Difference between revisions of "Nell"

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Revision as of 14:41, 16 February 2009

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

Nell is just learning how to read and write and write this diary as an exercise.

Nell.

Background

Nell was born to poor parents in Magnimar and was one of eleven living children. When her father lost his job when the <workplace> burned down, several of the children had to work to help support the family. Nell was only seven years old then and did not take well to her new job. She ran away soon after.

She lived on the streets off alms and what she "found". When growing older it became less easy to get alms and she turned more and more to making use of things others didn't use... or left unattended.

She only once actually cut a purse and had a whole lot of guilt for it later. She knew that the victim wasn't that well to do either.

When she started developing feminine forms, she noted that that got her attention from men. She started to take better care of her looks and got men to freely pay for food and drinks just to have her around.

She found out that adventurers and well to do merchants was the best company and soon she had perfected her techniques. Sometimes she fell in love with her "victims" but it seldom lasted long.

She had seen how people acted when drunk and had always stayed away from alcohol, but one evening some months ago she got too drunk and was raped by a nobleman. When she complained to the city guards they dismissed her. A week later there was a break in and some valuables were missing, but the biggest financial hit was the enormous painting of the nobleman himself that had been slashed.

After that incident she was a lot more careful when choosing who she accompanied. Fortunately she had just come to some funds at that time and had a choice. After her run in with the city guards she didn't trust them and was constantly on the lookout for the nobleman. This was bad for business and shortly after she traveled with a merchant, Bassanio to Sandpoint.

Since then she has been flirting with the locals and living of the last of what she found at the noblemans house and the gifts that she got of Bassanio who was exceedingly generous after an unusually good affair he had done.

Description

Nell is a rather small human of mixed origin. She has dark blond hair but her skin doesn't have that a light complexion. She most often has a tan that let you see several slight scars showing as a little lighter lines.

She dresses provocatively in just enough fabric to be covered. She has two daggers on her back between her shoulders to be drawn downwards. They're usually hidden by her hair but when she expects trouble she puts her hair in a long plait to be out of the way. She also uses a sling that she wears wrapped around her left lower arm.

She smiles a lot which shows her dimples and flirts with most men she meets, but after spending time with her you might notice that she's troubled.

Statistics

common human rogue level 5.

TV Tropes

Traits

Feats

  • Improved Initiative
  • Skill Focus (Perception)
  • Slaying Action
  • Backstabber

Powers

  • Deft Strike (M/R)
  • Piercing Strike (M)
  • Sly Flourish (M/R)
  • Fleeting Ghost
  • Positioning strike (M)
  • Setup Strike (M)
  • Handspring Assault (M)
  • Walking Wounded (M/R)

Next level choices

Powers lvl 6:

  • Chameleon (stealth in plain sight)
  • Ignoble Escape (end marked and shift move)

Feat

  • Action Surge (+3 to hit when action point)
  • Nimble Blade (+1 to hit when CA)

Trait


Magic Items

Level Name Source Slot Price Notable Effects
2 Silent Thieve's Tools Wondrous Item 520 Property: When used to do the work it was designed for, a silent tool grants the user a +5 power bonus to Stealth checks made while using the tool.
3 Duelist's Dagger PHB p.234 Weapon +1 Daily minor action CA
4 Casque of Tactics Head 840 +1 init. Daily free action Swap init with willing ally.
5 Cape of the Mountebank AV p.149 Neck 1000 +1 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn.
5 Gloves of Agility AV p. 134 Hands 1000 Gain a +1 item bonus to Acrobatics, Stealth, and Dexterity checks (but not Dexterity attacks).
6 Magic Armor PHB p.230 Armor 1800 +2

Magic Item Wishlist

Level Name Source Slot Notable Effects
6 Luckbender Gloves Hands Encounter Free Action, Reroll one damage die.
7 Robe of Eyes AV p.50 Armor +2 +2 Perception You cannot be blinded.
7 Vicious Dagger PHB p.236 Weapon +2 +2D12 Crit.
8 Duelist's Dagger PHB p.234 Weapon +2 Daily minor action CA
9 Boots of Eagerness AV p.126 Feet Encounter, free action gives extra move action.
10 Hat of Disguise Head At-Will Standard Action. +5 Bluff to pass off a disguise. You gain the appearance of any humanoid race of the same size category as you. Your clothing and equipment alter appearance to reflect this change. The illusion does not alter sound or texture, so a creature listening to you or touching you might detect the illusion.
10 Cape of the Mountebank AV p.149 Neck +2 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn.
11 Magic Dagger PHB p.235 Weapon +3
11 Magic Cloth PHB p.230 Armor +3
12 Vicious Dagger PHB p.236 Weapon +3 +3D12 Crit.
12 Robe of Eyes AV p.50 Armor +3 +3 Perception You cannot be blinded.
13 Duelist's Dagger PHB p.234 Weapon +3 Daily minor action CA
13 Shadowflow Armor Armor +3 +3 Stealth Encounter Minor Action. Gain concealment until start of next turn.

Magic Item Buylist

Level Name Source Slot Notable Effects
1 Headband of Perception AV p. 142 Head Gain a +1 item bonus to Perception checks.
1 Eternal Chalk Wondrous Item A stick of eternal chalk never breaks or wears down with normal use. Any writing or drawing made with this chalk cannot be erased for one week by anyone except the original artist or author. A stick of eternal chalk can be created in any color.
2 Acrobat Boots Feet +1 item bonus to Acrobatics checks. At-Will Minor Action. Stand up from prone
5 Pouch of Platinum Wondrous Item 1,000 gp Normal gemstones and coins of any denomination placed into the pouch are converted to an equal value of platinum pieces. Coins or gems that cannot be evenly converted to platinum pieces are unaffected.
5 Bag of Holding Wondrous Item This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.


See also