|'''Property:''' On a critical hit you deal +2d10 damage against a target marked by you.
'''Power (Daily):''' Minor Action. Your next attack against a creature marked by you deals an extra 1d6 damage per plus.
|-
|}
=== Wishlist ===
<span style="color:orange;">'''Orange'''</span> items are of normal treasure level. <span style="color:purple;">'''Purple'''</span> items are of higher level than normally found. Items with name in '''bold type''' (primarily weapons and armor) are of greater importance than others.
|'''Property:''' Your charge attacks deal +2d6 damage.
|-
|-
|align="center"|16
|style="color:purple;"|{{#replace:Iron Armbands of Power (paragon)| | }}
|PHB
|Arms
|'''Property:''' Add +4 to melee damage.
|-
|}
=== Shopping list ===
These items can be enchanted by [[Velicia]].
{|class="wikitable sortable"
!Level!!Name!!Source!!Slot!!Notable Effects
|-style="color:gray"
|align="center"|1
|{{#replace:Restful Bedroll| | }}
|AV
|Wondrous
|'''Power (Daily):''' Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest (short or extended).
|-
|-style="color:gray;"
|align="center"|6
|{{#replace:Horned Helm (heroic)| | }}
|PHB
|Head
|'''Property:''' Your charge attacks deal +1d6 damage.
Nathaniel Deverin is a nephew of Kendra Deverin, the mayor of Sandpoint. He lives in the family manor (location 50 on the map) with (nameless) father, his mother Vana and his siblings.
Nathan has a certain roguish charm and is well liked in Sandpoint, even if some people think that he should make something of himself. He would be the first to agree, but he has little interest in the family business. His good looks make him popular with the ladies, and some whisper that he is a "friend" of Shayliss Vinder.
Nathan is a skilled swordsman, rider, and marksman. He is a member of the Sandpoint militia, mostly because it keeps him from becoming bored. As a child, he read voraciously but showed more interest in tales of adventure and romance than ancient and boring history. Nathan enjoyed the lectures of Magister Gandethus, even if he absorbed little of the knowledge the old wizard tried to impart. Like all the children in Sandpoint, he was fascinated by the mysteries in the wizard's basement. This no doubt influenced his later career as an adventurer.
He likes the good things in life: good food, strong drink, beautiful women, fancy clothes, fast horses, killing monsters and taking their stuff.
Harrow card dealt during a recent reading.
Miscellaneous
In combat, Nathaniel might wear someting like this.