Difference between revisions of "Powers (Action)"

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m (Gift Origin => Gifts Origin)
m (New techniques)
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||'''Techniques''' <br>
 
||'''Techniques''' <br>
* [[Bind (Action Powers Technique) | Bind]]
+
* [[Blast (Action Powers Technique) | Blast]]  
* [[Blast (Action Powers Technique) | Blast]]
+
* [[Detect (Action Powers Technique) | Detect]]  
* [[Call (Action Powers Technique) | Call]]
+
* [[Dispel (Action Powers Technique) | Dispel]]  
* [[Create (Action Powers Technique) | Create]]
+
* [[Emote (Action Powers Technique) | Emote]]  
* [[Detect (Action Powers Technique) | Detect]]
+
* [[Imbue (Action Powers Technique) | Imbue]]  
* [[Dispel (Action Powers Technique) | Dispel]]
+
* [[Move (Action Powers Technique) | Move]]  
* [[Emote (Action Powers Technique) | Emote]]
+
* [[Shapeshift (Action Powers Technique) | Shapeshift]]  
* [[Imbue (Action Powers Technique) | Imbue]]
+
* [[Summon (Action Powers Technique) | Summon]]  
* [[Move (Action Powers Technique) | Move]]
+
* [[Transmute (Action Powers Technique) | Transmute]]  
* [[Shape (Action Powers Technique) | Shape]]
 
 
||'''Forms''' <br>
 
||'''Forms''' <br>
 
* [[Air (Action Powers Form) | Air]]
 
* [[Air (Action Powers Form) | Air]]

Revision as of 11:57, 20 November 2007

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Heroic Action Role-Play

Powers are organized in spheres and traditions. Spheres are where the actual powers are, traditions are the framework that lets you use your powers. Spheres cost xp, traditions don't, but each tradition has its own limitations that must be fulfilled when you use your powers.

Basics


Techniques
Forms