Shapeshift Chi (Action Powers)

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Main article: Powers (Action)

Bodily Harmony

Basic Action

You can overcome the limitations of your mind trough yoga, bodily harmony becoming universal harmony. Once, before the end of the round, when you use another power, you can base any roll or stunt using that power on your Maneuver instead of whatever skill the power would normally be based on. Effectively you are spending extra time in order to substitute what skill is used.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Combination Stance

Stance

A Chi practitioner has trained combinations of stances that he can swiftly switch between.

First, all currently active stances you are using end. Then select up to three stances that you know when you use this power. These three stances activate, just as if you had spent shots to activate each of them.

Power Imitation

Basic Action

Make an opposed Maneuver check against a creature adjacent to you and that you have seen using a power in this scene. If successful, you can use that same power for the rest of the scene. You can only imitate one power at a time in this way.

Self Focus

Inherent

You can use a Limit Break that affects only yourself, even when you are not focused. This only works in combat and action scenes; out of detailed time all limit break actions take their normal time.

Weight of the World

Stance

You become effectively weightless, trowing off the shackles of the material world. You can walk on any surface, no matter how thin. This includes walking on liquids. You can fly at your normal speed, but land at the end of each round.