Satyr Piper (4E)

From Action
Revision as of 10:07, 17 June 2009 by Starfox (talk | contribs) (→‎Satyr Piper Spells: Rewrite level 12 and 20)
Jump to navigation Jump to search

Template:4E paragon path

Path Feat

Piper [Satyr, Path]

Prerequisite: Satyr

Benefit: You can use Leaping Stag Dance as a daily power.

Satyr Piper Paragon Path Features

Prerequisites: Satyr.

Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.

Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.

Piper's Implement (11th level): You can use any implement you know how to use from another class with your Satyr Piper powers. You can also use wands and musical instruments that work as implements for all your powers, not only your Satyr piper powers.

Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.

Satyr Piper Spells

Dazing Melody Satyr Piper Attack 11
Your music overwhelms your audience.
EncounterArcane, Charm, Implement, Zone
Standard Action      Close burst 5
Effect: The burst creates a zone of hypnotizing music that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you.

Targets: Enemies in burst, deafened targets are immune.
Attack: Charisma vs Will
Hit: The target is dazed until the end of your next turn.
Sustain Standard: You must make a new attack roll when you sustain this effect.

Master Piper Satyr Piper Utility 12
You can play a variety of magical tunes on your pipes.
At-WillArcane
Standard Action      Close burst 5
Effect: The burst creates a zone of inspiring music that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you.

Targets: You and allies in burst, deafened targets are immune.
Effect: Choose one of the following effects and apply it to all targets. Feral Overture: Targets gain a +1 bonus to attack rolls and a +2 bonus to damage rolls until the end of your next turn. Leaping Stag Dance: Targets can shift 2 squares immediately. Song of Freedom: Targets can make a free saving throw against an effect that a save can end.

Pied Piper Satyr Piper Attack 20
You make people dance to your pipes.
DailyArcane, Implement, Charm, Zone
Standard Action      Close burst 5
Effect: The burst creates a zone of hypnotizing music that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you.

Target:: Each creature in burst. Deafened creatures are immune.
Attack: Charisma vs. Will.
Hit: Target is stunned, and you can slide the target 3 squares. The effect is broken if the target is attacked or notices one of its allies being attacked.
Sustain Standard: All affected creatures still in the zone remain affected until the end of your next turn.