Difference between revisions of "Turtleback Ferry"

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Turtleback Ferry is a small township perched on the rain-drenched
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Turtleback Ferry is a small township of almost 450 inhabitants, mostly humans but some gnomes and halflings have settled there. It's perched on the rain-drenched west shore of Claybottom Lake. Three distinctive ferries crafted from the shells of giant turtles slain by Autek Lavendy, one of the town’s founders, make Turtleback Ferry the central trading town for the region.
west shore of Claybottom Lake. Three distinctive ferries crafted
 
from the shells of giant turtles slain by Autek Lavendy, one of the
 
town’s founders, make Turtleback Ferry the central trading town
 
for the region.
 
  
 
Nearly 80 miles from the next town of equitable size (Ilsurian),  
 
Nearly 80 miles from the next town of equitable size (Ilsurian),  
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Ferry remains independent in many ways, for its remote location  
 
Ferry remains independent in many ways, for its remote location  
 
ensures that official visits from Magnimar are few and far between.
 
ensures that official visits from Magnimar are few and far between.
Turtleback Ferry’s current mayor is an aged cleric of Pelor named  
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Since the fight for Fort Rannick, Magnimar has appointed a baroness
Father Maelin Shreed, a selfless soul who tends to the village  
+
to handle the settlement, but she let the former mayor keep his
church as both a safe haven for travelers and a hospital wherein  
+
position and he handles the local management as she travels a lot.
he tends the village’s sick. Turtleback Ferry also boasts a trading  
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Turtleback Ferry’s mayor is an aged cleric of Pelor named Father
post, an inn, a tavern, and a smith.
+
Maelin Shreed, a selfless soul who tends to the village church as  
 +
both a safe haven for travelers and a hospital wherein he tends  
 +
the village’s sick. Turtleback Ferry boasts several commercial
 +
buildings as a trading post, an inn, a tavern, and a smith.
  
 
Most of the village’s other buildings are the homes of farmers,  
 
Most of the village’s other buildings are the homes of farmers,  
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being forced from the depths of the woodlands by the increased  
 
being forced from the depths of the woodlands by the increased  
 
activity of local monsters like ogres, trolls, and worse.
 
activity of local monsters like ogres, trolls, and worse.
 
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=== Turtleback Ferry ===
 
 
Village conventional (mayor); AL LN<br>
 
Village conventional (mayor); AL LN<br>
 
GP Limit 200 gp; Assets 4,300 gp<br>
 
GP Limit 200 gp; Assets 4,300 gp<br>
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Population 430<br>
 
Population 430<br>
 
Type isolated (91% human, 5% gnome, 4% halfling)<br>
 
Type isolated (91% human, 5% gnome, 4% halfling)<br>
 
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'''AUTHORITY FIGURE'''
 
Maelin Shreed, mayor (LG male human cleric of Pelor 5)
 
  
 
== Locations ==
 
== Locations ==
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=== 16. Schoolhouse ===
 
=== 16. Schoolhouse ===
The school is a small riverfront house where Tillia Henkenson can be found instructing her class of young boys and girls. She is very protective of her flock. The original turtle shells that was used as ferries when founding the settlement are placed outside and their story taught to the children.
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The school is a small riverfront house where Tillia Henkenson can be found instructing her class of young boys and girls. She is very protective of her flock. The original ferries made from turtle shells that gave the settlement its name are placed outside and their story taught to the children.
  
 
=== 17. Kramm's Fur and clothes ===
 
=== 17. Kramm's Fur and clothes ===
 
The family Kramm have been trading furs for as long as Turtleback has existed. They buy pelts from trappers and either make fur coats or sell them as pelts shipped off to other towns. They also make other clothes usually very robust. The house is one of the oldest after the church and passed from father to son for many generations. The men are easy to spot with their orange hair and freckles but the latest child is a little girl, Tabitha, who also shares the same look.
 
The family Kramm have been trading furs for as long as Turtleback has existed. They buy pelts from trappers and either make fur coats or sell them as pelts shipped off to other towns. They also make other clothes usually very robust. The house is one of the oldest after the church and passed from father to son for many generations. The men are easy to spot with their orange hair and freckles but the latest child is a little girl, Tabitha, who also shares the same look.
  
=== 18. ===
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=== 18. Stable ===
 
Stable where you can rent horses.
 
Stable where you can rent horses.
  

Revision as of 21:33, 19 December 2009

Rise of the RunelordsRise of the Runelords
Rise of the Runelords
Turtleback Ferry

Turtleback Ferry is a small township of almost 450 inhabitants, mostly humans but some gnomes and halflings have settled there. It's perched on the rain-drenched west shore of Claybottom Lake. Three distinctive ferries crafted from the shells of giant turtles slain by Autek Lavendy, one of the town’s founders, make Turtleback Ferry the central trading town for the region.

Nearly 80 miles from the next town of equitable size (Ilsurian), Turtleback Ferry has nominally been under Magnimarian rule for 45 years, an arrangement the settlement agreed to in return for protection from the region’s ogres and ogrekin. Yet Turtleback Ferry remains independent in many ways, for its remote location ensures that official visits from Magnimar are few and far between. Since the fight for Fort Rannick, Magnimar has appointed a baroness to handle the settlement, but she let the former mayor keep his position and he handles the local management as she travels a lot. Turtleback Ferry’s mayor is an aged cleric of Pelor named Father Maelin Shreed, a selfless soul who tends to the village church as both a safe haven for travelers and a hospital wherein he tends the village’s sick. Turtleback Ferry boasts several commercial buildings as a trading post, an inn, a tavern, and a smith.

Most of the village’s other buildings are the homes of farmers, hunters, fishers, and trappers. Visitors to Turtleback Ferry find the locals friendly enough, although many of them seem nervous and skittish, quick to lock their doors at night and often overreacting to the sound of dogs barking or other unexpected noises.

The wilds nearby (particularly Kreegwood) have grown more dangerous. Wild animals like bears, firepelt cougars, and boars are becoming increasingly common along the edges of these woodlands, and several of Turtleback’s hunters and trappers believe these predators are being forced from the depths of the woodlands by the increased activity of local monsters like ogres, trolls, and worse.

Locations

1. Foxglove Manor

A surprisingly lavish house for such a small frontiers town, this is the manor where the Baroness Sandeli Foxglove lives. I lays on higher ground overlooking the houses below but is a little secluded from the rest of the town. It includes a garden, although not well kept, in season there are lots of foxgloves growing there. There's also an outhouse and a small cabin for the gardener.

2. Barlom's Bakery

The baker, Aram Barlom, have for long specialized in dark sourdough bread and biscuits well suited for long travels, but he is getting old. When his son died, his daughter-in-law more or less took over the business and his two grandsons are experimenting with pastries, to his great dismay.

3. Brothel

There are several brothels in Turtleback Ferry, serving the needs of the men and women of the frontiers, but this is the most renown since The Paradise's Gate burned.

4. Turtle's Candle's and Soap

Elora is Turtleback Ferry's candle-maker who also makes soap. She uses both wax or herb oils and tallow. There are scented versions of both candles and soap. The tallow and fish oil is used to make heavy duty soaps best suited for laundry and textile usage but the herb oils used together with perfumes from Sanos forest makes wonderfully scented washing soap. Those are known as far away as Magnimar.

5. Butcher

The butcher is a small but surprisingly strong halfling woman who, with the help of her two cousins cuts enough meat for the towns need. They keep the livestock in a pen in the back.

6. Harbor Warehouses

When merchants bring exotic wares from Sanos forest they bring it along the Old Sanos Trail and the Wicker Walk to Turtleback Ferry. In these warehouses it is then stored until it can be loaded onto ships or a caravan sets out along the Pendaka road.

7. Bathhouse

The bathhouse have several tubs where you can clean up or just relax. Hot water is added as needed. The bathhouse also have a barber who often get to work on trappers or miners who have spent several weeks away from civilization. There are other services available too, like massage and more.

8. The Turtle’s Parlor

This inn has a calm atmosphere where weary travelers can refresh themselves with food, drink and entertainment. There is usually music played by visiting bards. There is a big common room and there are several smaller rooms on the second floor for the guests, a few with a beautiful view of Claybottom Lake. The nearby smithy usually quites down late afternoon as Irontooth visits Bottoms Up most nights. The owner, ??? thinks of himself as better than most and has a superior attitude but most visitors don't even notice it.

9. Irontooth’s Metal Goods

The smith Irontooth is a very good smith when he isn't hung over, but even then he gets by if he only can endure the noise. He visits Bottoms Up most nights.

10. Bottoms Up

This tavern is frequented by visiting hunters, trappers and scoundrels looking for drinks. Bar fights are not uncommon but are usually broken up by ???, the well grown owner. You can get food, but the usual stew isn't ordered because of its taste.

11. Turtleback Ferry Church

Father Maelin Shreed, an aged cleric of Pelor and a selfless soul, tends to the village church that is also used as both a safe haven for travelers and a hospital wherein he tends the village’s sick. It is a sturdy stone building among the oldest in town overlooking the square.

12. Market

The square is often filled with stands where fishermen and trappers sell their catch, but you can also find groceries from nearby farms, freshly baked pies and perfumes and other more exotic items brought in from Sanos Forest.

13. Fisherman's wharf

The fishermen mostly keep close to the shores when fishing. The memory of the big monster is still fresh in their minds. The catch is sold either here or on the market in the square.

14. Turtleback Ferry

The very ferry that gave the small town its name docks here.

15. Turtleback General Store

Turtleback Ferry also boasts a trading post that is well equipped to handle most needs that arise from farming, fishing and hunting. This is a two story stone house with a sturdy door to stop break-ins.

16. Schoolhouse

The school is a small riverfront house where Tillia Henkenson can be found instructing her class of young boys and girls. She is very protective of her flock. The original ferries made from turtle shells that gave the settlement its name are placed outside and their story taught to the children.

17. Kramm's Fur and clothes

The family Kramm have been trading furs for as long as Turtleback has existed. They buy pelts from trappers and either make fur coats or sell them as pelts shipped off to other towns. They also make other clothes usually very robust. The house is one of the oldest after the church and passed from father to son for many generations. The men are easy to spot with their orange hair and freckles but the latest child is a little girl, Tabitha, who also shares the same look.

18. Stable

Stable where you can rent horses.

19. The Golden Goat

This is the towns most expensive tavern and is newly opened by the new baroness Sandeli Foxglove. Her personal cook, Kaven Windstrike, makes the Noble's food available to all that can afford it, but the dishes are still good value as they are made using the best quality ingredients and exotic spices. It's only open when the baroness is in town.

20. The Graveyard

Just north of town is the graveyard located. It holds the graves of the town's founders but no others of note.

See also