Difference between revisions of "Nell"

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She dresses provocatively in just enough fabric to be covered. She has two daggers on her back between her shoulders to be drawn downwards. They're usually hidden by her hair but when she expects trouble she puts her hair in a long plait to be out of the way. She also uses a sling that she wears wrapped around her left lower arm.
 
She dresses provocatively in just enough fabric to be covered. She has two daggers on her back between her shoulders to be drawn downwards. They're usually hidden by her hair but when she expects trouble she puts her hair in a long plait to be out of the way. She also uses a sling that she wears wrapped around her left lower arm.
  
She smiles a lot which shows her dimples and flirts with most men she meets, but after spending time with her you might notice that she's troubled.
+
She smiles a lot which shows her dimples and flirts with most men she meets. She used to be troubled, hiding it behind the smile, but since she faced her demons, or rather defeated Ironbriar once for all, her mind seams lighter and her troubles are of a more mundane nature, like what to do about the latest rat problem in Turtleback Ferry.
  
 
== Statistics ==
 
== Statistics ==
Common human, rogue, [[Daggermaster_(4E)|daggermaster]], demigod,  level 22.
+
[[Common_(Greyhawk_4E)|Common]] human, rogue, [[Daggermaster_(4E)|daggermaster]], demigod,  level 28.
  
 
=== TV Tropes ===
 
=== TV Tropes ===
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* [[Traits (4E)#Patron of the Arts|Patron of the Arts]] (Food)
 
* [[Traits (4E)#Patron of the Arts|Patron of the Arts]] (Food)
 
* [[Traits (4E)#Patron of the Arts|Patron of the Arts]] (Theater)
 
* [[Traits (4E)#Patron of the Arts|Patron of the Arts]] (Theater)
<!--
 
Planned:
 
 
* [[Traits (4E)#Army|Army]] (Rangers at Fort Rannick)
 
* [[Traits (4E)#Army|Army]] (Rangers at Fort Rannick)
 
* [[Traits (4E)#Followers|Followers]]
 
* [[Traits (4E)#Followers|Followers]]
* [[Traits (4E)#Influential Friend|Influential Friend]]
 
* [[Traits (4E)#Mole|Mole]]
 
* [[Traits (4E)#Paragon Companion|Paragon Companion]]
 
-->
 
  
 
=== Feats ===
 
=== Feats ===
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* Nimble Blade
 
* Nimble Blade
 
* Distant Advantage
 
* Distant Advantage
* Danger Sense <!-- Utbytbar -->
+
* Superior Initiative
 
* Fleet Footed
 
* Fleet Footed
 
* Devastating Critical
 
* Devastating Critical
 
* Point-Blank Shot
 
* Point-Blank Shot
 
* Combat Anticipation
 
* Combat Anticipation
* Skill Focus (Stealth) <!-- Utbytbar -->
+
* Skill Focus (Stealth)
 
* Disciple of Divine Wrath
 
* Disciple of Divine Wrath
 
* Unfettered Stride
 
* Unfettered Stride
 
* Versatile Rogue (Cunning Sneak)
 
* Versatile Rogue (Cunning Sneak)
* Whirlwind Sneak Attack
+
* Danger Sense
* Unerring Ambush <!-- (Roll two D20 before enemy acted) -->
+
* Unerring Ambush
 +
* Mounted Combat
 
<!--
 
<!--
Heroic Feats:
+
* Long Step (Shift +1)
* Defensive Mobility (+2AC vs OA)
 
* Melee Training
 
 
 
Paragon Feats:
 
* Back to the wall (+1 M attack, dmg and AC)
 
* Unerring Ambush (Roll two D20)
 
 
 
Epic Feats:
 
* Epic Resurgence (on crit regain encounter)
 
* Robust Defenses (+2 fort, ref, will)
 
* Flanking Maneuver (pass through corners and enemies)
 
* Triumphant Attack?
 
 
-->
 
-->
  
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* <span style="color:red;">Tumbling Strike</span> (M)
 
* <span style="color:red;">Tumbling Strike</span> (M)
 
* <span style="color:red;">Crack Shot</span> (B1)
 
* <span style="color:red;">Crack Shot</span> (B1)
* <span style="color:red;">Sneak in the attack</span> (U)
+
* Arm and Edge (U)
 
* <span style="color:red;">Anticipate Attack</span> (U)
 
* <span style="color:red;">Anticipate Attack</span> (U)
 
* <span style="color:red;">Ignoble Escape</span> (U)
 
* <span style="color:red;">Ignoble Escape</span> (U)
 
* <span style="color:red;">Dazzling Acrobatics</span> (U)
 
* <span style="color:red;">Dazzling Acrobatics</span> (U)
* Flashy Riposte (M)
 
 
* Feinting Flurry (M/R)
 
* Feinting Flurry (M/R)
 
* Bloody Path
 
* Bloody Path
 
* Deep Dagger Wound (M/R)
 
* Deep Dagger Wound (M/R)
 +
* Magnetic Shot (M/R)
 
* Meditation of the Blade (U)
 
* Meditation of the Blade (U)
 
* Close Quarters (U)
 
* Close Quarters (U)
 +
 
* Daggermaster's Action
 
* Daggermaster's Action
 
* Daggermaster's Advantage
 
* Daggermaster's Advantage
 
* Daggermaster's Precision
 
* Daggermaster's Precision
<!--
 
=== Martial Practice ===
 
* Temporary Fix
 
* Thorough Search
 
* Word on the Streets-->
 
 
=== Next level choices ===
 
'''Powers lvl 25:'''
 
* Rogue's Resurgence (M/R Dex vs AC - 4W+Dex+enc att pow/8W+Dex)
 
* Astounding Assault (M Dex vs AC - 5W+Dex slide5 + -10 attack/restrained)
 
* Ghost on the Wind (M Dex vs Will - 6W+Dex+invisible+move into sq adj to enemy CA)
 
* Magnetic Shot (M/R Dex vs Ref - 6W+Dex+Str+Cha)
 
<!--
 
'''Lvl 24:'''
 
Feat
 
'''Powers lvl 27:'''
 
* Perfect Sniper (R Dec vs AC - 5W+Dex remain hidden)
 
* Perfect Strike (M/R Dex vs AC/Fort/Ref - 4W/5W/5W+stun)
 
* Stunning Assist (M/R Dex vs AC - 3W+Dex daze/stun)
 
 
Magic Items
 
 
Solitaire (Violet) Level 26
 
Wondrous Item 1,125,000 gp
 
Power (Encounter): Free Action. Use this power when
 
you score a critical hit on your turn. Gain 1 action point,
 
which you must spend before the end of your turn. This
 
does not count against the normal limit of spending an
 
action point no more than once per encounter.
 
Special: You cannot use more than one solitaire in an
 
encounter.
 
 
Unfettered Thieves’ Tools Level 11
 
Wondrous Item 9,000 gp
 
Property: Like a normal set of thieves’ tools, unfettered
 
thieves’ tools grant a +2 bonus to Thievery checks made to
 
open locks or disable traps.
 
Power (Daily): As part of the action required to make a
 
Thievery check, you can make the check on an object
 
up to 5 squares away. You must have line of sight to the
 
object.
 
 
Nail of Sealing Level 4
 
Other Consumable 40 gp
 
Power (Consumable): Standard Action. When you push
 
this nail into a door, chest, or other closeable object, it
 
magically sinks into the material of that object and seals
 
it shut. Treat this as if you had used an Arcane Lock ritual
 
with an Arcana check result of 25.
 
Special: You can use this item in place of the required
 
component cost for an Arcane Lock ritual. In that case, use
 
your own Arcana check instead of that of the nail.
 
-->
 
  
 
== See also ==
 
== See also ==

Latest revision as of 13:37, 3 June 2010

Rise of the RunelordsRise of the Runelords
Rise of the Runelords
Nell.

Background

She learned that her real name is Sandeli Foxglove when she met her brother but only after he had been turned into a ghoul.

Nell thought she was born to poor parents in Magnimar, when in reality she had a bad foster home after her parents killed each other as a result of a haunting. She ran away when she was seven years old.

She lived on the streets off alms and what she "found". When growing older it became less easy to get alms and she turned more and more to making use of things others didn't use... or left unattended.

She only once actually cut a purse and had a whole lot of guilt for it later. It was harder when she had seen who she stole from. She knew that the victim wasn't that well to do either.

When she started developing feminine forms, she noted that that got her attention from men. She started to take better care of her looks and got men to freely pay for food and drinks just to have her around.

She found out that adventurers and well to do merchants was the best company and soon she had perfected her techniques. Sometimes she fell in love with her "victims" but it seldom lasted long.

She had seen how people acted when drunk and had always stayed away from alcohol, but one evening some months ago she got too drunk and was raped by a nobleman. When she complained to the city guards they dismissed her. It turned out that the nobleman was in fact Justice Ironbriar. A week later there was a break in at his house and some valuables were missing, but the biggest financial hit was the enormous painting of the nobleman himself that had been slashed and the face cut out.

After that incident she was a lot more careful when choosing who she accompanied. Fortunately she had just come to some funds at that time and had a choice. After her run in with the city guards she didn't trust them and was constantly on the lookout for the nobleman. This was bad for business and shortly after she traveled with a merchant, Bassanio to Sandpoint.

Since then she has been flirting with the locals and living of the last of what she found at the nobleman's house and the gifts that she got of Bassanio who was exceedingly generous after an unusually good affair he had done.

Her story continues in diary.

She is writing plays of her adventures. Thoughts of their format is gathered here Family Secrets

Description

Nell is a rather small human of mixed origin. She has dark blond hair but her skin doesn't have the light complexion usually associated with blond hair. She most often has a tan that shows several slight scars seen as lighter lines.

She dresses provocatively in just enough fabric to be covered. She has two daggers on her back between her shoulders to be drawn downwards. They're usually hidden by her hair but when she expects trouble she puts her hair in a long plait to be out of the way. She also uses a sling that she wears wrapped around her left lower arm.

She smiles a lot which shows her dimples and flirts with most men she meets. She used to be troubled, hiding it behind the smile, but since she faced her demons, or rather defeated Ironbriar once for all, her mind seams lighter and her troubles are of a more mundane nature, like what to do about the latest rat problem in Turtleback Ferry.

Statistics

Common human, rogue, daggermaster, demigod, level 28.

TV Tropes

Traits

Feats

  • Quick Draw
  • Skill Focus (Perception)
  • Slaying Action
  • Backstabber
  • Nimble Blade
  • Distant Advantage
  • Superior Initiative
  • Fleet Footed
  • Devastating Critical
  • Point-Blank Shot
  • Combat Anticipation
  • Skill Focus (Stealth)
  • Disciple of Divine Wrath
  • Unfettered Stride
  • Versatile Rogue (Cunning Sneak)
  • Danger Sense
  • Unerring Ambush
  • Mounted Combat

Powers

  • Deft Strike (M/R)
  • Piercing Strike (M)
  • Sly Flourish (M/R)
  • From the Shadows (M/R)
  • Critical Opportunity (M/R)
  • Tumbling Strike (M)
  • Crack Shot (B1)
  • Arm and Edge (U)
  • Anticipate Attack (U)
  • Ignoble Escape (U)
  • Dazzling Acrobatics (U)
  • Feinting Flurry (M/R)
  • Bloody Path
  • Deep Dagger Wound (M/R)
  • Magnetic Shot (M/R)
  • Meditation of the Blade (U)
  • Close Quarters (U)
  • Daggermaster's Action
  • Daggermaster's Advantage
  • Daggermaster's Precision

See also