Difference between revisions of "Powers (Action)"

From Action
Jump to navigation Jump to search
m (fluff)
m (Traditions link)
Line 5: Line 5:
 
|valign=top|'''Basics''' <br>
 
|valign=top|'''Basics''' <br>
 
*[[Power Rules (Action)|Power Rules]]
 
*[[Power Rules (Action)|Power Rules]]
 
+
* [Traditions (Action)|Traditions]]
*[[Magic Origin (Action)|Magic Origin]]
+
**[[Magic Origin (Action)|Magic Origin]]
*[[Gifts Origin (Action)|Gifts Origin]]
+
**[[Gifts Origin (Action)|Gifts Origin]]
*[[Spiritual Origin (Action)|Spiritual Origin]]
+
**[[Spiritual Origin (Action)|Spiritual Origin]]
*[[Technology Origin (Action)|Technology Origin]]
+
**[[Technology Origin (Action)|Technology Origin]]
 
+
**[[Methods (Action) | Methods]]
 
 
*[[Methods (Action) | Methods]]
 
 
*[[Forms and Techniques (Action Powers) | Forms and Techniques]]
 
*[[Forms and Techniques (Action Powers) | Forms and Techniques]]
 
**[[Forms and Techniques (Action Powers)#Technique - Form Table| Forms and Technique Table]]
 
**[[Forms and Techniques (Action Powers)#Technique - Form Table| Forms and Technique Table]]

Revision as of 16:08, 4 January 2010

ActionT4 logo
Heroic Action Role-Play

Powers are a subgroup of Schticks that do things beyond the norm. There are many heroic and unlikely things a hero can do in an action movie without undue concern for realism, but even in movies there is a limit on what is convincing and what is not. Powers deal with extraordinary abilities beyond the keen of even movie sensibilities.

Basics
Techniques
Forms