [[Detect (Action Powers Technique) | Detect]]  
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* [[Transmute (Action Powers Technique) | Create]]  
* [[Dispel (Action Powers Technique) | Dispel]]  
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* [[Summon (Action Powers Technique) | Impress]]  
* [[Emote (Action Powers Technique) | Emote]]  
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* [[Dispel (Action Powers Technique) | Know]]
* [[Imbue (Action Powers Technique) | Imbue]]  
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* [[Shapeshift (Action Powers Technique) | Maneuver]]  
* [[Move (Action Powers Technique) | Move]]  
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* [[Imbue (Action Powers Technique) | Melee]]  
* [[Shapeshift (Action Powers Technique) | Shapeshift]]  
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* [[Move (Action Powers Technique) | Ride]]  
* [[Summon (Action Powers Technique) | Summon]]  
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* [[Blast (Action Powers Technique) | Shoot]]  
* [[Transmute (Action Powers Technique) | Transmute]]  
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* [[Detect (Action Powers Technique) | Spot]]  
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||'''Forms''' <br>
 
||'''Forms''' <br>
 
* [[Air (Action Powers Form) | Air]]
 
* [[Air (Action Powers Form) | Air]]
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* [[Animal (Action Powers Form) | Animal]]
 
* [[Animal (Action Powers Form) | Animal]]
 
* [[Plant (Action Powers Form) | Plant]]
 
* [[Plant (Action Powers Form) | Plant]]
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* [[Metal (Action Powers Form) | Metal]]
 
* [[Ice (Action Powers Form) | Ice]]
 
* [[Ice (Action Powers Form) | Ice]]
 
* [[Illusion (Action Powers Form) | Illusion]]
 
* [[Illusion (Action Powers Form) | Illusion]]
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* [[Technology (Action Powers Form) | Technology]]
 
* [[Technology (Action Powers Form) | Technology]]
 
* [[Death (Action Powers Form) | Death]]
 
* [[Death (Action Powers Form) | Death]]
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* [[Force (Action Powers Form)| Force]]
 
* [[Life (Action Powers Form) | Life]]
 
* [[Life (Action Powers Form) | Life]]
 
* [[Mind (Action Powers Form) | Mind]]
 
* [[Mind (Action Powers Form) | Mind]]
 
* [[Time (Action Powers Form) | Time]]
 
* [[Time (Action Powers Form) | Time]]
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* [[Space (Action Powers Form) | Space]]
 
|}
 
|}
  
 
[[Category:Action Powers]]
 
[[Category:Action Powers]]

Latest revision as of 05:38, 27 April 2010

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Heroic Action Role-Play

Powers are a subgroup of Schticks that do things beyond the norm. There are many heroic and unlikely things a hero can do in an action movie without undue concern for realism, but even in movies there is a limit on what is convincing and what is not. Powers deal with extraordinary abilities beyond the ken of even movie sensibilities.

Basics
Techniques
Forms