Daggermaster (4E)

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A slight improvement on the PH! Paragon Path, reflecting the weakness of the d4 damage dagger. At this point, all of this is a sketch. Template:4E paragon path

Paragon Path

Prerequisite: Rogue class.

Daggermaster Paragon Path Features

Daggermaster’s Action (11th level): You can spend an action point to turn a normal hit with a dagger into a critical hit. (This would replace the one above)

Dagger Precision (11th level): You can score critical hits with daggers on a roll of 18–20.

Dagger Advantage (16th level): When you score a critical hit with a dagger, the target grants combat advantage to you until the end of your next turn. If you are hidden, you remain hidden.

Daggermaster Exploits

Critical Opportunity Daggermaster Attack 11
Exploiting the critical moment, your dagger strikes with blinding quickness.
EncounterMartial, Weapon
Minor Action      Melee or Ranged
Requirement: You must be wielding a dagger.

Attack: Dexterity vs. AC.
Hit: 2[W] + Dexterity damage. If you qualify for sneak attack on this attack, you can use sneak attack even if you already used it this turn, and this does not count against the one sneak attack allowed in a turn.

Meditation of the Blade Daggermaster Utility 12
With a moment of concentration, you focus your will into the point of your blade.
DailyMartial, Weapon
Minor Action      Personal
Effect: Until the end of the encounter, your dagger’s damage die increases by one size.
Deep Dagger Wound Daggermaster Attack 20
Your dagger springs forward, plunging deep into your foe.
DailyMartial, Weapon
Standard Action      Melee or Ranged
Requirement: You must be wielding a dagger.

Attack: Dexterity vs. AC.
Hit: 4[W] + Dexterity modifier damage, and ongoing 10 damage (save ends). On a critical hit, ongoing 20 damage (save ends).
Miss: 2[W] damage and no ongoing damage.