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{{Rise of the Runelords}}
{{Rise of the Runelords}}
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[[Nathaniel]] is a human [[fighter (4E)|fighter]] from [[Sandpoint]].
[[Nathaniel]] is a human [[fighter (4E)|fighter]] from [[Sandpoint]].
== Background ==
== Background ==
[[Image:Charles Brandon 2.jpg|thumb|left|Nathaniel Deverin.]]
[[Image:Charles Brandon 2.jpg|thumb|left|Nathaniel Deverin.]]
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Nathan has a certain roguish charm and is well liked in Sandpoint, even if some people think that he should make something of himself. He would be the first to agree, but he has little interest in the family business. His good looks make him popular with the ladies, and some whisper that he is a "friend" of Shayliss Vinder.  
Nathan has a certain roguish charm and is well liked in Sandpoint, even if some people think that he should make something of himself. He would be the first to agree, but he has little interest in the family business. His good looks make him popular with the ladies, and some whisper that he is a "friend" of Shayliss Vinder.  


Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This has surely influenced his later career as an adventurer.
Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This no doubt influenced his later career as an adventurer.


== Miscellaneous ==
== Miscellaneous ==
 
[[Image:Ironside wargear.jpg|right|thumb|In combat, Nathaniel might wear someting like this.]]
=== Talents ===
=== Talents ===
* Blue Blood
* Blue Blood
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* [[tvtropes:TheOneGuy|The One Guy]]
* [[tvtropes:TheOneGuy|The One Guy]]


== Shopping list ==
== Gear ==
 
In combat Nathan uses a cut-and-thrust sword (a heavy fencing blade; a longsword in game terms).  
These items can be enchanted by [[Velicia]].
 
{|class="wikitable sortable"
!Level!!Name!!Source!!Slot!!Notable Effects
 
|-style="color:gray"
|align="center"|1
|{{#replace:Restful Bedroll| |&nbsp;}}
|AV
|Wondrous
|'''Power (Daily):''' Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest (short or extended).
 
|-style="color:gray"
|align="center"|2
|{{#replace:Belt of Vigor| |&nbsp;}}
|PHB
|Waist
|'''Property:''' You gain a +1 item bonus to your healing surge value.
 
|-style="color:gray"
|align="center"|4
|{{#replace:Helm of Opportunity| |&nbsp;}}
|AV
|Head
|'''Property:''' Gain a +1 item bonus to opportunity attack rolls.
 
|-style="color:gray"
|align="center"|4
|{{#replace:Cloak of the Walking Wounded| |&nbsp;}}
|AV
|Neck
|'''Property:''' If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
 
|}


== Wishlist ==
=== Wishlist ===
The items below are of normal treasure levels (character level +1 to +4). <span style="color:purple;">'''Colored'''</span> items are of higher level than normally found.
The items below are of normal treasure levels (character level +1 to +4). <span style="color:purple;">'''Colored'''</span> items are of higher level than normally found.


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|}
|}


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=== Shopping list ===
These items can be enchanted by [[Velicia]].


|-
{|class="wikitable sortable"
|align="center"|5
!Level!!Name!!Source!!Slot!!Notable Effects
|{{#replace:Instant Campsite Level| |&nbsp;}}
 
|-style="color:gray"
|align="center"|1
|{{#replace:Restful Bedroll| |&nbsp;}}
|AV
|AV
|Wondrous
|Wondrous
|'''Power (Daily):''' Standard Action. You open the satchel and it magically expands into a complete campsite, including a campfire and four two-person tents with bedrolls. The campfire lasts for up to 12 hours (requiring no fuel) or until you spend another standard action to pack the campsite back into the satchel once more.
|'''Power (Daily):''' Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest (short or extended).


|-style="color:gray"
|align="center"|2
|{{#replace:Belt of Vigor| |&nbsp;}}
|PHB
|Waist
|'''Property:''' You gain a +1 item bonus to your healing surge value.
|-style="color:gray"
|align="center"|4
|{{#replace:Helm of Opportunity| |&nbsp;}}
|AV
|Head
|'''Property:''' Gain a +1 item bonus to opportunity attack rolls.
|-style="color:gray"
|align="center"|4
|{{#replace:Cloak of the Walking Wounded| |&nbsp;}}
|AV
|Neck
|'''Property:''' If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
|}


-->
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Revision as of 16:05, 19 January 2009

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Nathaniel is a human fighter from Sandpoint.

Background

Nathaniel Deverin.

Nathaniel Deverin is a nephew of Kendra Deverin, the mayor of Sandpoint. He lives in the family manor (location 50 on the map) with (nameless) father, his mother Vana and his siblings.

Nathan has a certain roguish charm and is well liked in Sandpoint, even if some people think that he should make something of himself. He would be the first to agree, but he has little interest in the family business. His good looks make him popular with the ladies, and some whisper that he is a "friend" of Shayliss Vinder.

Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This no doubt influenced his later career as an adventurer.

Miscellaneous

In combat, Nathaniel might wear someting like this.

Talents

  • Blue Blood
  • Celebrity
  • Fashion Sense

Tropes

Gear

In combat Nathan uses a cut-and-thrust sword (a heavy fencing blade; a longsword in game terms).

Wishlist

The items below are of normal treasure levels (character level +1 to +4). Colored items are of higher level than normally found.

Level Name Source Slot Notable Effects
5 | }} PHB Hands Property: Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks).

Power (Daily): Free Action. Use this power when you hit with a melee attack. Add a +5 power bonus to the damage roll.

6 | }} PHB Neck
6 | }} PHB Weapon
7 | }} AV Feet Property: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.

Power (Encounter): Minor Action. Shift 2 squares.

7 | }} AV Neck Power (Daily): No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower.
7 | }} PHB Weapon Critical: +2d12.
7 | }} PHB Armor Property: Gain an item bonus to Endurance checks equal to the armor’s enhancement bonus.

Power (Daily ✦ Healing): Free Action. Regain hit points as if you had spent a healing surge

8 | }} AV Armor Property: +1 AC for each milestone.

Shopping list

These items can be enchanted by Velicia.

Level Name Source Slot Notable Effects
1 | }} AV Wondrous Power (Daily): Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest (short or extended).
2 | }} PHB Waist Property: You gain a +1 item bonus to your healing surge value.
4 | }} AV Head Property: Gain a +1 item bonus to opportunity attack rolls.
4 | }} AV Neck Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).