Nathaniel

From Action
Revision as of 16:54, 1 January 2009 by Urban (talk | contribs) (Added talents.)
Jump to navigation Jump to search
Rise of the RunelordsRise of the Runelords
Rise of the Runelords

Nathaniel is a human fighter from Sandpoint.

Background

Nathaniel Deverin.

Nathaniel Deverin is a nephew of Kendra Deverin, the mayor of Sandpoint. He lives in the family manor (location 50 on the map) with (nameless) father, his mother Vana and his siblings.

Nathan has a certain roguish charm and is well liked in Sandpoint, even if some people think that he should make something of himself. He would be the first to agree, but he has little interest in the family business. His good looks make him popular with the ladies, and some whisper that he is a "friend" of Shayliss Vinder.

Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This has surely influenced his later career as an adventurer.

Game statistics

Talents: Blue Blood, Celebrity, Fashion Sense.

Shopping list

Level Name Source Slot Notable Effects
2 Belt of Vigor PHB Waist Property: You gain a +1 item bonus to your healing surge value.
3 Quick Longsword +1 AV Weapon Power (Daily): Free Action. Use this power when you hit a target with this weapon. Make a basic attack with this weapon against a target of your choice.
4 Cloak of the Walking Wounded AV Neck Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
6 Iron Armbands of Power AV Arm Property: Gain a +2 item bonus to melee damage rolls.
7 Boots of the Fencing Master AV Feet Property: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power (Encounter): Minor Action. Shift 2 squares.

Grey items are of character level or lower. Colored items of higher level than normally found.