Rules (4E)
4th Edition Dungeons & Dragons |
New Keywords
Assume Form
All assume form powers also have the polymorph keyword. In many ways, assume form is a more extreme version of polymorph.
When you use a power with this keyword, the target, including all equipment and abilities, turns into another creature, hereafter called the assumed form. While the power is in effect, remove the character from play and replace it with the assumed form; whoever played the target now plays the assumed form for the duration or until the assumed form is reduced to 0 hit points. When the power ends, once again replace the assumed form with the original target.
- Completely replace all abilities of the target; nothing remains. It is as if the target was taken of the face of the earth and replaced with the assumed form.
- The assumed form is not a specific individual, but a typical creature of a specific type, like them ones ones found in the Monster Manual.
- If there is not enough room on the board for the assumed form, it must squeeze. If there is not room to squeeze, the power fails
- If there is not enough room when returning to the initial form, displace any nearby creature(s) to make room. If there is still not room, the target is stuck and might need rescue.
- Any powers or conditions affecting the target before the initial transformation are suppressed; They have no effect while the transformation is active, but remain and are resolved normally after the transformation ends. This also applies to game values such as hit points and action points.
- Any powers or conditions on the assumed shape end when the transformation ends.
4th Edition Dungeons & Dragons | |
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