Satyr Piper (4E)
Path Feat
Piper [Satyr, Path]
Prerequisite: Satyr
Benefit: You can use Dazing Melody as a daily power.
Satyr Piper Paragon Path Features
Prerequisites: Satyr.
Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.
Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.
Piper's Implement (11th level): You can use any implement you know how to use from another class with your Satyr Piper powers. You can also use wands and musical instruments that work as implements for all your powers, not only your Satyr piper powers.
Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.
Satyr Piper Spells
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Your music overwhelms your audience. | ||
Daily ✦ Arcane, Charm, Implement | ||
Standard Action Close burst 5 | ||
Targets: Enemies in burst, deafened targets are immune. Attack: Charisma vs Will |
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Skip and jump. | ||
Encounter ✦ Arcane | ||
Move Action Burst 5 | ||
Targets: You and allies in burst, deafened targets are immune.
Effect: Targets can shift 2 squares immediately. |
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You head-butt an enemy while playing furiously on your instrument. | ||
Daily ✦ Arcane, Implement | ||
Standard Action Melee | ||
Target:: One enemy
Attack: Strength vs. AC. |
4th Edition Dungeons & Dragons | |
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