Difference between revisions of "Powers (Action)"

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Powers are governed by schticks and tradition. Schticks define what you can do, tradition how you do it. Schticks are organized into forms and techniques. Tradition in turn consists of three parts; origin, school, and method.
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Powers are a subgroup of [[Schticks (Action)|Schticks]] that do things beyond the norm. There are many heroic and unlikely things a hero can do in an action movie without undue concern for realism, but even in movies there is a limit on what is convincing and what is not. Powers deal with extraordinary abilities beyond the keen of even movie sensibilities.
  
 
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Revision as of 16:06, 4 January 2010

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Heroic Action Role-Play

Powers are a subgroup of Schticks that do things beyond the norm. There are many heroic and unlikely things a hero can do in an action movie without undue concern for realism, but even in movies there is a limit on what is convincing and what is not. Powers deal with extraordinary abilities beyond the keen of even movie sensibilities.

Basics


Techniques
Forms