Template:4E paragon path
Aerie Harrier Paragon Path Features
Prerequisites: Aerie.
Scared Aerie (11th level): When you take the second wind or total defense actions, you become invisible until the beginning of your next turn.
Faerie Dust (11th level): When you spend an action point, you become invisible until the end of your current turn.
Aerie Twinkle (16th level): When you take a move action, you become invisible until the end of the move action.
Aerie Harrier Exploits
Aerie Strafe |
Aerie Harrier Attack 11
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You make a flying attack run, hacking and slashing as you go.
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Encounter ✦ Martial, Weapon
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Standard Action Melee 0
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Effect: Shift a number of squares equal to your speed. You can shift through enemy spaces, but cannot enter the same square twice. You cannot end your movement in an enemy space.
Target: Each enemy in a square you shift trough. You can make several attacks against a Large or larger enemy by entering several squares of their space.
Attack: Dexterity vs. Fortitude.
Hit: [W]+ Dexterity modifier damage.
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Aerie Harrying |
Aerie Harrier Utility 12
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You buzz real close to an enemy, gaining cover and a blind spot.
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At-Will ✦ Martial
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Move Action Personal
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Shift into the space of an adjacent enemy larger than you and at least Medium in size. You gain combat advantage against the enemy and cover until you are no longer in the creature's space. Allies adjacent to the enemy whose space you occupy are considered to be flanking that enemy.
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Out of the Sun |
Aerie Harrier Attack 20
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You fly straight up, then dive down onto the head of your target.
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Daily ✦ Martial, Weapon
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Standard Action Melee
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Effect: Fly your speed straight up, then your speed vertically, then up to twice your speed down into the space above an enemy.
Target: One enemy below you.
Attack: Dexterity vs. Reflex.
Hit: 4[W]+ Dexterity modifier damage, and target is stunned until the end of your next round.
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