Difference between revisions of "Nell"
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=== Next level choices === | === Next level choices === | ||
− | '''Powers lvl 5:''' Staggering Assault (M/R Dex vs AC - 2/3W+Dex, slowed) | + | '''Powers lvl 5:''' |
+ | * Staggering Assault (M/R Dex vs AC - 2/3W+Dex, slowed) | ||
+ | * Walking Wounded (M/R Dex vs Fort - 2W+Dex, prone, if move > 1/2 fall prone) | ||
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Notes for future | Notes for future | ||
− | '''Powers lvl 6:''' Chameleon (stealth in plain sight) | + | '''Powers lvl 6:''' |
− | + | * Chameleon (stealth in plain sight) | |
− | '''Powers lvl 7:''' From the Shadows (M/R - shift 1+Cha, Dex vs AC, Auto CA 1W+Dex shift 1+Cha) | + | * Ignoble Escape (end marked and shift move) |
− | '''Stats:''' Dex, Cha. | + | * Slippery Mind (+2 Will after hit)<br> |
− | '''Powers lvl 9:''' Into Harm's Way (M Dex vs Will - 2W+Dex slide 2, friend attack) | + | |
− | '''Powers lvl 10:''' Combat Tumbleset (shift move) | + | '''Powers lvl 7:''' |
+ | * From the Shadows (M/R - shift 1+Cha, Dex vs AC, Auto CA 1W+Dex shift 1+Cha) | ||
+ | * Snap Shot (minor R Dex vs AC 1W+Dex) | ||
+ | |||
+ | '''Stats:''' Dex, Cha. | ||
+ | |||
+ | '''Powers lvl 9:''' | ||
+ | * Into Harm's Way (M Dex vs Will - 2W+Dex slide 2, friend attack) | ||
+ | * Knock Out (M Dex vs Fort - 2W+Dex unconscious, miss: 1/2dmg dazed) | ||
+ | * Vexing Escape (M Dex vs AC - 3W+Dex, shift Cha, shift if enemy close) | ||
+ | * Vexing Sting (M/R Dex vs Ref - 3W+Dex -2 to hit save) | ||
+ | |||
+ | '''Powers lvl 10:''' | ||
+ | * Certain Freedom (move action ends grabbed & restrained) | ||
+ | * Combat Tumbleset (shift move) | ||
+ | * Shadow Stride (Stealth from cover to cover) | ||
+ | * Gap in the Armor (Minor Enemy within 5sq, +2 to hit until end of enc) | ||
--> | --> | ||
Revision as of 18:50, 29 January 2009
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Rise of the Runelords |
Nell is just learning how to read and write and write this diary as an exercise.
Background
Nell was born to poor parents in Magnimar and was one of eleven living children. When her father lost his job when the <workplace> burned down, several of the children had to work to help support the family. Nell was only seven years old then and did not take well to her new job. She ran away soon after.
She lived on the streets off alms and what she "found". When growing older it became less easy to get alms and she turned more and more to making use of things others didn't use... or left unattended.
She only once actually cut a purse and had a whole lot of guilt for it later. She knew that the victim wasn't that well to do either.
When she started developing feminine forms, she noted that that got her attention from men. She started to take better care of her looks and got men to freely pay for food and drinks just to have her around.
She found out that adventurers and well to do merchants was the best company and soon she had perfected her techniques. Sometimes she fell in love with her "victims" but it seldom lasted long.
She had seen how people acted when drunk and had always stayed away from alcohol, but one evening some months ago she got too drunk and was raped by a nobleman. When she complained to the city guards they dismissed her. A week later there was a break in and some valuables were missing, but the biggest financial hit was the enormous painting of the nobleman himself that had been slashed.
After that incident she was a lot more careful when choosing who she accompanied. Fortunately she had just come to some funds at that time and had a choice. After her run in with the city guards she didn't trust them and was constantly on the lookout for the nobleman. This was bad for business and shortly after she traveled with a merchant, Bassanio to Sandpoint.
Since then she has been flirting with the locals and living of the last of what she found at the noblemans house and the gifts that she got of Bassanio who was exceedingly generous after an unusually good affair he had done.
Description
Nell is a rather small human of mixed origin. She has dark blond hair but her skin doesn't have that a light complexion. She most often has a tan that let you see several slight scars showing as a little lighter lines.
She dresses provocatively in just enough fabric to be covered. She has two daggers on her back between her shoulders to be drawn downwards. They're usually hidden by her hair but when she expects trouble she puts her hair in a long plait to be out of the way. She also uses a sling that she wears wrapped around her left lower arm.
She smiles a lot which shows her dimples and flirts with most men she meets, but after spending time with her you might notice that she's troubled.
Statistics
common human rogue level 4.
TV Tropes
- Gold Digger
- Femme Fatale
- Loveable Rogue
- Beware The Nice Ones
- Badass Lolita
- She Fu
- Big Eater
- HomelessHero
- Dark And Troubled Past
- Badass Normal
Traits
Feats
- Quick Draw
- Skill Focus (Perception)
- Slaying Action
- Backstabber
Powers
- Deft Strike (M/R)
- Piercing Strike (M)
- Sly Flourish (M/R)
- Fleeting Ghost
- Positioning strike (M)
- Setup Strike (M)
- Handspring Assault (M)
Next level choices
Powers lvl 5:
- Staggering Assault (M/R Dex vs AC - 2/3W+Dex, slowed)
- Walking Wounded (M/R Dex vs Fort - 2W+Dex, prone, if move > 1/2 fall prone)
Magic Items
Level | Name | Source | Slot | Notable Effects |
---|---|---|---|---|
3 | Duelist's Dagger | PHB p.234 | Weapon | +1 Daily minor action CA |
6 | Magic Armor | PHB p.230 | Armor | +2 |
Magic Item Wishlist
Level | Name | Source | Slot | Notable Effects |
---|---|---|---|---|
5 | Cape of the Mountebank | AV p.149 | Neck | +1 to Fort, Ref, and Will, Daily: Immediate Reaction. When hit teleport 5 sq and gain combat advantage against the attacker until the end of your next turn. |
7 | Robe of Eyes | AV p.50 | Armor | +2 +2 Perception You cannot be blinded. |
8 | Duelist's Dagger | PHB p.234 | Weapon | +2 Daily minor action CA |
9 | Boots of Eagerness | AV p.126 | Feet | Encounter, free action gives extra move action. |
Magic Item Buylist
Level | Name | Source | Slot | Notable Effects |
---|---|---|---|---|
1 | Headband of Perception | AV p. 142 | Head | Gain a +1 item bonus to Perception checks. |
1 | Eternal Chalk | Wondrous Item | A stick of eternal chalk never breaks or wears down with normal use. Any writing or drawing made with this chalk cannot be erased for one week by anyone except the original artist or author. A stick of eternal chalk can be created in any color. | |
2 | Acrobat Boots | Feet | +1 item bonus to Acrobatics checks. At-Will Minor Action. Stand up from prone |
See also
Rise of the Runelords | |
Campaign | Rise of the Runelords • Episodes • People • Drawings |
Heroes | Dorothea • Honeypot • Nathaniel • Nell • Velicia |
Locations | Whisperwood • Turtleback Ferry • Sandpoint • Magnimar • Perrenland |