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  • ...e ones that your sire also have. Most [[clan]]s have additional choices or limitations. ...te an intense aura inspiring dread and fear in others. It takes a standard action to begin or end this effect. While it’s active, the Vampire receives a bo
    38 KB (6,211 words) - 21:46, 9 June 2013
  • To captivate a target, the hero must use a standard action and make a Perform check. The target resists the captivation attempt by mak Using awe is a standard action. The target resists the taunt by making a Will saving throw (DC 10 + charm
    15 KB (2,481 words) - 15:40, 17 December 2007
  • ...happen as a normal side effect in combat; it must be made as a deliberate action. Specifically attacking a tattoo gives a -4 attack penalty and halves any d ...attoo, as can a Spellcraft check, DC 20 + 1/2 caster level as a full-round action. This can be done at up to 30 ft. distance. Since a magic tattoo must be un
    6 KB (892 words) - 20:28, 8 June 2013
  • '''Casting Time''': 1 standard action<br> ...self'' (PH p 197). The target can end the spell at any time as a standard action.
    61 KB (9,663 words) - 09:12, 25 July 2021
  • '''Casting Time''': 1 standard action <br> ...with the shapechanger subtype can revert to its natural form as a standard action.
    7 KB (1,090 words) - 22:39, 3 April 2007
  • ||x||colspan=10| The affiliation can select this type of action. <br> These rules can also be used to make the affiliation as a whole to take an action, for example to use an executive power. In this case, the DC is equal to 30
    23 KB (3,312 words) - 10:47, 4 August 2014
  • ...t, both targets must be no more than 30 ft. apart; otherwise the targeting limitations of the original spell are not changed. An extra target spell uses a spell s You have exceeded the normal limitations on spell learning.
    27 KB (4,528 words) - 10:52, 4 August 2014
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> Basic Action
    4 KB (707 words) - 11:10, 30 June 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> ...can control the exact dimensions of the cone when you create it, with some limitations.
    472 bytes (80 words) - 13:48, 22 May 2018
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action or Finisher
    7 KB (1,134 words) - 12:20, 29 August 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action
    3 KB (502 words) - 11:28, 6 December 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action
    3 KB (470 words) - 14:09, 29 September 2020
  • ...>Powers are a framework for special effects in [[Action]]. Almost anything action-related can be done with the power rules. ...or the same purpose. Traditions also set powers off from other [[Schticks (Action)|Schticks]].
    5 KB (854 words) - 13:56, 24 December 2020
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> A golem can have [[Limitations_(Action)|Limitations]] that makes it vulnerable to other powers.
    3 KB (364 words) - 15:33, 4 December 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...tribute of [[Body (Action)|Body]], [[Mind (Action)|Mind]], or [[Reflexes (Action)|Reflexes]]. Increase the chosen attribute by three. Reduce the other two a
    3 KB (486 words) - 16:33, 21 August 2021
  • <noinclude>{{Action Power Templates}}{{tocright}}</noinclude> {{Bind (Action Powers)}}
    6 KB (974 words) - 14:18, 2 September 2021
  • <noinclude>{{Action Power Templates}}{{tocright}}</noinclude> ...s_(Action)#Gifted | Gifted]] creature into an object, creating an [[Items_(Action)|Item]] of power.
    5 KB (804 words) - 10:04, 27 July 2021
  • '''Jump:''' Part of a move action. '''Lifting, and Dragging''': Part of Move action; slows and grants combat advantage <br>
    4 KB (621 words) - 15:09, 12 June 2009
  • ...ile weapons that aeries are naturally inclined for. But not all accept the limitations of their statue and avoid melee; as an Aerie Harrier you are feisty fighter '''Faerie Dust (11th level)''': When you spend an action point, you become invisible until the end of your current turn.
    3 KB (452 words) - 10:02, 13 November 2009
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> Basic Action
    2 KB (278 words) - 14:38, 30 June 2018

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