Difference between revisions of "Nathaniel"

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Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This no doubt influenced his later career as an adventurer.
 
Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This no doubt influenced his later career as an adventurer.
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He likes the good things in life: good food, strong drink, beautiful women, fancy clothes, fast horses, killing monsters and taking their stuff.
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[[Image:The Mute Hag.png|thumb|Harrow card dealt during a recent reading.]]
  
 
== Miscellaneous ==
 
== Miscellaneous ==
 
[[Image:Ironside wargear.jpg|right|thumb|In combat, Nathaniel might wear someting like this.]]
 
[[Image:Ironside wargear.jpg|right|thumb|In combat, Nathaniel might wear someting like this.]]
=== Talents ===
 
* Blue Blood
 
* Celebrity
 
* Fashion Sense
 
  
=== TV Tropes ===
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=== Traits ===
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* [[Traits (4E)#Blue_Blood|Blue Blood]]
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* [[Talents (4E)#Celebrity|Celebrity]]
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* [[Traits (4E)#Fame|Fame]]
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* [[Traits (4E)#Fashion Sense|Fashion Sense]]
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* [[Traits (4E)#Lackey|Lackey]]
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<!--
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Planned:
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* [[Traits (4E)#Trendsetter|Trendsetter]] (Paragon)
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-->
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=== Tropes ===
 
* [[tvtropes:ActionHero|Action Hero]]
 
* [[tvtropes:ActionHero|Action Hero]]
 
* [[tvtropes:BadassNormal|Badass Normal]]
 
* [[tvtropes:BadassNormal|Badass Normal]]
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* [[tvtropes:PermaStubble|Perma Stubble]]
 
* [[tvtropes:PermaStubble|Perma Stubble]]
 
* [[tvtropes:BookDumb|Book Dumb]]
 
* [[tvtropes:BookDumb|Book Dumb]]
* [[tvtropes:FlamingSword|Flaming Sword]]
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* [[tvtropes:CoolSword|Cool Sword]]
 
* [[tvtropes:TheOneGuy|The One Guy]]
 
* [[tvtropes:TheOneGuy|The One Guy]]
* [[tvtropes:SlaveToPR|SlaveToPR]]
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<!-- Suggested:
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* [[tvtropes:SlaveToPR|Slave To PR]]
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-->
  
 
== Gear ==
 
== Gear ==
In combat Nathan uses a cut-and-thrust sword (a heavy fencing blade; a longsword in game terms).  
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In combat Nathan uses a cut-and-thrust sword (a heavy fencing blade; a longsword in game terms). He wears a brestplate.
 
 
=== Wishlist ===
 
The items below are of normal treasure levels (character level +1 to +4). <span style="color:purple;">'''Colored'''</span> items are of higher level than normally found.
 
 
 
{|class="wikitable sortable"
 
!Level!!Name!!Source!!Slot!!Notable Effects
 
 
 
|-
 
|align="center"|5
 
|{{#replace:Gauntlets of Ogre Power| |&nbsp;}}
 
|PHB
 
|Hands
 
|'''Property:''' Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks).<br>
 
'''Power (Daily):''' Free Action. Use this power when you hit
 
with a melee attack. Add a +5 power bonus to the damage roll.
 
 
 
|-
 
|align="center"|6
 
|{{#replace:Amulet of Protection +2| |&nbsp;}}
 
|PHB
 
|Neck
 
|
 
 
 
|-
 
|align="center"|6
 
|{{#replace:Longsword +2| |&nbsp;}}
 
|PHB
 
|Weapon
 
|
 
 
 
|-
 
|align="center"|7
 
|{{#replace:Boots of the Fencing Master| |&nbsp;}}
 
|AV
 
|Feet
 
|'''Property:''' When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
 
'''Power (Encounter):''' Minor Action. Shift 2 squares.
 
 
 
|-
 
|align="center"|7
 
|{{#replace:Amulet of Resolution +2| |&nbsp;}}
 
|AV
 
|Neck
 
|'''Power (Daily):''' No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower.
 
 
 
|-
 
|align="center"|7
 
|{{#replace:Vicious Longsword +2| |&nbsp;}}
 
|PHB
 
|Weapon
 
|'''Critical:''' +2d12.
 
 
 
|-
 
|align="center"|7
 
|{{#replace:Dwarven Scale Armor +2| |&nbsp;}}
 
|PHB
 
|Armor
 
|'''Property:''' Gain an item bonus to Endurance checks equal to the armor’s enhancement bonus.<br>
 
'''Power (Daily ✦ Healing):''' Free Action. Regain hit points as if you had spent a healing surge
 
 
 
|-
 
|align="center"|8
 
|{{#replace:Meliorating Scale Armor +2| |&nbsp;}}
 
|AV
 
|Armor
 
|'''Property:''' +1 AC for each milestone.
 
 
 
|}
 
 
 
=== Shopping list ===
 
These items can be enchanted by [[Velicia]].
 
 
 
{|class="wikitable sortable"
 
!Level!!Name!!Source!!Slot!!Notable Effects
 
 
 
|-style="color:gray"
 
|align="center"|1
 
|{{#replace:Restful Bedroll| |&nbsp;}}
 
|AV
 
|Wondrous
 
|'''Power (Daily):''' Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest (short or extended).
 
 
 
|-style="color:gray"
 
|align="center"|2
 
|{{#replace:Belt of Vigor| |&nbsp;}}
 
|PHB
 
|Waist
 
|'''Property:''' You gain a +1 item bonus to your healing surge value.
 
 
 
|-style="color:gray"
 
|align="center"|4
 
|{{#replace:Helm of Opportunity| |&nbsp;}}
 
|AV
 
|Head
 
|'''Property:''' Gain a +1 item bonus to opportunity attack rolls.
 
 
 
|-style="color:gray"
 
|align="center"|4
 
|{{#replace:Cloak of the Walking Wounded| |&nbsp;}}
 
|AV
 
|Neck
 
|'''Property:''' If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
 
 
 
|}
 
 
 
 
<!-- Navbox -->
 
<!-- Navbox -->
 
{{Rise of the Runelords navbox}}
 
{{Rise of the Runelords navbox}}
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== Headline text ==

Latest revision as of 21:43, 25 June 2010

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

Nathaniel is a human fighter from Sandpoint.

Background

Nathaniel Deverin.

Nathaniel Deverin is a nephew of Kendra Deverin, the mayor of Sandpoint. He lives in the family manor (location 50 on the map) with (nameless) father, his mother Vana and his siblings.

Nathan has a certain roguish charm and is well liked in Sandpoint, even if some people think that he should make something of himself. He would be the first to agree, but he has little interest in the family business. His good looks make him popular with the ladies, and some whisper that he is a "friend" of Shayliss Vinder.

Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This no doubt influenced his later career as an adventurer.

He likes the good things in life: good food, strong drink, beautiful women, fancy clothes, fast horses, killing monsters and taking their stuff.

Harrow card dealt during a recent reading.

Miscellaneous

In combat, Nathaniel might wear someting like this.

Traits

Tropes

Gear

In combat Nathan uses a cut-and-thrust sword (a heavy fencing blade; a longsword in game terms). He wears a brestplate.

Headline text