Difference between revisions of "Nell"

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|}
 
|}
  
== Magic Item Buylist ==
+
=== Buylist ===
 
Plan: Headband of Perception, Shadowflow Armor, Dynamic Belt, Boots of Eagerness, Luckbender Gloves  
 
Plan: Headband of Perception, Shadowflow Armor, Dynamic Belt, Boots of Eagerness, Luckbender Gloves  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
!Level!!Name!!Source!!Slot!!Price!!Notable Effects
 
!Level!!Name!!Source!!Slot!!Price!!Notable Effects
|-
 
| 1
 
| Eternal Chalk
 
|
 
| Wondrous Item
 
| 360
 
| A stick of eternal chalk never breaks or wears down with normal use. Any writing or drawing made with this chalk cannot be erased for one week by anyone except the original artist or author. A stick of eternal chalk can be created in any color.
 
 
|-
 
|-
 
| 7
 
| 7
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| 3400
 
| 3400
 
| Gain low-light vision.
 
| Gain low-light vision.
|-
 
| 9
 
| Sure Shot Gloves
 
|
 
| Hands
 
| 4200
 
| Your ranged weapon attacks ignore cover (but not superior cover).
 
 
|-
 
|-
 
| 9
 
| 9
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| Power (At-Will): Standard Action. When you open its stopper, the endless canteen pours out up to 1 pint of cool, clean water. Any water that has not been consumed
 
| Power (At-Will): Standard Action. When you open its stopper, the endless canteen pours out up to 1 pint of cool, clean water. Any water that has not been consumed
 
within 1 hour of its creation disappears.
 
within 1 hour of its creation disappears.
|-
 
| 11
 
| Rogue's Belt
 
|
 
| Waist
 
| 9000
 
| You can attempt to escape a grab or restraints as a minor action.
 
 
|-
 
|-
 
| 11
 
| 11
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| Encounter Standard Action. close blast 3. Doing this creates a zone that lasts until the end of the encounter.
 
| Encounter Standard Action. close blast 3. Doing this creates a zone that lasts until the end of the encounter.
 
Invisible creatures and objects within or entering the zone become visible and can’t become invisible again until the end of the encounter.
 
Invisible creatures and objects within or entering the zone become visible and can’t become invisible again until the end of the encounter.
|-
 
| 14
 
| Armor of Night
 
|
 
| Armor
 
| 21000
 
| +3 Resist 10 radiant Encounter Minor Action. Gain concealment and no AO until end of next turn.
 
 
|-
 
|-
 
| 14
 
| 14
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| 21000
 
| 21000
 
| Gain darkvision.
 
| Gain darkvision.
|-
 
| 15
 
| Cape of the Mountebank
 
| AV 149
 
| Neck
 
| 25000
 
| +3 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn.
 
 
|-
 
|-
 
| 15
 
| 15
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| 25000
 
| 25000
 
| + 2 Init & passive Perception checks. Power (Daily): No Action. Use this power when you are surprised. You are not surprised. If you’ve reached at least one milestone today, you also move 3 squares and take a minor action.
 
| + 2 Init & passive Perception checks. Power (Daily): No Action. Use this power when you are surprised. You are not surprised. If you’ve reached at least one milestone today, you also move 3 squares and take a minor action.
|-
 
| 16
 
| War Ring
 
|
 
| Ring
 
| 45000
 
| When you score a critical hit, deal 1 extra die of critical hit damage, based on the weapon.
 
Daily Free Action. Use this power when you score a critical hit with a weapon. Add 2 extra dice of critical hit damage. If you’ve reached at least one milestone today, instead of rolling the extra dice of critical hit damage, deal extra damage equal to the maximum value of those dice.
 
<!--
 
|-
 
| 16
 
| Magic Dagger
 
| PH 235
 
| Weapon
 
| 45000
 
| +4
 
 
|-
 
|-
 
| 16
 
| 16
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| 45000
 
| 45000
 
| Gain a +2 item bonus to Stealth checks. Gain a +4 item bonus instead if you have not moved since the start of your last turn. Power (Daily): Minor Action. You do not require cover or concealment to make Stealth checks until the end of your next turn. If you’ve reached at least one milestone today, this power lasts until the end of the encounter.
 
| Gain a +2 item bonus to Stealth checks. Gain a +4 item bonus instead if you have not moved since the start of your last turn. Power (Daily): Minor Action. You do not require cover or concealment to make Stealth checks until the end of your next turn. If you’ve reached at least one milestone today, this power lasts until the end of the encounter.
|-
 
| 16
 
| Magic Cloth
 
| PH 230
 
| Armor
 
| +4
 
|-
 
| 17
 
| Vicious Dagger
 
|
 
| Weapon
 
| 65000
 
| +4 Critical +4D12
 
|-
 
| 18
 
| Duelist's Dagger
 
| PH 234
 
| Weapon
 
| +4 Daily minor action CA
 
 
|-
 
|-
 
| 18
 
| 18
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|  
 
|  
 
| Feet
 
| Feet
 +
|
 
| move >= 3 sq gain concealment until the end of your next turn. Daily Free Action. move >= 6 sq become invisible until the end of your next turn.
 
| move >= 3 sq gain concealment until the end of your next turn. Daily Free Action. move >= 6 sq become invisible until the end of your next turn.
|-
 
| 19
 
| Battlemasters's Dagger
 
|
 
| Weapon
 
| +4 Daily minor action regain encounter power
 
 
|-
 
|-
 
| 21
 
| 21
 
| Lightstep Slippers
 
| Lightstep Slippers
| AV
+
| AV
 
| Feet
 
| Feet
 +
| 225000
 
| Gain a +5 item bonus to Stealth checks. Also, you do not activate traps or hazards triggered by stepping into a particular square, nor can you be detected by tremorsense.
 
| Gain a +5 item bonus to Stealth checks. Also, you do not activate traps or hazards triggered by stepping into a particular square, nor can you be detected by tremorsense.
 +
|-
 +
| 22
 +
| Boots of Speed Level 22
 +
| 325000
 +
| Feet
 +
| Gain a +2 item bonus to speed. Power (Daily): Minor Action. Take a move action.
 
|-
 
|-
 
| 23
 
| 23
 
| Shadowflow Armor
 
| Shadowflow Armor
|  
+
| 425000
 
| Armor
 
| Armor
 
| +5 +5 Stealth, Encounter Minor Action Gain invisibility until start of next turn.
 
| +5 +5 Stealth, Encounter Minor Action Gain invisibility until start of next turn.
 
|-
 
|-
| 23
+
| 27
| Duelist's Dagger
+
| Shadow Band
| PHB p.234
+
| 1625000
| Weapon
+
| Ring
| +5 Daily minor action CA
+
|
|-
+
| Gain concealment. Power (Daily): Minor Action. Gain total concealment until the end of your next turn. If you’ve reached at least one milestone today, this benefit lasts until the end of the encounter.
| 28
 
| Duelist's Dagger
 
| PHB p.234
 
| Weapon
 
| +6 Daily minor action CA
 
-->
 
 
|}
 
|}
  
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Property: Gain a +2 item bonus to speed.
 
Property: Gain a +2 item bonus to speed.
 
Power (Daily): Minor Action. Take a move action.
 
Power (Daily): Minor Action. Take a move action.
 
Elven Boots Level 11
 
Item Slot: Feet 9,000 gp
 
Power (Encounter): Minor Action. Gain a +2 power bonus
 
to speed and Stealth checks until the end of your turn.
 
  
 
Thornwalker Slippers Level 12
 
Thornwalker Slippers Level 12
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that affect movement, such as quicksand, dense foliage,
 
that affect movement, such as quicksand, dense foliage,
 
or deep snow.
 
or deep snow.
 
---
 
  
 
Gloves of Storing Level 9
 
Gloves of Storing Level 9
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invisible until the end of the encounter or until you are hit
 
invisible until the end of the encounter or until you are hit
 
by a melee attack or a ranged attack.
 
by a melee attack or a ranged attack.
 
Choker of Eloquence Level 8+
 
Lvl 8 +1 3,400 gp Lvl 23 +4 425,000 gp
 
Lvl 13 +2 17,000 gp Lvl 28 +5 2,125,000 gp
 
Lvl 18 +3 85,000 gp
 
Item Slot: Neck
 
Enhancement: Fortitude, Reflex, and Will
 
Property: Gain an item bonus to Bluff and Diplomacy
 
checks equal to the item’s enhancement bonus.
 
Power (Daily): Free Action. Use this power after you roll
 
a Bluff or Diplomacy check. Reroll that check, using the
 
second result even if it’s lower.
 
  
 
---
 
---
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also move across difficult terrain as if it were normal until
 
also move across difficult terrain as if it were normal until
 
the end of the encounter.
 
the end of the encounter.
 
Ring of Invisibility Level 18
 
Item Slot: Ring 85,000 gp
 
Property: Gain a +2 item bonus to Stealth checks.
 
Power (Daily ✦ Illusion): Standard Action. Become invisible
 
until the end of your next turn.
 
If you’ve reached at least one milestone today, using this
 
power requires only a minor action.
 
  
 
Ring of Tenacious Will Level 21
 
Ring of Tenacious Will Level 21
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until the end of your next turn instead.
 
until the end of your next turn instead.
  
Shadow Band Level 27
 
Item Slot: Ring 1,625,000 gp
 
Property: Gain concealment.
 
Power (Daily): Minor Action. Gain total concealment until
 
the end of your next turn.
 
If you’ve reached at least one milestone today, this
 
benefit lasts until the end of the encounter.
 
  
 
---
 
---

Revision as of 14:01, 26 September 2009

Rise of the RunelordsRise of the Runelords
Rise of the Runelords
Nell.

Background

She has recently learned that her real name is Sandeli Foxglove.

Nell thought she was born to poor parents in Magnimar, when in reality she had a bad foster home after her parents killed each other. She ran away when she was seven years old.

She lived on the streets off alms and what she "found". When growing older it became less easy to get alms and she turned more and more to making use of things others didn't use... or left unattended.

She only once actually cut a purse and had a whole lot of guilt for it later. It was harder when she had seen who she stole from. She knew that the victim wasn't that well to do either.

When she started developing feminine forms, she noted that that got her attention from men. She started to take better care of her looks and got men to freely pay for food and drinks just to have her around.

She found out that adventurers and well to do merchants was the best company and soon she had perfected her techniques. Sometimes she fell in love with her "victims" but it seldom lasted long.

She had seen how people acted when drunk and had always stayed away from alcohol, but one evening some months ago she got too drunk and was raped by a nobleman. When she complained to the city guards they dismissed her. It turned out that the nobleman was in fact Justice Ironbriar. A week later there was a break in at his house and some valuables were missing, but the biggest financial hit was the enormous painting of the nobleman himself that had been slashed and the face cut out.

After that incident she was a lot more careful when choosing who she accompanied. Fortunately she had just come to some funds at that time and had a choice. After her run in with the city guards she didn't trust them and was constantly on the lookout for the nobleman. This was bad for business and shortly after she traveled with a merchant, Bassanio to Sandpoint.

Since then she has been flirting with the locals and living of the last of what she found at the nobleman's house and the gifts that she got of Bassanio who was exceedingly generous after an unusually good affair he had done.

Her story continues in diary.

Description

Nell is a rather small human of mixed origin. She has blond hair but her skin doesn't have the light complexion usually associated with blond hair. She most often has a tan that shows several slight scars seen as lighter lines.

She dresses provocatively in just enough fabric to be covered. She has two daggers on her back between her shoulders to be drawn downwards. They're usually hidden by her hair but when she expects trouble she puts her hair in a long plait to be out of the way. She also uses a sling that she wears wrapped around her left lower arm.

She smiles a lot which shows her dimples and flirts with most men she meets, but after spending time with her you might notice that she's troubled.

Statistics

Common human, rogue, daggermaster, level 15.

TV Tropes

Traits

Feats

  • Quick Draw
  • Skill Focus (Perception)
  • Slaying Action
  • Backstabber
  • Nimble Blade
  • Distant Advantage
  • Danger Sense
  • Fleet Footed
  • Devastating Critical
  • Point-Blank Shot

Powers

  • Deft Strike (M/R)
  • Piercing Strike (M)
  • Sly Flourish (M/R)
  • Fleeting Ghost (U)
  • Positioning strike (M)
  • Setup Strike (M)
  • Ignoble Escape (U)
  • From the Shadows (M/R)
  • Critical Opportunity (M)
  • Handspring Assault (M)
  • Flashy Riposte (M)
  • Burst Fire (R)
  • Close Quarters (U) (=> Brisk Stride(U))
  • Daggermaster's Action
  • Daggermaster's Precision
  • Critical Opportunity (M)
  • Meditation of the Blade (U)
  • Bloody Path

Next level choices

Powers lvl 16:

  • Anticipate Attack (+4 all defense)
  • Chameleon (lvl 6) (Still hidden)
  • Defensive Roll (shift speed if missed by attack)

Magic Items

Level Name Source Slot Price Notable Effects
1 Eternal Chalk AV 171 Wondrous Item 360 A stick of eternal chalk never breaks or wears down with normal use. Any writing or drawing made with this chalk cannot be erased for one week by anyone except the original artist or author. A stick of eternal chalk can be created in any color.
2 Silent Thieve's Tools Wondrous Item 520 Property: When used to do the work it was designed for, a silent tool grants the user a +5 power bonus to Stealth checks made while using the tool.
2 Vicious Dagger PH 236 Weapon 520 +2 +2D12 Crit.
3 Duelist's Dagger PH 234 Weapon 680 +2 Daily minor action CA
5 Pouch of Platinum AV 176 Wondrous Item 1000 Normal gemstones and coins of any denomination placed into the pouch are converted to an equal value of platinum pieces. Coins or gems that cannot be evenly converted to platinum pieces are unaffected.
5 Bag of Holding PH 253 Wondrous Item 1000 This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
5 Instant Campsite AV 173 Wondrous Item 1000 You open the satchel and it magically expands into a complete campsite, including a campfire and four two-person tents with bedrolls. The campfire lasts for up to 12 hours (requiring no fuel) or until you spend another standard action to pack the campsite back into the satchel once more.
8 Bracers of Bold Maneuvering AV 115 Arms 3400 Encounter +4 AC vs AoO until end of next turn.
9 Dynamic Belt PH 254 Waist 4200 Gain a +2 item bonus to Acrobatics checks and Athletics checks. Power (Daily): Free Action. Reroll an Acrobatics check or an Athletics check you just rolled. Use the new result.
9 Boots of Eagerness AV 126 Feet 4200 Encounter, free action gives extra move action.
11 Headband of Perception AV 142 Head 9000 Gain a +3 item bonus to Perception checks.
13 Shadowflow Armor PH 231 Armor 17000 +3 +3 Stealth Encounter Minor Action. Gain concealment until start of next turn.
15 Cape of the Mountebank AV 149 Neck 25000 +3 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn.
16 War Ring Ring 45000 When you score a critical hit, deal 1 extra die of critical hit damage, based on the weapon.

Daily Free Action. Use this power when you score a critical hit with a weapon. Add 2 extra dice of critical hit damage. If you’ve reached at least one milestone today, instead of rolling the extra dice of critical hit damage, deal extra damage equal to the maximum value of those dice.

Buylist

Plan: Headband of Perception, Shadowflow Armor, Dynamic Belt, Boots of Eagerness, Luckbender Gloves

Level Name Source Slot Price Notable Effects
7 Enshrouding Candle Wondrous Item 2600 This candle sheds dim light in a 2-square radius, but it never burns down. Bright light within the candle’s radius is reduced to dim light.

Power (Daily ✦ Illusion): Standard Action. When the enshrouding candle is lit, it generates an illusion within the area of its illumination. Creatures within the area are invisible to those outside the area, though other features within the area appear as normal. Sound (including speech) within the area is likewise inaudible to those outside. Creatures within the area are unaffected by the illusion and can perceive each other normally. Other senses are unaffected by the enshrouding candle. For example, a creature with tremorsense could locate characters in the area normally. Likewise, if characters within the area move objects around them, those moving objects can be seen. The candle burns for 8 hours or until it is moved or extinguished (a minor action). If any character within the area of the illusion attacks, the candle is automatically extinguished.

8 Starlight Goggles Head 3400 Gain low-light vision.
9 Endless Canteen Wondrous Item 4200 Power (At-Will): Standard Action. When you open its stopper, the endless canteen pours out up to 1 pint of cool, clean water. Any water that has not been consumed

within 1 hour of its creation disappears.

11 Solitaire (Citrine) Wondrous Item 9000 Power (Encounter ✦ Healing): Free Action. Use this power when you score a critical hit on your turn. You spend a healing surge.

Special: You cannot use more than one solitaire in an encounter

13 Dust of Appearance Wondrous Item Encounter Standard Action. close blast 3. Doing this creates a zone that lasts until the end of the encounter.

Invisible creatures and objects within or entering the zone become visible and can’t become invisible again until the end of the encounter.

14 Goggles of Night PH 248 Head 21000 Gain darkvision.
15 Rapidstrike Bracers Arms 25000 +2 init, Encounter Free Action Instead of basic attack, attack using a 1st-level at-will attack power.
15 Premonition Ring AV 157 Ring 25000 + 2 Init & passive Perception checks. Power (Daily): No Action. Use this power when you are surprised. You are not surprised. If you’ve reached at least one milestone today, you also move 3 squares and take a minor action.
16 Chameleon Ring Ring 45000 Gain a +2 item bonus to Stealth checks. Gain a +4 item bonus instead if you have not moved since the start of your last turn. Power (Daily): Minor Action. You do not require cover or concealment to make Stealth checks until the end of your next turn. If you’ve reached at least one milestone today, this power lasts until the end of the encounter.
18 Phantom Chaussures Feet move >= 3 sq gain concealment until the end of your next turn. Daily Free Action. move >= 6 sq become invisible until the end of your next turn.
21 Lightstep Slippers AV Feet 225000 Gain a +5 item bonus to Stealth checks. Also, you do not activate traps or hazards triggered by stepping into a particular square, nor can you be detected by tremorsense.
22 Boots of Speed Level 22 325000 Feet Gain a +2 item bonus to speed. Power (Daily): Minor Action. Take a move action.
23 Shadowflow Armor 425000 Armor +5 +5 Stealth, Encounter Minor Action Gain invisibility until start of next turn.
27 Shadow Band 1625000 Ring Gain concealment. Power (Daily): Minor Action. Gain total concealment until the end of your next turn. If you’ve reached at least one milestone today, this benefit lasts until the end of the encounter.


See also