Difference between revisions of "Nathaniel"

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|'''Property:''' You gain a +1 item bonus to your healing surge value.
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|'''Power (Daily):''' Free Action. Use this power when you hit a target with this weapon. Make a basic attack with this weapon against a target of your choice.
 
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|'''Property:''' If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
 
|'''Property:''' If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
 
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|'''Power (Daily):''' Free Action. Use this power when you hit a target with this weapon. Make a basic attack with this weapon against a target of your choice.
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|'''Property:''' While you are not bloodied, you gain an item bonus to AC equal to your Dexterity modifier up to a maximum of +1.
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|'''Property:''' When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power (Encounter): Minor Action. Shift 2 squares.
 
|'''Property:''' When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power (Encounter): Minor Action. Shift 2 squares.
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|'''Property:''' While you are not bloodied, you gain an item bonus to AC equal to your Dexterity modifier up to a maximum of +1.
 
 
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<span style="color:grey;">'''Grey'''</span> items are of character level or lower.
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<span style="color:purple;">'''Colored'''</span> items of higher level than normally found.
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Revision as of 21:23, 21 December 2008

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Nathaniel is a human rogue from Sandpoint.

Background

Nathaniel Deverin.

Nathaniel Deverin is a nephew of Kendra Deverin, the mayor of Sandpoint. He lives in the family manor (location 50 on the map) with (nameless) father, his mother Vana and his siblings.

Nathan has a certain roguish charm and is well liked in Sandpoint, even if some people think that he should make something of himself. He would be the first to agree, but he has little interest in the family business. His good looks make him popular with the ladies, and some whisper that he is a "friend" of Shayliss Vinder.

Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This has surely influenced his later career as an adventurer.

Shopping list

This assumes respec as fighter. May start to wear scale armor (visualized as breastplate or perhaps even wicth hunter styule greatcoat with gorget).

Level Name Source Slot Notable Effects
2 Belt of Vigor PHB Waist Property: You gain a +1 item bonus to your healing surge value.
3 Quick Rapier +1 AV Weapon Power (Daily): Free Action. Use this power when you hit a target with this weapon. Make a basic attack with this weapon against a target of your choice.
4 Cloak of the Walking Wounded AV Neck Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
5 Agile Scale +1 AV Armor Property: While you are not bloodied, you gain an item bonus to AC equal to your Dexterity modifier up to a maximum of +1.
7 Boots of the Fencing Master AV Feet Property: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power (Encounter): Minor Action. Shift 2 squares.

Grey items are of character level or lower. Colored items of higher level than normally found.