Difference between revisions of "Powers (Action)"

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{{Action}}{{tocright|limit=3}}
 
{{Action}}{{tocright|limit=3}}
 
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Powers are a subgroup of [[Schticks (Action)|Schticks]] that do things beyond the norm. There are many heroic and unlikely things a hero can do in an action movie without undue concern for realism, but even in movies there is a limit on what is convincing and what is not. Powers deal with extraordinary abilities beyond the ken of even movie sensibilities.
Powers are organized in spheres and traditions. Spheres are where the actual powers are, traditions are the framework that lets you use your powers. Spheres cost xp, traditions don't, but each tradition has its own limitations that must be fulfilled when you use your powers.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
||'''Basics''' <br>
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|valign=top|'''Basics''' <br>
*[[Magic Origin (Action)|Magic Origin]]
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*[[Power Rules (Action)|Power Rules]]
*[[Gifts Origin (Action)|Gifts Origin]]
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**[[Magic Origin (Action)|Magic Origin]]
*[[Spiritual Origin (Action)|Spiritual Origin]]
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**[[Gifts Origin (Action)|Gifts Origin]]
*[[Technology Origin (Action)|Technology Origin]]
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**[[Spiritual Origin (Action)|Spiritual Origin]]
 
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**[[Technology Origin (Action)|Technology Origin]]
 
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**[[Methods (Action) | Methods]]
*[[Methods (Action) | Methods]]
 
 
*[[Forms and Techniques (Action Powers) | Forms and Techniques]]
 
*[[Forms and Techniques (Action Powers) | Forms and Techniques]]
 
**[[Forms and Techniques (Action Powers)#Technique - Form Table| Forms and Technique Table]]
 
**[[Forms and Techniques (Action Powers)#Technique - Form Table| Forms and Technique Table]]
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**[[Form and Technique Descriptions (Action)|Form and Technique Descriptions]]
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* [[Example Traditions (Action)|Example Traditions]]
  
||'''Techniques''' <br>
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|valign=top|'''Techniques''' <br>
* [[Blast (Action Powers Technique) | Blast]]  
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* [[Emote (Action Powers Technique) | Charm]]  
* [[Detect (Action Powers Technique) | Detect]]  
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* [[Transmute (Action Powers Technique) | Create]]  
* [[Dispel (Action Powers Technique) | Dispel]]  
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* [[Summon (Action Powers Technique) | Impress]]  
* [[Emote (Action Powers Technique) | Emote]]  
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* [[Dispel (Action Powers Technique) | Know]]
* [[Imbue (Action Powers Technique) | Imbue]]  
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* [[Shapeshift (Action Powers Technique) | Maneuver]]  
* [[Move (Action Powers Technique) | Move]]  
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* [[Imbue (Action Powers Technique) | Melee]]  
* [[Shapeshift (Action Powers Technique) | Shapeshift]]  
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* [[Move (Action Powers Technique) | Ride]]  
* [[Summon (Action Powers Technique) | Summon]]  
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* [[Blast (Action Powers Technique) | Shoot]]  
* [[Transmute (Action Powers Technique) | Transmute]]  
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* [[Detect (Action Powers Technique) | Spot]]  
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||'''Forms''' <br>
 
||'''Forms''' <br>
 
* [[Air (Action Powers Form) | Air]]
 
* [[Air (Action Powers Form) | Air]]
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* [[Animal (Action Powers Form) | Animal]]
 
* [[Animal (Action Powers Form) | Animal]]
 
* [[Plant (Action Powers Form) | Plant]]
 
* [[Plant (Action Powers Form) | Plant]]
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* [[Metal (Action Powers Form) | Metal]]
 
* [[Ice (Action Powers Form) | Ice]]
 
* [[Ice (Action Powers Form) | Ice]]
 
* [[Illusion (Action Powers Form) | Illusion]]
 
* [[Illusion (Action Powers Form) | Illusion]]
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* [[Technology (Action Powers Form) | Technology]]
 
* [[Technology (Action Powers Form) | Technology]]
 
* [[Death (Action Powers Form) | Death]]
 
* [[Death (Action Powers Form) | Death]]
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* [[Force (Action Powers Form)| Force]]
 
* [[Life (Action Powers Form) | Life]]
 
* [[Life (Action Powers Form) | Life]]
 
* [[Mind (Action Powers Form) | Mind]]
 
* [[Mind (Action Powers Form) | Mind]]
 
* [[Time (Action Powers Form) | Time]]
 
* [[Time (Action Powers Form) | Time]]
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* [[Space (Action Powers Form) | Space]]
 
|}
 
|}
  
 
[[Category:Action Powers]]
 
[[Category:Action Powers]]

Latest revision as of 05:38, 27 April 2010

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Heroic Action Role-Play

Powers are a subgroup of Schticks that do things beyond the norm. There are many heroic and unlikely things a hero can do in an action movie without undue concern for realism, but even in movies there is a limit on what is convincing and what is not. Powers deal with extraordinary abilities beyond the ken of even movie sensibilities.

Basics
Techniques
Forms