Difference between revisions of "Satyr Piper (4E)"

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'''Targets:''' You and allies in burst, deafened targets are immune.
 
'''Targets:''' You and allies in burst, deafened targets are immune.

Revision as of 23:24, 26 November 2008

Template:4E paragon path

Path Feat

Piper [Satyr, Path]

Prerequisite: Satyr

Benefit: You can use Leaping Stag Dance as a daily power.

Satyr Piper Paragon Path Features

Prerequisites: Satyr.

Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.

Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.

Piper's Implement (11th level): You can use any implement you know how to use from another class with your Satyr Piper powers. You can also use wands and musical instruments that work as implements for all your powers, not only your Satyr piper powers.

Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.

Satyr Piper Spells

Dazing Melody Satyr Piper Attack 11
Your music overwhelms your audience.
DailyArcane, Charm, Implement
Standard Action      Close burst 5
Targets: Enemies in burst, deafened targets are immune.

Attack: Charisma vs Will
Hit: The target is dazed until the end of your next turn.
Sustain Standard: You must make a new attack roll when it sustains this effect. Targets are dazed enemies in a Close burst 5.

Leaping Stag Dance Satyr Piper Utility 12
Skip and jump.
EncounterArcane
Move Action      Close burst 5
Targets: You and allies in burst, deafened targets are immune.

Effect: Targets can shift 2 squares immediately.

Feral Overture Satyr Piper Attack 20
You head-butt an enemy while playing furiously on your instrument.
DailyArcane, Implement
Standard Action      Melee
Target:: One enemy

Attack: Strength vs. AC.
Hit: 2d8 + Strength modifier damage, and target is knocked prone.
Increase damage to 3d8 + Strength modifier at level 21.
Effect: Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune.
Sustain Minor: All allies now in the burst are affected.