Nathaniel
![]() |
Rise of the Runelords |
Nathaniel is a human fighter from Sandpoint.
Background
Nathaniel Deverin is a nephew of Kendra Deverin, the mayor of Sandpoint. He lives in the family manor (location 50 on the map) with (nameless) father, his mother Vana and his siblings.
Nathan has a certain roguish charm and is well liked in Sandpoint, even if some people think that he should make something of himself. He would be the first to agree, but he has little interest in the family business. His good looks make him popular with the ladies, and some whisper that he is a "friend" of Shayliss Vinder.
Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This no doubt influenced his later career as an adventurer.
He likes the good things in life: good food, strong drink, beautiful women, fancy clothes, fast horses, killing monsters and taking their stuff.
Miscellaneous
Traits
Tropes
Gear
In combat Nathan uses a cut-and-thrust sword (a heavy fencing blade; a longsword in game terms).
Inventory
Nathan is currently using the gear listed below.
Level | Name | Source | Slot | Notable Effects |
---|---|---|---|---|
1 | Impenetrable Barding (V) | AV | Mount | Property: While it is ridden, the mount gains resistance to all damage equal to its rider’s level, maximum 10. |
2 | Belt of Vigor (V) | PHB | Waist | Property: You gain a +1 item bonus to your healing surge value. |
5 | Gauntlets of Ogre Power (V) | PHB | Hands | Property: Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks). Power (Daily): Free Action. Use this power when you hit with a melee attack. Add a +5 power bonus to the damage roll. |
6 | Iron Armbands of Power (heroic) | AV | Arms | Property: Add +2 to melee damage. |
7 | Amulet of Resolution +2 (V) | AV | Neck | Power (daily): Reroll failed saving throw |
7 | Dwarven Scale Armor +2 (V) | PHB | Armor | Property: Gain a +2 item bonus to Endurance checks.
Power (Daily ✦ Healing): Free Action. Regain hit points as if you had spent a healing surge. |
7 | Vicious Longsword +2 (V) | PHB | Weapon | Critical: +2d12 |
7 | Sihederon Parrying Buckler +2 | AV | Weapon | Power (daily): Parry versus one attack. |
9 | Cloak of the Walking Wounded +2 | AV | Neck | Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both). |
9 | Oathblade Longsword +2 | PHB | Weapon | Property: On a critical hit you deal +2d10 damage against a target marked by you.
Power (Daily): Minor Action. Your next attack against a creature marked by you deals an extra 1d6 damage per plus. |
Wishlist
Orange items are of normal treasure level. Purple items are of higher level than normally found. Items with name in bold type (primarily weapons and armor) are of greater importance than others.
Level | Name | Source | Slot | Notable Effects |
---|---|---|---|---|
12 | Battlestrider Greaves | PHB | Feet | Property: Gain a +1 item bonus to speed while wearing heavy armor. |
12 | Dwarven Scale Armor +3 | PHB | Armor | Property: Gain an item bonus to Endurance checks equal to the armor’s enhancement bonus. Power (Daily ✦ Healing): Free Action. Regain hit points as if you had spent a healing surge |
12 | Vicious Longsword +3 | PHB | Weapon | Critical: +3d12. |
15 | Radiant Longsword +3 | PHB | Weapon | Property: When this weapon is used to deal radiant damage, add its enhancement bonus as an item bonus to damage rolls. Power (At-Will ✦ Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal. |
16 | Horned Helm (paragon) | PHB | Head | Property: Your charge attacks deal +2d6 damage. |
16 | Iron Armbands of Power (paragon) | PHB | Arms | Property: Add +4 to melee damage. |
Shopping list
These items can be enchanted by Velicia.
Level | Name | Source | Slot | Notable Effects |
---|---|---|---|---|
6 | Horned Helm (heroic) | PHB | Head | Property: Your charge attacks deal +1d6 damage. |
7 | Boots of the Fencing Master | AV | Feet | Property: +1 AC when on shift.
Power (encounter): Minor action. Shift 2 squares. |
Rise of the Runelords | |
Campaign | Rise of the Runelords • Episodes • People • Drawings |
Heroes | Dorothea • Honeypot • Nathaniel • Nell • Velicia |
Locations | Whisperwood • Turtleback Ferry • Sandpoint • Magnimar • Perrenland |