Difference between revisions of "Nell"

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{{Rise of the Runelords}}
 
{{Rise of the Runelords}}
 
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Nell is just learning how to read and write and write this [[Nell's diary|diary]] as an exercise.
 
 
 
[[Image:Nell 1.jpg|thumb|left|Nell.]]
 
[[Image:Nell 1.jpg|thumb|left|Nell.]]
 
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{{TOCright|limit=2}}
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== Background ==
 
== Background ==
  
Later she has learned that she probably is a Foxglove.
+
She had recently learned that her real name is Sandeli Foxglove.
  
 
Common Name: Foxglove<br>
 
Common Name: Foxglove<br>
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Description: Strong growing flower, will flourish in amended deeply worked soils. Perfect of the cottage garden, darker corners of the yard or garden. Every home over 1/2 acre should have these growing. Seeds and plant are poisonous so be careful around children and pets. One of the top ten heirloom flowers.
 
Description: Strong growing flower, will flourish in amended deeply worked soils. Perfect of the cottage garden, darker corners of the yard or garden. Every home over 1/2 acre should have these growing. Seeds and plant are poisonous so be careful around children and pets. One of the top ten heirloom flowers.
  
 
+
Nell thought she was born to poor parents in Magnimar, when in reality she had a bad foster home after her parents were killed. She ran away when she was seven years old.
Nell thought she was born to poor parents in Magnimar and was one of eleven living children. When her father lost his job when the <workplace> burned down, several of the children had to work to help support the family. Nell was only seven years old then and did not take well to her new job. She ran away soon after.
 
  
 
She lived on the streets off alms and what she "found". When growing older it became less easy to get alms and she turned more and more to making use of things others didn't use... or left unattended.
 
She lived on the streets off alms and what she "found". When growing older it became less easy to get alms and she turned more and more to making use of things others didn't use... or left unattended.
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She found out that adventurers and well to do merchants was the best company and soon she had perfected her techniques. Sometimes she fell in love with her "victims" but it seldom lasted long.
 
She found out that adventurers and well to do merchants was the best company and soon she had perfected her techniques. Sometimes she fell in love with her "victims" but it seldom lasted long.
  
She had seen how people acted when drunk and had always stayed away from alcohol, but one evening some months ago she got too drunk and was raped by a nobleman. When she complained to the city guards they dismissed her. A week later there was a break in and some valuables were missing, but the biggest financial hit was the enormous painting of the nobleman himself that had been slashed.
+
She had seen how people acted when drunk and had always stayed away from alcohol, but one evening some months ago she got too drunk and was raped by a nobleman. When she complained to the city guards they dismissed her. It turned out that the nobleman was in fact a judge called Ironbriar. A week later there was a break in at his house and some valuables were missing, but the biggest financial hit was the enormous painting of the nobleman himself that had been slashed and the face cut out.
  
 
After that incident she was a lot more careful when choosing who she accompanied. Fortunately she had just come to some funds at that time and had a choice. After her run in with the city guards she didn't trust them and was constantly on the lookout for the nobleman. This was bad for business and shortly after she traveled with a merchant, Bassanio to Sandpoint.  
 
After that incident she was a lot more careful when choosing who she accompanied. Fortunately she had just come to some funds at that time and had a choice. After her run in with the city guards she didn't trust them and was constantly on the lookout for the nobleman. This was bad for business and shortly after she traveled with a merchant, Bassanio to Sandpoint.  
  
 
Since then she has been flirting with the locals and living of the last of what she found at the noblemans house and the gifts that she got of Bassanio who was exceedingly generous after an unusually good affair he had done.
 
Since then she has been flirting with the locals and living of the last of what she found at the noblemans house and the gifts that she got of Bassanio who was exceedingly generous after an unusually good affair he had done.
 +
 +
Her story continues in [[Nell's diary|diary]].
  
 
== Description ==
 
== Description ==
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== Statistics ==
 
== Statistics ==
[[Image:The Owl.png|thumb|Harrow card dealt during a recent reading.]]
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Common human rogue level 8.
common human rogue level 7.
 
  
 
=== TV Tropes ===
 
=== TV Tropes ===
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* Slaying Action
 
* Slaying Action
 
* Backstabber
 
* Backstabber
* Nimble Blade
+
* Nimble Blade / Weapon Expertise (Light Blade)
 
* Distant Advantage
 
* Distant Advantage
 
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Planned:
 
Planned:
* Weapon Expertise (Light Blade) (+1 to hit)
 
 
* Action Surge (+3 to hit when action point)
 
* Action Surge (+3 to hit when action point)
 
* Defensive Mobility (+2AC vs AO)
 
* Defensive Mobility (+2AC vs AO)
* Human Perseverance (+1 saves)
 
  
 
Paragon Feats:
 
Paragon Feats:

Revision as of 14:20, 26 March 2009

Rise of the RunelordsRise of the Runelords
Rise of the Runelords
Nell.

Background

She had recently learned that her real name is Sandeli Foxglove.

Common Name: Foxglove
Latin Name: Digitalis purpurea
Height: to 10 feet!
Sun Light: Will grow in shady areas
Zones: All, Will readily reseed
Colors: Purple, pink and white
Bloom time: Summer
Soil: Not real picky, will grow in anything
Fertilizer: Any common fertilizer will do
Propagation: Seed, you can start them indoors if so inclined but they are so strong you can direct sow with no troubles at all
Description: Strong growing flower, will flourish in amended deeply worked soils. Perfect of the cottage garden, darker corners of the yard or garden. Every home over 1/2 acre should have these growing. Seeds and plant are poisonous so be careful around children and pets. One of the top ten heirloom flowers.

Nell thought she was born to poor parents in Magnimar, when in reality she had a bad foster home after her parents were killed. She ran away when she was seven years old.

She lived on the streets off alms and what she "found". When growing older it became less easy to get alms and she turned more and more to making use of things others didn't use... or left unattended.

She only once actually cut a purse and had a whole lot of guilt for it later. She knew that the victim wasn't that well to do either.

When she started developing feminine forms, she noted that that got her attention from men. She started to take better care of her looks and got men to freely pay for food and drinks just to have her around.

She found out that adventurers and well to do merchants was the best company and soon she had perfected her techniques. Sometimes she fell in love with her "victims" but it seldom lasted long.

She had seen how people acted when drunk and had always stayed away from alcohol, but one evening some months ago she got too drunk and was raped by a nobleman. When she complained to the city guards they dismissed her. It turned out that the nobleman was in fact a judge called Ironbriar. A week later there was a break in at his house and some valuables were missing, but the biggest financial hit was the enormous painting of the nobleman himself that had been slashed and the face cut out.

After that incident she was a lot more careful when choosing who she accompanied. Fortunately she had just come to some funds at that time and had a choice. After her run in with the city guards she didn't trust them and was constantly on the lookout for the nobleman. This was bad for business and shortly after she traveled with a merchant, Bassanio to Sandpoint.

Since then she has been flirting with the locals and living of the last of what she found at the noblemans house and the gifts that she got of Bassanio who was exceedingly generous after an unusually good affair he had done.

Her story continues in diary.

Description

Nell is a rather small human of mixed origin. She has dark blond hair but her skin doesn't have that a light complexion. She most often has a tan that let you see several slight scars showing as a little lighter lines.

She dresses provocatively in just enough fabric to be covered. She has two daggers on her back between her shoulders to be drawn downwards. They're usually hidden by her hair but when she expects trouble she puts her hair in a long plait to be out of the way. She also uses a sling that she wears wrapped around her left lower arm.

She smiles a lot which shows her dimples and flirts with most men she meets, but after spending time with her you might notice that she's troubled.

Statistics

Common human rogue level 8.

TV Tropes

Traits

Feats

  • Improved Initiative
  • Skill Focus (Perception)
  • Slaying Action
  • Backstabber
  • Nimble Blade / Weapon Expertise (Light Blade)
  • Distant Advantage

Powers

  • Deft Strike (M/R)
  • Piercing Strike (M)
  • Sly Flourish (M/R)
  • Fleeting Ghost
  • Positioning strike (M)
  • Setup Strike (M)
  • Ignoble Escape
  • From the Shadows (M/R)
  • Handspring Assault (M)
  • Walking Wounded (M/R)

Next level choices

Powers lvl 9:

  • Into Harm's Way (M Dex vs Will - 2W+Dex slide 2, friend attack)
  • Knock Out (M Dex vs Fort - 2W+Dex unconscious, miss: 1/2dmg dazed)
  • Vexing Escape (M Dex vs AC - 3W+Dex, shift Cha, shift if enemy close)
  • Vexing Sting (M/R Dex vs Ref - 3W+Dex -2 to hit save)

Magic Items

Items of my level or lower are gray.

Level Name Source Slot Price Notable Effects
2 Silent Thieve's Tools Wondrous Item 520 Property: When used to do the work it was designed for, a silent tool grants the user a +5 power bonus to Stealth checks made while using the tool.
5 Cape of the Mountebank AV 149 Neck 1000 +1 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn.
6 Sandals of Precise Stepping AV 130 Feet 1800 Gain a +2 item bonus to Acrobatics, Athletics, and Stealth checks.
6 Luckbender Gloves AV 136 Hands 1800 Encounter Free Action, Reroll one damage die.
7 Robe of Eyes AV 50 Armor 2600 +2 +2 Perception You cannot be blinded.
7 Vicious Dagger PH 236 Weapon 2600 +2 +2D12 Crit.
8 Duelist's Dagger PH 234 Weapon 3400 +2 Daily minor action CA
9 Boots of Eagerness AV 126 Feet 4200 Encounter, free action gives extra move action.

Magic Item Wishlist

Items not gray are preferred.

Level Name Source Slot Notable Effects
10 Cape of the Mountebank AV 149 Neck +2 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn.
11 Headband of Perception AV 142 Head Gain a +3 item bonus to Perception checks.
12 Vicious Dagger PH 236 Weapon +3 +3D12 Crit.
13 Shadowflow Armor Armor +3 +3 Stealth Encounter Minor Action. Gain concealment until start of next turn.
14 Armor of Night Armor +3 Resist 10 radiant Encounter Minor Action. Gain concealment and no AO until end of next turn.
14 Goggles of Night PH 248 Head Gain darkvision.
15 Cape of the Mountebank AV 149 Neck +3 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn.
16 Magic Dagger PH 235 Weapon +4
16 War Ring Ring When you score a critical hit, deal 1 extra die of critical hit damage, based on the weapon.

Daily Free Action. Use this power when you score a critical hit with a weapon. Add 2 extra dice of critical hit damage. If you’ve reached at least one milestone today, instead of rolling the extra dice of critical hit damage, deal extra damage equal to the maximum value of those dice.

16 Chameleon Ring Ring Gain a +2 item bonus to Stealth checks. Gain a +4 item bonus instead if you have not moved since the start of your last turn. Power (Daily): Minor Action. You do not require cover or concealment to make Stealth checks until the end of your next turn. If you’ve reached at least one milestone today, this power lasts until the end of the encounter.

Magic Item Buylist

Plan: Headband of Perception, Shadowflow Armor, Boots of Eagerness, Luckbender Gloves

Level Name Source Slot Notable Effects
1 Eternal Chalk Wondrous Item A stick of eternal chalk never breaks or wears down with normal use. Any writing or drawing made with this chalk cannot be erased for one week by anyone except the original artist or author. A stick of eternal chalk can be created in any color.
5 Pouch of Platinum Wondrous Item 1,000 gp Normal gemstones and coins of any denomination placed into the pouch are converted to an equal value of platinum pieces. Coins or gems that cannot be evenly converted to platinum pieces are unaffected.
5 Bag of Holding Wondrous Item This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
7 Enshrouding Candle Wondrous Item This candle sheds dim light in a 2-square radius, but it never burns down. Bright light within the candle’s radius is reduced to dim light.

Power (Daily ✦ Illusion): Standard Action. When the enshrouding candle is lit, it generates an illusion within the area of its illumination. Creatures within the area are invisible to those outside the area, though other features within the area appear as normal. Sound (including speech) within the area is likewise inaudible to those outside. Creatures within the area are unaffected by the illusion and can perceive each other normally. Other senses are unaffected by the enshrouding candle. For example, a creature with tremorsense could locate characters in the area normally. Likewise, if characters within the area move objects around them, those moving objects can be seen. The candle burns for 8 hours or until it is moved or extinguished (a minor action). If any character within the area of the illusion attacks, the candle is automatically extinguished.

8 Starlight Goggles Head Gain low-light vision.
8 Bracers of Bold Maneuvering AV 115 Arms Encounter +4 AC vs AoO until end of next turn.


See also