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  • == Campaigns ==
    629 bytes (84 words) - 22:18, 1 April 2024
  • ...on of resources for {{4EDD}} (colloquially known as "4E") for use in local campaigns. == Campaigns ==
    1 KB (145 words) - 11:22, 8 August 2010
  • == Campaigns ==
    931 bytes (124 words) - 18:56, 17 January 2022
  • == Campaigns ==
    2 KB (233 words) - 17:43, 9 June 2013
  • == Campaigns ==
    1 KB (202 words) - 20:33, 16 May 2024
  • [[Crown of Traldara]] is a [[Forgotten Realms]] [[:Category:Campaigns|campaign]] run by [[User:Panzerman (Hastur)|Panzerman]]. [[Category:Campaigns]][[Category:Crown of Traldara]]
    1,004 bytes (133 words) - 23:16, 8 August 2008
  • |valign=top|These prestige classes fit most campaigns<br>[[Barbarian (D&D class)|Barbarian]] <br> [[Bard (D&D class)|Bard]] <br> |valign=top|These classes fit many campaigns.<br> [[Beguiler (D&D class)|Beguiler]] <br> [[Druid (D&D class)|Druid]] <br
    3 KB (396 words) - 10:49, 4 August 2014
  • ...or most campaign, the Marine Expeditionary Medal is awarded. For important campaigns, a unique medal is issued for each campaign.
    941 bytes (146 words) - 23:28, 10 May 2013
  • ...y. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the genera
    1 KB (182 words) - 12:06, 11 November 2008
  • [[Category:Campaigns]]
    2 KB (184 words) - 08:42, 6 September 2008
  • == Campaigns ==
    6 KB (780 words) - 12:26, 30 April 2023
  • [[Category:Campaigns]][[Category:Savage Tide]]
    1 KB (180 words) - 08:31, 22 December 2013
  • [[Category:Campaigns]]
    1 KB (214 words) - 20:20, 1 June 2010
  • ...of a tradition uses it, or no-one does. This makes the method suitable for campaigns where mysterious and remote events dwarf the efforts of the heroes.
    1 KB (229 words) - 18:42, 6 July 2019
  • [[Category:Campaigns]]
    2 KB (294 words) - 20:07, 18 January 2014
  • [[Category:Campaigns]]
    2 KB (305 words) - 18:22, 29 November 2013
  • ...eath makes sense in the story, and even NPCs die more rarely than in other campaigns, that is only if the [[GM]] feels it fits the story.
    2 KB (368 words) - 14:21, 5 November 2022
  • [[Category:Campaigns]]
    3 KB (369 words) - 21:05, 2 May 2013
  • ...y. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the genera
    3 KB (399 words) - 16:29, 17 November 2008
  • ...se options reduce the experience points earned, and thus results in longer campaigns. This might make the players too rich at higher levels; players are encoura
    3 KB (447 words) - 10:52, 4 August 2014
  • ...y. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the genera
    3 KB (438 words) - 10:58, 27 November 2008
  • ...y. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the genera
    3 KB (475 words) - 11:16, 17 November 2008
  • Note that not all worlds have a power divide. In many campaigns all powers are one on an essential level, and all power origins are in comp
    4 KB (645 words) - 12:29, 3 October 2012
  • [[Category:Campaigns]]
    4 KB (510 words) - 13:58, 8 June 2013
  • ...not generally suitable as player characters, but may work well in specific campaigns. Races with names in ''italics'' are generally not suitable to most campaigns, but can fit excellently in some specific setting.
    9 KB (1,505 words) - 00:41, 28 December 2022
  • ...Wizard variants are very much open to debate and might only apply in some campaigns.}}
    4 KB (759 words) - 16:33, 25 November 2008
  • {{gray|Because this property is mechanically cumbersome, some campaigns replace it with the High Critical property. Check with your DM.}}
    5 KB (898 words) - 16:15, 25 November 2008
  • In most campaigns the player characters are heroes, with hits equal to their full [[Body (Act
    5 KB (874 words) - 13:46, 4 March 2023
  • ...r the limbs. Includes a helmet. Monsters, barbarians, and warriors on long campaigns often wear such, taken as spoils from numerous battlefields. It is also pos
    6 KB (970 words) - 12:28, 24 November 2007
  • Races with names in ''italics'' are generally not suitable to most campaigns, but can fit excellently in some specific setting.
    7 KB (1,078 words) - 12:31, 30 August 2022
  • She does not tolerate campaigns of harassment or attrition among
    6 KB (1,061 words) - 12:45, 14 February 2021
  • ...y. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the genera
    7 KB (1,207 words) - 11:12, 23 March 2010
  • ...y. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the genera
    7 KB (1,227 words) - 10:34, 23 March 2010
  • ...l level more than one step. The GM should only allow this in weird science campaigns. ''Teleportation.''
    9 KB (1,436 words) - 11:37, 15 May 2023
  • ...reat loss and successful avatars bring you prestige and power, but in most campaigns actual xp gain would be contrary to how experience works in [[Action]] - ev
    10 KB (1,616 words) - 10:29, 22 April 2021
  • == Campaigns ==
    68 KB (8,424 words) - 21:51, 4 October 2022
  • ...y. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the genera
    10 KB (1,562 words) - 21:14, 13 March 2010
  • ...y. This means humans need to be treated in greater detail than in most D&D campaigns. These variants of the basic human differ in details, but follow the genera
    10 KB (1,639 words) - 20:59, 13 March 2010
  • You can travel to the elemental plane of your choice. Not all campaigns have elemental planes, or they may lack relevance to the story, in which ca
    10 KB (1,716 words) - 09:32, 25 May 2013
  • ...een replaced. This sort of tweaked character class is not suitable for all campaigns. For one thing, this character class is only available to certain races (dr
    12 KB (1,778 words) - 19:35, 29 November 2011
  • ...deployed for large scale operations in the Empire or the Outlands, such as campaigns, police actions, and border patrols.
    12 KB (1,915 words) - 23:32, 10 May 2013
  • ...s where a type of designs are very important, such as air fighter or mecha campaigns, this schtick lets you to create new designs and to push the envelope on te
    19 KB (3,116 words) - 14:01, 2 September 2021
  • ...rade tongue of the Flanaess and the standard language of World of Greyhawk campaigns. Spoken in the central and south-west Flanaess, it is the universal second
    26 KB (4,328 words) - 16:05, 15 November 2022
  • ...es. ''Personal'' traits are innate abilities, similar to feats. Almost all campaigns can use these. ''Perks'' are social advantages or privileges. ''Subplots'' ...has a higher level than half your level. An army can be used for military campaigns, as guards, and for other tasks that need a lot of people; they are not ver
    51 KB (8,626 words) - 11:23, 28 May 2010
  • ...etige class concepts and how the champion metaclass has been used in other campaigns. These can be used as models when designing your own types of champion.
    58 KB (9,260 words) - 17:02, 21 May 2007
  • This is a list of feats for use in some local campaigns.
    57 KB (8,834 words) - 10:52, 4 August 2014