Difference between revisions of "Satyr Piper (4E)"
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− | + | '''Targets:''' You and allies in burst, deafened targets are immune. <br> | |
− | '''Targets:''' You and allies in burst, deafened targets are immune.<br> | ||
'''Effect:''' Choose one of the following effects and apply it to all targets. | '''Effect:''' Choose one of the following effects and apply it to all targets. | ||
− | '''Feral Overture:''' Targets gain a +1 bonus to attack rolls and a +2 bonus to damage rolls until the end of your next turn. | + | * '''Feral Overture:''' Targets gain a +1 bonus to attack rolls and a +2 bonus to damage rolls until the end of your next turn. |
− | '''Leaping Stag Dance:''' Targets can shift 2 squares immediately. | + | * '''Leaping Stag Dance:''' Targets can shift 2 squares immediately. |
− | '''Song of Freedom:''' Targets can make a free saving throw against an effect that a save can end. | + | * '''Song of Freedom:''' Targets can make a free saving throw against an effect that a save can end. |
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{{4E power | {{4E power |
Revision as of 10:49, 17 June 2009
Path Feat
Piper [Satyr, Path]
Prerequisite: Satyr
Benefit: You can use Leaping Stag Dance as a daily power.
Satyr Piper Paragon Path Features
Prerequisites: Satyr.
Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.
Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.
Piper's Implement (11th level): You can use any implement you know how to use from another class with your Satyr Piper powers. You can also use wands and musical instruments that work as implements for all your powers, not only your Satyr piper powers.
Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.
Satyr Piper Spells
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Your music overwhelms your audience. | ||
Encounter ✦ Arcane, Charm, Implement, Zone | ||
Standard Action Close burst 5 | ||
Effect: The burst creates a zone of hypnotizing music that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. Targets: Enemies in burst, deafened targets are immune. |
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You can play a variety of magical tunes on your pipes. | ||
At-Will ✦ Arcane | ||
Standard Action Close burst 5 | ||
Targets: You and allies in burst, deafened targets are immune. Effect: Choose one of the following effects and apply it to all targets.
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You make people dance to your pipes. | ||
Daily ✦ Arcane, Implement, Charm, Zone | ||
Standard Action Close burst 5 | ||
Effect: The burst creates a zone of hypnotizing music that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. Target:: Each creature in burst. Deafened creatures are immune. |
4th Edition Dungeons & Dragons | |
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