Difference between revisions of "Rise of the Runelords DM notes"

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m (Black Magga Appears)
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The skill challenge is worth 2000 xp; each monster retreats when bloodied and this is half normal award. Driving off a monster also gives a success in the skill challenge.
 
The skill challenge is worth 2000 xp; each monster retreats when bloodied and this is half normal award. Driving off a monster also gives a success in the skill challenge.
  
The Feymire Crocodile moves into the encounter on the first round; the Feyborn Constrictor moves into the encounter on the second round.  
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The Feymire Crocodile moves into the encounter on the first round; the Feyborn Constrictor moves into the encounter on the second and third rounds.  
  
 
The boat starts 6 squares from shore; each success moves the boat one square closer. When it is at shore, all the victims use saved actions to escape.
 
The boat starts 6 squares from shore; each success moves the boat one square closer. When it is at shore, all the victims use saved actions to escape.
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The water is not very deep, but the current is strong. It can be swam in (DC 15, half normal speed) or waded (crawled) in (Endurance DC 10). Failure by 5 or more on either check causes the character's turn to end.
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Creatures in the water have full cover from attacks by creatures out of the water.
  
 
Saving an individual passenger lightens the load and moves the boat one square.
 
Saving an individual passenger lightens the load and moves the boat one square.
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A beast not marked in a round consumes a victim and flees. Two victims consumed constitutes an utterly failed challenge.   
 
A beast not marked in a round consumes a victim and flees. Two victims consumed constitutes an utterly failed challenge.   
  
As a DC 22 Nature check it is possible to have one monster marked by the other, causing it to attack the other monster instead of the children.
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====Actions in the Skill Challenge ===
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* As a DC 22 Nature check it is possible to have one monster marked by the other, causing it to attack the other monster instead of the children.
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* The Intimidate check works as outlined, but does not count as a success in the challenge.
  
The water is not very deep, but the current is strong. It can be swam in (DC 20, half normal speed) or waded (crawled) in (Endurance DC 17). Failure by 5 or more on either check causes the swimmer's turn to end.
 
  
Creatures in the water have full cover from attacks by creatures out of the water.
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== Black Magga Appears ==
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The water here is relatively still; it can be swam in (DC 1o, half normal speed) or waded (crawled) in (Endurance DC 5). Failure by 5 or more on either check causes the character's turn to end.  
  
  

Revision as of 11:48, 3 June 2009

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

Hook Mountain Massacre

3 Down Comes the Rain

Saving The School Children

The skill challenge is worth 2000 xp; each monster retreats when bloodied and this is half normal award. Driving off a monster also gives a success in the skill challenge.

The Feymire Crocodile moves into the encounter on the first round; the Feyborn Constrictor moves into the encounter on the second and third rounds.

The boat starts 6 squares from shore; each success moves the boat one square closer. When it is at shore, all the victims use saved actions to escape.

The water is not very deep, but the current is strong. It can be swam in (DC 15, half normal speed) or waded (crawled) in (Endurance DC 10). Failure by 5 or more on either check causes the character's turn to end.

Creatures in the water have full cover from attacks by creatures out of the water.

Saving an individual passenger lightens the load and moves the boat one square.

A beast not marked in a round consumes a victim and flees. Two victims consumed constitutes an utterly failed challenge.

=Actions in the Skill Challenge

  • As a DC 22 Nature check it is possible to have one monster marked by the other, causing it to attack the other monster instead of the children.
  • The Intimidate check works as outlined, but does not count as a success in the challenge.


Black Magga Appears

The water here is relatively still; it can be swam in (DC 1o, half normal speed) or waded (crawled) in (Endurance DC 5). Failure by 5 or more on either check causes the character's turn to end.