Difference between revisions of "Aerie Harrier (4E)"
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|name=Aerie Harrier | |name=Aerie Harrier | ||
|quote=He who controls the air controls everything! | |quote=He who controls the air controls everything! | ||
− | |description=You are a master of flight and invisibility, flying really close to an opponent to confuse them and use the enemy as cover. | + | |description=Most aeries are raged combatants, using either magic or missile weapons that aeries are naturally inclined for. But not all accept the limitations of their statue and avoid melee; as an Aerie Harrier you are feisty fighter at close quarters. You are a master of flight and invisibility, flying really close to an opponent to confuse them and use the enemy as cover. |
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'''Effect''': Fly your speed straight up, then your speed vertically, then up to twice your speed down into the space above an enemy. | '''Effect''': Fly your speed straight up, then your speed vertically, then up to twice your speed down into the space above an enemy. | ||
− | '''Target:''' | + | '''Target:''' One enemy below you. |
'''Attack:''' Dexterity vs. Reflex.<br> | '''Attack:''' Dexterity vs. Reflex.<br> | ||
'''Hit:''' 4[W]+ Dexterity modifier damage, and target is stunned until the end of your next round.<br> | '''Hit:''' 4[W]+ Dexterity modifier damage, and target is stunned until the end of your next round.<br> | ||
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{{4E navbox}} | {{4E navbox}} |
Revision as of 10:35, 17 June 2009
Aerie Harrier Paragon Path Features
Prerequisites: Aerie.
Scared Aerie (11th level): When you take the second wind or total defense actions, you become invisible until the beginning of your next turn.
Faerie Dust (11th level): When you spend an action point, you become invisible until the end of your current turn.
Aerie Twinkle (16th level): When you take a move action, you become invisible until the end of the move action.
Aerie Harrier Spells
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You make a flying attack run, hacking and slashing as you go. | ||
Encounter ✦ Arcane, Weapon | ||
Standard Action Close Burst 0 | ||
Effect: Shift a number of squares equal to your speed. You can shift through enemy spaces, but cannot enter the same square twice. You cannot end your movement in an enemy space. Target: Each enemy in a square you shift trough. You can make several attacks against a Large or larger enemy by entering several squares of their space. |
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You buzz real close to an enemy, gaining cover and a blind spot. | ||
At-Will ✦ Arcane | ||
Move Action Personal | ||
Shift into the space of an adjacent creature larger than you and at least Medium in size. You gain combat advantage against the creature and full cover from all attacks until you are no longer in the creature's space. |
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You fly straight up, then dive down onto the head of your target. | ||
Daily ✦ Arcane, Weapon | ||
Standard Action Melee | ||
Effect: Fly your speed straight up, then your speed vertically, then up to twice your speed down into the space above an enemy.
Target: One enemy below you.
Attack: Dexterity vs. Reflex. |
4th Edition Dungeons & Dragons | |
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