Difference between revisions of "Nell"
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Planned: | Planned: | ||
* Distant Advantage | * Distant Advantage | ||
+ | * Weapon Expertise (Light Blade) (+1 to hit) | ||
* Action Surge (+3 to hit when action point) | * Action Surge (+3 to hit when action point) | ||
* Defensive Mobility (+2AC vs AO) | * Defensive Mobility (+2AC vs AO) | ||
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* <span style="color:red;">Positioning strike</span> (M) | * <span style="color:red;">Positioning strike</span> (M) | ||
* <span style="color:red;">Setup Strike</span> (M) | * <span style="color:red;">Setup Strike</span> (M) | ||
+ | * <span style="color:red;">Ignoble Escape</span> | ||
* Handspring Assault (M) | * Handspring Assault (M) | ||
* Walking Wounded (M/R) | * Walking Wounded (M/R) | ||
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'''Feat:''' Distant Advantage | '''Feat:''' Distant Advantage | ||
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− | |||
'''Powers lvl 7:''' | '''Powers lvl 7:''' | ||
* <span style="color:red;">From the Shadows</span> (M/R - shift 1+Cha, Dex vs AC, Auto CA 1W+Dex shift 1+Cha) | * <span style="color:red;">From the Shadows</span> (M/R - shift 1+Cha, Dex vs AC, Auto CA 1W+Dex shift 1+Cha) |
Revision as of 08:26, 6 March 2009
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Rise of the Runelords |
Nell is just learning how to read and write and write this diary as an exercise.
Background
Nell was born to poor parents in Magnimar and was one of eleven living children. When her father lost his job when the <workplace> burned down, several of the children had to work to help support the family. Nell was only seven years old then and did not take well to her new job. She ran away soon after.
She lived on the streets off alms and what she "found". When growing older it became less easy to get alms and she turned more and more to making use of things others didn't use... or left unattended.
She only once actually cut a purse and had a whole lot of guilt for it later. She knew that the victim wasn't that well to do either.
When she started developing feminine forms, she noted that that got her attention from men. She started to take better care of her looks and got men to freely pay for food and drinks just to have her around.
She found out that adventurers and well to do merchants was the best company and soon she had perfected her techniques. Sometimes she fell in love with her "victims" but it seldom lasted long.
She had seen how people acted when drunk and had always stayed away from alcohol, but one evening some months ago she got too drunk and was raped by a nobleman. When she complained to the city guards they dismissed her. A week later there was a break in and some valuables were missing, but the biggest financial hit was the enormous painting of the nobleman himself that had been slashed.
After that incident she was a lot more careful when choosing who she accompanied. Fortunately she had just come to some funds at that time and had a choice. After her run in with the city guards she didn't trust them and was constantly on the lookout for the nobleman. This was bad for business and shortly after she traveled with a merchant, Bassanio to Sandpoint.
Since then she has been flirting with the locals and living of the last of what she found at the noblemans house and the gifts that she got of Bassanio who was exceedingly generous after an unusually good affair he had done.
Description
Nell is a rather small human of mixed origin. She has dark blond hair but her skin doesn't have that a light complexion. She most often has a tan that let you see several slight scars showing as a little lighter lines.
She dresses provocatively in just enough fabric to be covered. She has two daggers on her back between her shoulders to be drawn downwards. They're usually hidden by her hair but when she expects trouble she puts her hair in a long plait to be out of the way. She also uses a sling that she wears wrapped around her left lower arm.
She smiles a lot which shows her dimples and flirts with most men she meets, but after spending time with her you might notice that she's troubled.
Statistics
common human rogue level 6.
TV Tropes
- Gold Digger
- Femme Fatale
- Loveable Rogue
- Beware The Nice Ones
- Badass Lolita
- She Fu
- Big Eater
- HomelessHero
- Dark And Troubled Past
- Badass Normal
Traits
Feats
- Improved Initiative
- Skill Focus (Perception)
- Slaying Action
- Backstabber
- Nimble Blade
Powers
- Deft Strike (M/R)
- Piercing Strike (M)
- Sly Flourish (M/R)
- Fleeting Ghost
- Positioning strike (M)
- Setup Strike (M)
- Ignoble Escape
- Handspring Assault (M)
- Walking Wounded (M/R)
Next level choices
Feat: Distant Advantage
Powers lvl 7:
- From the Shadows (M/R - shift 1+Cha, Dex vs AC, Auto CA 1W+Dex shift 1+Cha)
- Snap Shot (minor R Dex vs AC 1W+Dex)
Magic Items
Level | Name | Source | Slot | Price | Notable Effects |
---|---|---|---|---|---|
2 | Silent Thieve's Tools | Wondrous Item | 520 | Property: When used to do the work it was designed for, a silent tool grants the user a +5 power bonus to Stealth checks made while using the tool. | |
3 | Duelist's Dagger | PHB p.234 | Weapon | 680 | +1 Daily minor action CA |
4 | Casque of Tactics | Head | 840 | +1 init. Daily free action Swap init with willing ally. | |
5 | Cape of the Mountebank | AV p.149 | Neck | 1000 | +1 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn. |
5 | Gloves of Agility | AV p. 134 | Hands | 1000 | Gain a +1 item bonus to Acrobatics, Stealth, and Dexterity checks (but not Dexterity attacks). |
6 | Magic Armor | PHB p.230 | Armor | 1800 | +2 |
Magic Item Wishlist
Level | Name | Source | Slot | Notable Effects |
---|---|---|---|---|
7 | Vicious Dagger | PHB p.236 | Weapon | +2 +2D12 Crit. |
8 | Diadem of Acuity | Head | Gain a +2 item bonus to Insight checks and Perception checks. | |
9 | Boots of Eagerness | AV p.126 | Feet | Encounter, free action gives extra move action. |
10 | Cape of the Mountebank | AV p.149 | Neck | +2 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn. |
11 | Headband of Perception | AV p. 142 | Head | Gain a +3 item bonus to Perception checks. |
11 | Magic Dagger | PHB p.235 | Weapon | +3 |
11 | Magic Cloth | PHB p.230 | Armor | +3 |
12 | Vicious Dagger | PHB p.236 | Weapon | +3 +3D12 Crit. |
12 | Robe of Eyes | AV p.50 | Armor | +3 +3 Perception You cannot be blinded. |
Magic Item Buylist
Plan: Exchange Casque of Tactics for Headband of Perception, exchange Gloves of Agility for Luckbender Gloves and get Boots of Stealth
Level | Name | Source | Slot | Notable Effects |
---|---|---|---|---|
1 | Eternal Chalk | Wondrous Item | A stick of eternal chalk never breaks or wears down with normal use. Any writing or drawing made with this chalk cannot be erased for one week by anyone except the original artist or author. A stick of eternal chalk can be created in any color. | |
3 | Boots of Stealth | Feet | +2 item to Stealth. | |
5 | Pouch of Platinum | Wondrous Item 1,000 gp | Normal gemstones and coins of any denomination placed into the pouch are converted to an equal value of platinum pieces. Coins or gems that cannot be evenly converted to platinum pieces are unaffected. | |
5 | Bag of Holding | Wondrous Item | This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action. | |
6 | Luckbender Gloves | Hands | Encounter Free Action, Reroll one damage die. |
See also
Rise of the Runelords | |
Campaign | Rise of the Runelords • Episodes • People • Drawings |
Heroes | Dorothea • Honeypot • Nathaniel • Nell • Velicia |
Locations | Whisperwood • Turtleback Ferry • Sandpoint • Magnimar • Perrenland |