Difference between revisions of "Nathaniel"

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m (Wishlist.)
m (Shopping list.)
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Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This has surely influenced his later career as an adventurer.
 
Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This has surely influenced his later career as an adventurer.
  
== Wishlist ==
+
== Shopping list ==
 
+
Magical weapons ('''rapier''' and possibly a '''hand crossbow'''), a '''amulet''' for better saves, and any items which help grant combat advantage or
+
This assumes respec as fighter.
increase survivability is interesting.
 
  
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
!Level!!Name!!Source!!Slot!!Notable Effects
 
!Level!!Name!!Source!!Slot!!Notable Effects
 
|-
 
|-
|align="center"|5
+
|align="center"|4
| Cape of the Mountebank +1
+
|Cloak of the Walking Wounded
| AV p. 149
+
|AV 151
| Neck
+
|Neck
| +1 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn.
+
|Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
 
|-
 
|-
 
|align="center"|3
 
|align="center"|3
|Duelist's rapier +1
+
|Quick rapier +1
|PHB p. 234
+
|AV p.76
 
|Weapon
 
|Weapon
|Power (Daily): Minor Action. You have combat advantage against the next creature you attack with this weapon on this turn.
+
|Power (Daily): Free Action. Use this power when you hit a target with this weapon. Make a basic attack with this weapon against a target of your choice.
 
|-
 
|-
 
|align="center"|7
 
|align="center"|7
 
|Boots of the Fencing Master
 
|Boots of the Fencing Master
|AV p. 127
+
|AV p.127
 
|Feet
 
|Feet
 
|Property: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power (Encounter): Minor Action. Shift 2 squares.
 
|Property: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power (Encounter): Minor Action. Shift 2 squares.

Revision as of 09:47, 18 December 2008

Rise of the RunelordsRise of the Runelords
Rise of the Runelords

Nathaniel is a human rogue from Sandpoint.

Background

Nathaniel Deverin.

Nathaniel Deverin is a nephew of Kendra Deverin, the mayor of Sandpoint. He lives in the family manor (location 50 on the map) with (nameless) father, his mother Vana and his siblings.

Nathan has a certain roguish charm and is well liked in Sandpoint, even if some people think that he should make something of himself. He would be the first to agree, but he has little interest in the family business. His good looks make him popular with the ladies, and some whisper that he is a "friend" of Shayliss Vinder.

Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This has surely influenced his later career as an adventurer.

Shopping list

This assumes respec as fighter.

Level Name Source Slot Notable Effects
4 Cloak of the Walking Wounded AV 151 Neck Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
3 Quick rapier +1 AV p.76 Weapon Power (Daily): Free Action. Use this power when you hit a target with this weapon. Make a basic attack with this weapon against a target of your choice.
7 Boots of the Fencing Master AV p.127 Feet Property: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. Power (Encounter): Minor Action. Shift 2 squares.