Dorothea
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Rise of the Runelords |
While the rhenne tend to be clannish and insular, Dorothea has little to no contact with her family. A lazy and unruly child from the start, she drifted off, eventually joining a mercenary band. The vague prospect of easy loot and glory appealed to her, and she managed to make a place for herself there. However, her first battle showed that the glories of mercenary life were somewhat overstated. After the battle followed an orgy of violence, rape and plunder that shocked her to the core. Being on the losing side didn't help either.
As the victors moved on to other victims and richer pickings elsewhere, she lay discarded on the battlefield like a bloody rag doll stripped of dignity, valuables, and life. She stared unblinkingly at the stars, silently screaming "Why?" like any other teenager confronted with mortality and the general unfairness of the universe. And one of the stars answered... and offered a deal.
Dorothea did not die that night, though she rightly should have. When she walked off the field, she was a different person than when she walked onto it. Just how different remains to be seen.
Miscellaneous Traits
Likes:
- Atonal music.
- Beer, wine, hard liquor. Never seems to get drunk, or even a bit tipsy.
TV Tropes:
Statistics
Rhenne balanced star pact warlock, level 7.
Feats
Improved Fate of the Void, Sacrifice to Caiphon, Toughness, Warrior of the Wild, Action Surge. At level 10, the Expert Power multiclass feat awaits. The level 8 feat remains undecided, but will be swapped out for Chain Proficiency at level 11.
Traits
Drifter, Musician (Flute, Hastur style), Draconic, Medium (Stars), Awe-Inspiring.
Powers
Dire Radiance (Fear, Radiant; Ranged 10), Eldritch Blast (Ranged 10), Eyebite (Charm, Psychic; Ranged 10), Glow of Ulban (Radiant; Ranged 5), Armor of Agathys (Cold; Personal), Fevered Certainty of Caiphon (Personal), Otherwind Stride (Teleport; Close burst 1), Hunger of Hadar (Necrotic, Zone; Area burst 1 within 10), and Dark One's Own Luck (Personal).
Stuff
Gray items are getting old, and a replacement is actively sought.
Level | Name | Source | Slot | Notable Effects |
---|---|---|---|---|
2 | Eagle Eye Goggles | AV | Head | Property: You gain a +1 item bonus to ranged basic attack rolls. |
3 | Boots of Stealth | AV | Feet | Property: You gain a +2 item bonus to Stealth checks. |
3 | Bracers of the Perfect Shot | PHB | Arms | Property: You gain a +2 item bonus to damage on ranged basic attacks. |
3 | Luckblade Dagger +1 | AV | Weapon | Power (Daily): Free Action. Reroll an attack roll you just made. Use the second result even if it’s lower. |
6 | Caustic Gloves | AV | Hands | Power (Daily - Acid): Free Action. Use this power when you make a ranged attack. Change the damage type dealt by that attack to acid. Hit or miss, creatures adjacent to the target of the attack take 1d6 acid damage. Also, you deal an extra 1 acid damage on successful ranged attacks until the end of the encounter. |
6 | Magic Leather Corset +2 | PHB | Armor | Property: None. |
8 | Brooch of No Regrets +2 | AV | Neck | Power (Daily): Free Action. Use this power when an ally within 10 squares of you fails a saving throw. That ally rerolls that saving throw with a +2 power bonus and must use the second result, even if it’s lower. |
8 | Masters Wand of Dire Radiance +2 | AV | Wand | Critical: +2d8 damage.
Property: Each square a target affected by your dire radiance moves toward you costs 1 extra square of movement. |
10 | Skeleton Key | AV | Wondrous | Power (Daily): Make a Thievery check at +20 to open a lock. |
Shopping list
Gray items are of character level or lower, and can be made by Velicia. Colored items of higher level than normally found. In addition to these, any better Rod or Wand is always on the list.
Level | Name | Source | Slot | Notable Effects |
---|---|---|---|---|
1 | Eternal Chalk | AV | Wondrous | Property: A stick of chalk. |
4 | Viper Belt | AV | Waist | Property: Gain resist 5 poison.
Power (Encounter): No Action. Use this power when making a saving throw against ongoing poison damage. Gain a +2 power bonus to the saving throw. |
5 | Rod of Reaving +1 | PHB | Rod | Critical: +1d8 damage.
Property: When you place your Warlock's curse on a target, the creature takes 1 damage. |
7 | Luckblade Dagger +2 | AV | Weapon | Power (Daily): Free Action. Reroll an attack roll you just made. Use the second result even if it’s lower. |
10 | Belt of Blood | AV | Waist | Property: Your healing surge value increases by your Constitution modifier while you are bloodied. |
12 | Eagle Eye Goggles | AV | Head | Property: You gain a +2 item bonus to ranged basic attack rolls. |
13 | Boots of Stealth | AV | Feet | Property: You gain a +4 item bonus to Stealth checks. |
13 | Bracers of the Perfect Shot | PHB | Arms | Property: You gain a +4 item bonus to damage on ranged basic attacks. |
13 | Vicious Rod +3 | AV | Rod | Critical: +3d10 damage.
Property: When you deal your Warlock's curse damage with this rod, you roll d8s instead of d6s. |
16 | Gloves of Accuracy | AV | Hands | Power (At-Will): Minor action. Your ranged attacks ignore concealment and cover (but not total concealment or superior cover) until the end of your turn. |
Rise of the Runelords | |
Campaign | Rise of the Runelords • Episodes • People • Drawings |
Heroes | Dorothea • Honeypot • Nathaniel • Nell • Velicia |
Locations | Whisperwood • Turtleback Ferry • Sandpoint • Magnimar • Perrenland |