Difference between revisions of "Satyr Piper (4E)"
m (→Satyr Piper Paragon Path Features: no inherent enhancement to pipes) |
m (→Satyr Piper Spells: polish) |
||
Line 70: | Line 70: | ||
Increase damage to 3d8 + Strength modifier at level 21.<br> | Increase damage to 3d8 + Strength modifier at level 21.<br> | ||
'''Effect:''' Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune.<br> | '''Effect:''' Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune.<br> | ||
− | '''Sustain Minor''': | + | '''Sustain Minor''': All allies now in the burst are affected. |
}} | }} | ||
{{4E navbox}} | {{4E navbox}} |
Revision as of 16:58, 17 November 2008
Path Feat
Piper [Satyr, Path]
Prerequisite: Satyr
Benefit: You can use Dazing Melody as a daily power.
Satyr Piper Paragon Path Features
Prerequisites: Satyr.
Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.
Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.
Piper's Implement (11th level): You can use any implement you know how to use from another class with your Satyr Piper powers. You can also use wands and musical instruments that work as implements for all your powers, not only your Satyr piper powers.
Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.
Satyr Piper Spells
| ||
Your music overwhelms your audience. | ||
Daily ✦ Arcane, Charm, Implement | ||
Standard Action Close burst 5 | ||
Targets: Enemies in burst, deafened targets are immune. Attack: Charisma vs Will |
| ||
Skip and jump. | ||
Encounter ✦ Arcane | ||
Move Action Burst 5 | ||
Targets: You and allies in burst, deafened targets are immune.
Effect: Targets can shift 2 squares immediately. |
| ||
You head-butt an enemy while playing furiously on your instrument. | ||
Daily ✦ Arcane, Implement | ||
Standard Action Melee | ||
Attack: Strength +2 vs AC. Hit: 2d8 + Strength modifier damage, and target is knocked prone. |
4th Edition Dungeons & Dragons | |
Classes | Artificer • Avenger • Barbarian • Bard • Cleric • Druid • Fighter • Invoker • Paladin • Ranger • Rogue • Shaman • Sorcerer • Swordmage • Warden • Warlock • Warlord • Wizard |
Core | Characters • Feats • Skills • Paragon paths • Weapons • Magic Items • Rituals • Rules • Glossary |
Extra | Traits • Talents • Craft |