Nell's diary: Difference between revisions

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== Greed? ==
== Begärets dunkla mål... ==


After having defeated Nualia we took a short rest during which we found among other things a book of rituals and some sort of diary, written by Nualia. Honeypot was very interested in that ritual stuff and since we felt confident that most dangers was defeated we continued on without her.
After having defeated Nualia we took a short rest during which we found  
among other things a book of rituals and some sort of diary, written by  
Nualia. Honeypot was very interested in that ritual stuff and since we  
felt confident that most dangers was defeated we continued on without her.


We went through the door on the other side of the statue operating the trap. After a short corridor it entered an L-shaped room. To the left there was a staple of huge gold coins. I went up to them and took a closer look. It turned out to be an illusion, and just made of stone, but what a nice view. In the other end there were double doors decorated with skeletons holding a scull between them. Nathaniel called us over as Dorothea opened one door.  
We went through the door on the other side of the statue operating the  
trap. After a short corridor it entered an L-shaped room. To the left  
there was a staple of huge gold coins. I went up to them and took a closer look. It turned out to be an illusion, and just made of stone, but what a  
nice view. In the other end there were double doors decorated with  
skeletons holding a scull between them. Nathaniel called us over as  
Dorothea opened one door.  


Inside there was a room with a domed ceiling and some pillars, but also seven alcoves with a sarcophagus in each and a statue in the middle. This statue was complete and had not been hacked at as most others had been, but was still of the same man with five bumps in his head and the book and glaive. When we looked at the statue the sarcophaguses opened and skeletons stepped out. I threw my dagger and slipped out of the room and hid. A skeleton walked up to the door and took a swing at me with his polearm, butt missed me. Then he shut the door. It surprised me. Velicia opened the door and teleported into the room. I heard her magic at work. I hid outside the door and threw my dagger destroying a skeleton, but then the biggest skeleton from the only sarcophagus on the opposite wall shouted something Dorothea later translated to "Get up you slothful dreg." which made the skeleton reanimate and stood up. It walked up to the door, attacked me, but missed, and shut the door. I was shut out again! This was getting ridiculous. I opened the door and somersaulted into the room, trying in vain avoiding the attack from the skeleton, and stab another one next to Nathaniel. The big skeleton used some old scary magic and scared the others and made them fall back slightly. It was all well in the end anyway as Dorothea destroyed the big skeleton and I struck down the one I had previously destroyed and another one.
Inside there was a room with a domed ceiling and some pillars, but also  
seven alcoves with a sarcophagus in each and a statue in the middle.  
This statue was complete and had not been hacked at as most others had  
been, but was still of the same man with five bumps in his head and the  
book and glaive. When we looked at the statue the sarcophaguses opened  
and skeletons stepped out. I threw my dagger and slipped out of the room  
and hid. A skeleton walked up to the door and took a swing at me with  
his polearm, butt missed me. Then he shut the door. It surprised me.  
Velicia opened the door and teleported into the room. I heard her magic  
at work. I hid outside the door and threw my dagger at a skeleton just
inside the door destroying it, but then the biggest skeleton from the  
only sarcophagus on the opposite wall shouted something Dorothea later translated to "Get up you slothful dreg." which made the skeleton  
reanimate and stand up. It walked up to the door, attacked me, but  
missed, and shut the door.  


When I looked closer it turned out that the skeletons had masks on their faces that were made of gold and quite expensive. There were a lot of text on the walls and Dorothea speak that language. She said it's called draconic, and that the statue was of someone called Karzoug. The text occupied Velicia a lot and when Honeypot heard that there were a lot of cryptic runes on the walls she came running. I thought it was incredibly boring and looked at the sacophaguses instead. They were all painted with a picture of someone holding a polearm. In an alcove behind one of the sarcophagus I found a secret door. When I mentioned it Dorothea immediately lost interest in the runes, and Nathaniel started down a corridor closely followed by Dorothea and me. It split into two and then there were a few steps down before ending in a room. Nathaniel stepped out into it and Dorothea stopped in the door. I could vaguely see the far wall and it had some painting on it of spires and a mountain looking like a face. Then Nathaniel said there were water and some creatures in the water. Velicia heard that and came running past us and cast one of her powerful magic spells but complained that the effect was dampened by the water. Then something sprayed acid on Nathaniel, Velicia and Dorothea and they screamed that we should retreat. I ran up to where the corridor split and took position there guarding the other corridor, and that was a lucky move. Soon there came a swarm of disgusting looking termites welling up toward me. I threw my dagger into them killing several, but they continued on. I crouched down and slashed a sweeping blow with my dagger, killing more of the termites and throwing the others back down the stairs. Shouting "There's termites coming up the other corridor too!" I retreated back into the room with the hidden door. I was followed by Velicia, Honeypot, Dorothea and finally Nathaniel who were doing a slow fighting withdrawal. I tried to support him by throwing my dagger at the swarms that followed him, but with mixed results. Velicia was very hurt by acid and took up position close to the doors and took care of her wounds. She also told us more about the creatures. They are said to live deep down in the ground and at night burrow up through the floor and attack children in their beds eating all the flesh off the bones. Then she thought of what she had said and repeated burrowing looking at the closed double doors we had came through. Nathaniel killed the last of the smaller termites and Velicia prepared to cast her magic at the doors just as they were thrown up and a huge termite entered. Slightly burned by her magic it sprayed us all in acid. Twice. It burned on my skin and I felt blood running along my left arm. Looking around Honeypot fell to the ground, Velicia was bleeding heavily and even Dorothea looked seriously hurt, bleeding profusely, but she teleported to the rear of the insect and struck it with her terrible magic. Feeling very weak from blood loss I still cartwheeled up to it, using my momentum to drive dagger through it's hard carapace, wounding it. I tried to follow up with a nice move that would leave the foe wide open, but it didn't fall for it. It was probably to stupid to even understand my feint, and I was too weak to follow it through properly. Nathaniel poured a healing potion into Honeypot and charged the big foe, hitting it hard. Being trapped between my, Nathaniel's and Honeypot's strikes from one side and Dorothea's and Velicias' magic from the other side it was finally killed, but it was with the smallest of margins. Honeypot and Velicia was still hurting from acid burning them when the beast died and Nathaniel helped them get rid of it.
I was shut out again! This was getting ridiculous. I opened the door and  
somersaulted into the room, trying in vain to avoid an attack from the  
skeleton, and stabed another one next to Nathaniel. The big skeleton used
some old scary magic and scared the others and made them fall back  
slightly. It was all well in the end anyway as Dorothea destroyed the big
skeleton and I struck down the one I had previously destroyed and another
one.


We all retreated out into the L-shaped room and took a rest. As we took care of our wounds Nathaniel and Dorothea started talking of the large treasure that was in the room where the monsters came from. Peeking down the tunnel the large termite had dug I could see silver and gold glitter in the water. It was really soothing sitting there looking at the precious metals and stones glittering in the water, listening to Honeypot singing. I felt a lot better and checked the illusionary gold coins in the other end. Doroythea pointed out that there were slots next to it. We pointed them out to the others, but before opening any new passages we made sure that the treasure was taken care of. The room sloped down into water, but it was clear and the floor was covered by mostly silver coins, but there were also gold and precious stones. An enormous giant sized golden helmet dominated the treasure and a little suspicious after the illusion I checked it carefully and concluded that it was actually a working, practical helmet of brass and only covered in a thin layer of gold, but it was still valuable. I just barely reached the bottom at the deepest end and dove down into it picking up valuables. I noted that Nathaniel took of his jacket and breastplate while picking up the treasure and his shirt clung nicely to his chest. Then I realized that my top did cling too. Anyway we got the treasure out and went back to the illusionary stack of huge coins.
When I looked closer it turned out that the skeletons had masks on their
faces that were made of gold and quite expensive. There were a lot of
text on the walls and Dorothea speak that language. She said it's called
draconic, and that the statue was of someone called Karzoug. The text
occupied Velicia a lot and when Honeypot heard that there were a lot of
cryptic runes on the walls she came running. I thought it was incredibly
boring and looked at the sacophaguses instead. They were all painted with
a picture of someone holding a polearm. In an alcove behind one of the  
sarcophagus I found a secret door.


It was pretty obvious that you should insert gold coins into the slots to get it to open. Dorothea suggested we should try the old coin on a string trick and I agreed. We knit a coin to a string each, but Velicia said that we couldn't use any trick, but should just put the coins in and started doing that. We put our coins in to and it worked as the staple lowered into the floor. When we pulled out our strings they were empty of the coins but the knots and loops were still intact. Some kind of magic had made the coins disappear.
When I mentioned it Dorothea immediately lost interest in the runes,
and Nathaniel started down a corridor closely followed by Dorothea
and me. It split into two and then there were a few steps down before
ending in a room. Nathaniel stepped out into it and Dorothea stopped
in the door. I could vaguely see the far wall and it had some painting
on it of spires and a mountain looking like a face. Then Nathaniel
said there were water and some creatures in the water. Velicia heard
that and came running past us and cast one of her powerful magic spells
but complained that the effect was dampened by the water. Then
something sprayed acid on Nathaniel, Velicia and Dorothea and they
screamed that we should retreat. I ran up to where the corridor split
and took position there guarding the other corridor, and that was a
lucky move. Soon there came a swarm of disgusting looking termites
welling up toward me. I threw my dagger into them killing several,
but they continued on. I crouched down and slashed a sweeping blow
with my dagger, killing more of the termites and throwing the others
back down the stairs. Shouting "There's termites coming up the other
corridor too!" I retreated back into the room with the hidden door.
I was followed by Velicia, Honeypot, Dorothea and finally Nathaniel
who were doing a slow fighting withdrawal. I tried to support him by
throwing my dagger at the swarms that followed him, but with mixed
results.  


We entered a new room that was T-shaped. In it was three double doors. The ones to the right didn't have any handles. They also seamed to be magical. We went straight ahead. It was some kind of ritual room inside with three operating tables, surgical instruments and a seven-pointed trowel with spikes and knobs on. There were also human remains. I didn't like the room at all and left. Looking at the strange doors I went back in and brought the trowel and held it up to the doors. It looked like it would fit. Then we looked through the other ordinary double doors and that was some kind of throne room where an old illusion of some king talked to us in that strange draconic again. Dorothea told us that it was an old message mentioning a name, Alaznist. Velicia told us she had heard that name before and that it was some kind of runelord, that lived forever and ever ago. She, as it was a female name and still not called a runelady, was connected to "wrath" in some way. There were also "sloth" and this place was apparently "greed" and there were some four more. Otherwise there were nothing of interest in the room.
Velicia was very hurt by acid and took up position close to the doors  
and took care of her wounds. She also told us more about the creatures.  
They are said to live deep down in the ground and at night burrow up
through the floor to attack children in their beds eating all the
flesh off the bones. Then she thought of what she had said and repeated
"burrowing" looking at the closed double doors we had came through.  
Nathaniel killed the last of the smaller termites and Velicia prepared
to cast her magic at the doors just as they were thrown up and a huge
termite entered. If that thing ate the flesh off the bones it would probably swallow you whole and spit out the bones. Slightly burned by
Velicias magic it sprayed us all in acid. Twice. It burned on my skin
and I felt blood running along my left arm. Looking around Honeypot fell
to the ground, Velicia was bleeding heavily and even Dorothea looked
seriously hurt, bleeding profusely, but she teleported to the rear of
the big bug and struck it with her terrible magic. Feeling very weak
from blood loss I still cartwheeled up to it, using my momentum to
drive my dagger through it's hard carapace, wounding it. I tried to
follow up with a nice move that would leave the foe wide open, but it
didn't fall for it. It was probably to stupid to even understand my
feint, and I was too weak to follow it through properly. Nathaniel
poured a healing potion into Honeypot and charged the big foe, hitting
it hard. Being trapped between my and Nathaniel's strikes from one side
and Dorothea's and Velicias' magic from the other side it was finally
killed, but it was close.


Velicia told us that the last pair of doors had some magic that could hold extremely powerful creatures trapped. Then we realized that Nualia wasn't trying to summon a demon, but releasing one already present and probably behind those doors.  
Honeypot and Velicia was still being burnt by the acid when the beast
Dorothea thought that we should take a peek, but I reminded the others that Nualia thought that she could use the demon to destroy all of Sandpoint and that it would probably be very powerful. The others still decided to open the doors and Velicia assured me that the magical barrier would not be broken by opening the doors.
died and Nathaniel helped them get rid of it. We all retreated out
into the L-shaped room and took a rest. As we took care of our wounds
Nathaniel and Dorothea started talking of the large treasure that was
in the room where the monsters came from. Peeking down the tunnel the  
large termite had dug I could see silver and gold glitter in the water.
It was really soothing sitting there looking at the precious metals and
stones glittering in the water, listening to Honeypot singing. I felt
a lot better and checked the illusionary gold coins in the other end.
Doroythea pointed out that there were slots next to it. We pointed
them out to the others, but before opening any new passages we made
sure that the treasure was taken care of. The room sloped down into
water, but it was clear and the floor was covered by mostly silver
coins, but there were also gold and precious stones. An enormous giant
sized golden helmet dominated the treasure and a little suspicious after the illusion I checked it carefully and concluded that it was actually
a working, practical helmet of brass and only covered in a thin layer
of gold, but it was still valuable. I just barely reached the bottom
at the deepest end and dove down into it picking up valuables. I noted
that Nathaniel took of his jacket and breastplate while picking up the treasure and his shirt clung nicely to his chest. Then I realized that  
my top did cling too. Anyway we got the treasure out and went back to
the illusionary stack of huge coins.


It was pretty obvious that you should insert gold coins into the slots
to get it to open. Dorothea suggested we should try the old coin on a
string trick and I agreed. We knit a coin to a string each, but Velicia
said that we couldn't use any trick, but should just put the coins in
and started doing that. We put our coins in to and it worked as the
staple lowered into the floor. When we pulled out our strings they were
empty of the coins but the knots and loops were still intact. Some kind
of magic had made the coins disappear.


We entered a new room that was T-shaped. In it was three double doors.
The ones to the right didn't have any handles. They also seamed to be
magical. We went straight ahead. It was some kind of ritual room inside
with three operating tables, surgical instruments and a seven-pointed
trowel with spikes and knobs on. There were also human remains. I didn't
like the room at all and left. Looking at the strange doors I went back
in and brought the trowel and held it up to the doors. It looked like it
would fit. Then we looked through the other ordinary double doors and
that was some kind of throne room where an old illusion of some king
talked to us in that strange draconic again. Dorothea told us that it
was an old message mentioning a name, Alaznist. Velicia told us she had
heard that name before and that it was some kind of runelord, that lived
forever and ever ago. She, as it was a female name and still not called
a runelady, was connected to "wrath" in some way. There were also
"sloth" and this place was apparently "greed" and there were some four
more. Otherwise there were nothing of interest in the room.


thought that the last doors would
Velicia told us that the last pair of doors had some magic that could
 
hold extremely powerful creatures trapped. Then we realized that Nualia
 
wasn't trying to summon a demon, but releasing one already present and  
I suggested that we should put a seven pointed star on a map with a point on Sandpoint and one on Thistletop and see where the other points would be, but somehow it didn't work.
probably behind those doors. She probably just didn't know it.


Dorothea thought that we should take a peek, but I reminded the others
that Nualia thought that she could use the demon to destroy all of
Sandpoint and that it would probably be very powerful. The others still
decided to open the doors and Velicia assured me that the magical
barrier would not be broken by opening the doors.


thought that the last doors would


I suggested that we should put a seven pointed star on a map with a
point on Sandpoint and one on Thistletop and see where the other points
would be, but somehow it didn't work. I don't understand it.


<!-- Navbox -->
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Revision as of 08:28, 5 February 2009

Rise of the RunelordsRise of the Runelords
Rise of the Runelords
Rise of the Runelords

This is a diary as written by Nell.
She started writing it as an exercise in learning to read and write.

The latest chapter is called Template:Rise of the Runelords chapter, in which Template:Rise of the Runelords chapter. It is chapter Template:Rise of the Runelords chapter of the Rise of the Runelords story.

<dpl>

 uses = Template:Infobox RPG session
 category = Rise of the Runelords
 include = {Infobox RPG session}.index,{Infobox RPG session}:Title,{Infobox RPG session}.runelords
 table  = ,-,#,Title,Summary
 tablesortcol = 1

</dpl>

Begärets dunkla mål...

After having defeated Nualia we took a short rest during which we found among other things a book of rituals and some sort of diary, written by Nualia. Honeypot was very interested in that ritual stuff and since we felt confident that most dangers was defeated we continued on without her.

We went through the door on the other side of the statue operating the trap. After a short corridor it entered an L-shaped room. To the left there was a staple of huge gold coins. I went up to them and took a closer look. It turned out to be an illusion, and just made of stone, but what a nice view. In the other end there were double doors decorated with skeletons holding a scull between them. Nathaniel called us over as Dorothea opened one door.

Inside there was a room with a domed ceiling and some pillars, but also seven alcoves with a sarcophagus in each and a statue in the middle. This statue was complete and had not been hacked at as most others had been, but was still of the same man with five bumps in his head and the book and glaive. When we looked at the statue the sarcophaguses opened and skeletons stepped out. I threw my dagger and slipped out of the room and hid. A skeleton walked up to the door and took a swing at me with his polearm, butt missed me. Then he shut the door. It surprised me. Velicia opened the door and teleported into the room. I heard her magic at work. I hid outside the door and threw my dagger at a skeleton just inside the door destroying it, but then the biggest skeleton from the only sarcophagus on the opposite wall shouted something Dorothea later translated to "Get up you slothful dreg." which made the skeleton reanimate and stand up. It walked up to the door, attacked me, but missed, and shut the door.

I was shut out again! This was getting ridiculous. I opened the door and somersaulted into the room, trying in vain to avoid an attack from the skeleton, and stabed another one next to Nathaniel. The big skeleton used some old scary magic and scared the others and made them fall back slightly. It was all well in the end anyway as Dorothea destroyed the big skeleton and I struck down the one I had previously destroyed and another one.

When I looked closer it turned out that the skeletons had masks on their faces that were made of gold and quite expensive. There were a lot of text on the walls and Dorothea speak that language. She said it's called draconic, and that the statue was of someone called Karzoug. The text occupied Velicia a lot and when Honeypot heard that there were a lot of cryptic runes on the walls she came running. I thought it was incredibly boring and looked at the sacophaguses instead. They were all painted with a picture of someone holding a polearm. In an alcove behind one of the sarcophagus I found a secret door.

When I mentioned it Dorothea immediately lost interest in the runes, and Nathaniel started down a corridor closely followed by Dorothea and me. It split into two and then there were a few steps down before ending in a room. Nathaniel stepped out into it and Dorothea stopped in the door. I could vaguely see the far wall and it had some painting on it of spires and a mountain looking like a face. Then Nathaniel said there were water and some creatures in the water. Velicia heard that and came running past us and cast one of her powerful magic spells but complained that the effect was dampened by the water. Then something sprayed acid on Nathaniel, Velicia and Dorothea and they screamed that we should retreat. I ran up to where the corridor split and took position there guarding the other corridor, and that was a lucky move. Soon there came a swarm of disgusting looking termites welling up toward me. I threw my dagger into them killing several, but they continued on. I crouched down and slashed a sweeping blow with my dagger, killing more of the termites and throwing the others back down the stairs. Shouting "There's termites coming up the other corridor too!" I retreated back into the room with the hidden door. I was followed by Velicia, Honeypot, Dorothea and finally Nathaniel who were doing a slow fighting withdrawal. I tried to support him by throwing my dagger at the swarms that followed him, but with mixed results.

Velicia was very hurt by acid and took up position close to the doors and took care of her wounds. She also told us more about the creatures. They are said to live deep down in the ground and at night burrow up through the floor to attack children in their beds eating all the flesh off the bones. Then she thought of what she had said and repeated "burrowing" looking at the closed double doors we had came through. Nathaniel killed the last of the smaller termites and Velicia prepared to cast her magic at the doors just as they were thrown up and a huge termite entered. If that thing ate the flesh off the bones it would probably swallow you whole and spit out the bones. Slightly burned by Velicias magic it sprayed us all in acid. Twice. It burned on my skin and I felt blood running along my left arm. Looking around Honeypot fell to the ground, Velicia was bleeding heavily and even Dorothea looked seriously hurt, bleeding profusely, but she teleported to the rear of the big bug and struck it with her terrible magic. Feeling very weak from blood loss I still cartwheeled up to it, using my momentum to drive my dagger through it's hard carapace, wounding it. I tried to follow up with a nice move that would leave the foe wide open, but it didn't fall for it. It was probably to stupid to even understand my feint, and I was too weak to follow it through properly. Nathaniel poured a healing potion into Honeypot and charged the big foe, hitting it hard. Being trapped between my and Nathaniel's strikes from one side and Dorothea's and Velicias' magic from the other side it was finally killed, but it was close.

Honeypot and Velicia was still being burnt by the acid when the beast died and Nathaniel helped them get rid of it. We all retreated out into the L-shaped room and took a rest. As we took care of our wounds Nathaniel and Dorothea started talking of the large treasure that was in the room where the monsters came from. Peeking down the tunnel the large termite had dug I could see silver and gold glitter in the water. It was really soothing sitting there looking at the precious metals and stones glittering in the water, listening to Honeypot singing. I felt a lot better and checked the illusionary gold coins in the other end. Doroythea pointed out that there were slots next to it. We pointed them out to the others, but before opening any new passages we made sure that the treasure was taken care of. The room sloped down into water, but it was clear and the floor was covered by mostly silver coins, but there were also gold and precious stones. An enormous giant sized golden helmet dominated the treasure and a little suspicious after the illusion I checked it carefully and concluded that it was actually a working, practical helmet of brass and only covered in a thin layer of gold, but it was still valuable. I just barely reached the bottom at the deepest end and dove down into it picking up valuables. I noted that Nathaniel took of his jacket and breastplate while picking up the treasure and his shirt clung nicely to his chest. Then I realized that my top did cling too. Anyway we got the treasure out and went back to the illusionary stack of huge coins.

It was pretty obvious that you should insert gold coins into the slots to get it to open. Dorothea suggested we should try the old coin on a string trick and I agreed. We knit a coin to a string each, but Velicia said that we couldn't use any trick, but should just put the coins in and started doing that. We put our coins in to and it worked as the staple lowered into the floor. When we pulled out our strings they were empty of the coins but the knots and loops were still intact. Some kind of magic had made the coins disappear.

We entered a new room that was T-shaped. In it was three double doors. The ones to the right didn't have any handles. They also seamed to be magical. We went straight ahead. It was some kind of ritual room inside with three operating tables, surgical instruments and a seven-pointed trowel with spikes and knobs on. There were also human remains. I didn't like the room at all and left. Looking at the strange doors I went back in and brought the trowel and held it up to the doors. It looked like it would fit. Then we looked through the other ordinary double doors and that was some kind of throne room where an old illusion of some king talked to us in that strange draconic again. Dorothea told us that it was an old message mentioning a name, Alaznist. Velicia told us she had heard that name before and that it was some kind of runelord, that lived forever and ever ago. She, as it was a female name and still not called a runelady, was connected to "wrath" in some way. There were also "sloth" and this place was apparently "greed" and there were some four more. Otherwise there were nothing of interest in the room.

Velicia told us that the last pair of doors had some magic that could hold extremely powerful creatures trapped. Then we realized that Nualia wasn't trying to summon a demon, but releasing one already present and probably behind those doors. She probably just didn't know it.

Dorothea thought that we should take a peek, but I reminded the others that Nualia thought that she could use the demon to destroy all of Sandpoint and that it would probably be very powerful. The others still decided to open the doors and Velicia assured me that the magical barrier would not be broken by opening the doors.

thought that the last doors would

I suggested that we should put a seven pointed star on a map with a point on Sandpoint and one on Thistletop and see where the other points would be, but somehow it didn't work. I don't understand it.