Zombicide is a collaborative game for 1 to 6 players. Each player controls between one (for 6 players) and four (solo game) survivors, human trapped in a zombie-infested town. In fact, "survivors" quickly change to "hunters" to smash zombies through and through. However, the team must constantly maintain a balance between survival and slaughter, for as the zombicide continues, the Danger Level increases, and the infected grow in numbers. Any misstep can turn to disaster.
We use the house rules described below.
Zomvivors are not used. Instead, survivors gain more wound with increased danger level. See Wounds below.
The number of wounds required to kill survivors increases with their level.
As stated in Angry Neighbors, a survivor can have a maximum of two companions. This includes dog companions. This is a ruling, not a house rule.
When a survivor is killed by a zombie, it is resurrected in the zombie spawn phase. The newly reanimated survivor counts as a zombie of the type shown in the table below, but can of course be represented by an appropriate zomvivor miniature.
Killed dog companions are resurrected as zombie dogz! Human companions (snipers, handymen, gunmen, searchers) are resurrected as walkers.
You can use a canned food card as energy drink for your dog companion!
For use in "all grey" games with only standard zombies. Toxic Abominations spawn instead of standard Abominations, and will slowly infect the standard zombies on the map.