Difference between revisions of "Satyr Piper (4E)"
m (→Satyr Piper Paragon Path Features: piper's insight deleted) |
m (→Satyr Piper Paragon Path Features: implement) |
||
Line 16: | Line 16: | ||
'''Piper Frenzy (11th level)''': When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power. | '''Piper Frenzy (11th level)''': When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power. | ||
− | '''Piper's Implement (11th level)''': You can use any implement you know how to use from another class with your Satyr Piper powers. You can also use | + | '''Piper's Implement (11th level)''': You can use any implement you know how to use from another class with your Satyr Piper powers. You can also use musical instruments that work as implements for all your powers, not only your Satyr piper powers. Finally, when using magical pipes or flutes, treat them as an implement with an enhancement bonus of +1, +1/5 levels of the item. |
'''Song of Freedom (16th level)''': When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy. | '''Song of Freedom (16th level)''': When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy. |
Revision as of 10:53, 17 June 2009
Path Feat
Piper [Satyr, Path]
Prerequisite: Satyr
Benefit: You can use Leaping Stag Dance as a daily power.
Satyr Piper Paragon Path Features
Prerequisites: Satyr.
Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.
Piper's Implement (11th level): You can use any implement you know how to use from another class with your Satyr Piper powers. You can also use musical instruments that work as implements for all your powers, not only your Satyr piper powers. Finally, when using magical pipes or flutes, treat them as an implement with an enhancement bonus of +1, +1/5 levels of the item.
Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.
Satyr Piper Spells
| ||
Your music overwhelms your audience. | ||
Encounter ✦ Arcane, Charm, Implement, Zone | ||
Standard Action Close burst 5 | ||
Effect: The burst creates a zone of hypnotizing music that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. Targets: Enemies in burst, deafened targets are immune. |
| ||
You can play a variety of magical tunes on your pipes. | ||
At-Will ✦ Arcane | ||
Standard Action Close burst 5 | ||
Targets: You and allies in burst, deafened targets are immune. Effect: Choose one of the following effects and apply it to all targets.
|
| ||
You make people dance to your pipes. | ||
Daily ✦ Arcane, Implement, Charm, Zone | ||
Standard Action Close burst 5 | ||
Effect: The burst creates a zone of hypnotizing music that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. Target:: Each creature in burst. Deafened creatures are immune. |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |