Difference between revisions of "Nathaniel"

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m (→‎Shopping list: Update.)
m (→‎Shopping list: Expanded item selection.)
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{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
!Level!!Name!!Source!!Slot!!Notable Effects
 
!Level!!Name!!Source!!Slot!!Notable Effects
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|-style="color:gray"
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|align="center"|1
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|{{#replace:Restful Bedroll| | }}
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|AV
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|Wondrous
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|'''Power (Daily):''' Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest (short or extended).
  
 
|-style="color:gray"
 
|-style="color:gray"
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|'''Property:''' You gain a +1 item bonus to your healing surge value.
 
|'''Property:''' You gain a +1 item bonus to your healing surge value.
  
|-
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|-style="color:gray"
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|align="center"|4
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|{{#replace:Helm of Opportunity| | }}
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|AV
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|Head
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|'''Property:''' Gain a +1 item bonus to opportunity attack rolls.
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|-style="color:gray"
 
|align="center"|4
 
|align="center"|4
 
|{{#replace:Cloak of the Walking Wounded| | }}
 
|{{#replace:Cloak of the Walking Wounded| | }}
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'''Power (Daily):''' Free Action. Use this power when you hit
 
'''Power (Daily):''' Free Action. Use this power when you hit
 
with a melee attack. Add a +5 power bonus to the damage roll.
 
with a melee attack. Add a +5 power bonus to the damage roll.
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|-
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|align="center"|5
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|{{#replace:Instant Campsite Level| | }}
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|AV
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|Wondrous
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|'''Power (Daily):''' Standard Action. You open the satchel and it magically expands into a complete campsite, including a campfire and four two-person tents with bedrolls. The campfire lasts for up to 12 hours (requiring no fuel) or until you spend another standard action to pack the campsite back into the satchel once more.
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|-
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|align="center"|6
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|{{#replace:Amulet of Protection +2| | }}
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|PHB
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|Neck
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|
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|-
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|align="center"|6
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|{{#replace:Longsword +2| | }}
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|PHB
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|Weapon
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|
  
 
|-
 
|-
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|'''Property:''' When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
 
|'''Property:''' When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
 
'''Power (Encounter):''' Minor Action. Shift 2 squares.
 
'''Power (Encounter):''' Minor Action. Shift 2 squares.
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|-
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|align="center"|7
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|{{#replace:Amulet of Resolution +2| | }}
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|AV
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|Neck
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|'''Power (Daily):''' No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower.
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|-
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|align="center"|7
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|{{#replace:Vicious Longsword +2| | }}
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|PHB
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|Weapon
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|'''Critical:''' +2d12.
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|-
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|align="center"|7
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|{{#replace:Dwarven Scale Armor +2| | }}
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|PHB
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|Armor
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|'''Property:''' Gain an item bonus to Endurance checks equal to the armor’s enhancement bonus.<br>
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'''Power (Daily ✦ Healing):''' Free Action. Regain hit points as if you had spent a healing surge
  
 
|-
 
|-

Revision as of 16:25, 16 January 2009

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

Nathaniel is a human fighter from Sandpoint.

Background

Nathaniel Deverin.

Nathaniel Deverin is a nephew of Kendra Deverin, the mayor of Sandpoint. He lives in the family manor (location 50 on the map) with (nameless) father, his mother Vana and his siblings.

Nathan has a certain roguish charm and is well liked in Sandpoint, even if some people think that he should make something of himself. He would be the first to agree, but he has little interest in the family business. His good looks make him popular with the ladies, and some whisper that he is a "friend" of Shayliss Vinder.

Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This has surely influenced his later career as an adventurer.

Game statistics

Talents: Blue Blood, Celebrity, Fashion Sense.

Shopping list

Level Name Source Slot Notable Effects
1 Restful Bedroll AV Wondrous Power (Daily): Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest (short or extended).
2 Belt of Vigor PHB Waist Property: You gain a +1 item bonus to your healing surge value.
4 Helm of Opportunity AV Head Property: Gain a +1 item bonus to opportunity attack rolls.
4 Cloak of the Walking Wounded AV Neck Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
5 Gauntlets of Ogre Power PHB Hands Property: Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks).

Power (Daily): Free Action. Use this power when you hit with a melee attack. Add a +5 power bonus to the damage roll.

5 Instant Campsite Level AV Wondrous Power (Daily): Standard Action. You open the satchel and it magically expands into a complete campsite, including a campfire and four two-person tents with bedrolls. The campfire lasts for up to 12 hours (requiring no fuel) or until you spend another standard action to pack the campsite back into the satchel once more.
6 Amulet of Protection +2 PHB Neck
6 Longsword +2 PHB Weapon
7 Boots of the Fencing Master AV Feet Property: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.

Power (Encounter): Minor Action. Shift 2 squares.

7 Amulet of Resolution +2 AV Neck Power (Daily): No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower.
7 Vicious Longsword +2 PHB Weapon Critical: +2d12.
7 Dwarven Scale Armor +2 PHB Armor Property: Gain an item bonus to Endurance checks equal to the armor’s enhancement bonus.

Power (Daily ✦ Healing): Free Action. Regain hit points as if you had spent a healing surge

8 Meliorating Scale Armor +2 AV Armor Property: +1 AC for each milestone.

Grey items are of character level or lower. Colored items of higher level than normally found.