|
|
(7 intermediate revisions by the same user not shown) |
Line 36: |
Line 36: |
| * [[tvtropes:PermaStubble|Perma Stubble]] | | * [[tvtropes:PermaStubble|Perma Stubble]] |
| * [[tvtropes:BookDumb|Book Dumb]] | | * [[tvtropes:BookDumb|Book Dumb]] |
− | * [[tvtropes:FlamingSword|Flaming Sword]] | + | * [[tvtropes:CoolSword|Cool Sword]] |
| * [[tvtropes:TheOneGuy|The One Guy]] | | * [[tvtropes:TheOneGuy|The One Guy]] |
| <!-- Suggested: | | <!-- Suggested: |
| * [[tvtropes:SlaveToPR|Slave To PR]] | | * [[tvtropes:SlaveToPR|Slave To PR]] |
| --> | | --> |
| + | |
| == Gear == | | == Gear == |
− | In combat Nathan uses a cut-and-thrust sword (a heavy fencing blade; a longsword in game terms). | + | In combat Nathan uses a cut-and-thrust sword (a heavy fencing blade; a longsword in game terms). He wears a brestplate. |
− | | |
− | === Inventory ===
| |
− | Nathan is currently using the gear listed below.
| |
− | | |
− | {|class="wikitable sortable"
| |
− | !Level!!Name!!Source!!Slot!!Notable Effects
| |
− | | |
− | |-
| |
− | |align="center"|2
| |
− | |{{#replace:Amulet of Resolution +1| | }}
| |
− | |AV
| |
− | |Neck
| |
− | |'''Power (daily):''' Reroll failed saving throw
| |
− | | |
− | |-
| |
− | |align="center"|2
| |
− | |{{#replace:Belt of Vigor| | }}
| |
− | |PHB
| |
− | |Waist
| |
− | |'''Property:''' You gain a +1 item bonus to your healing surge value.
| |
− | | |
− | |-
| |
− | |align="center"|6
| |
− | |{{#replace:Iron Armbands of Power (heroic)| | }}
| |
− | |AV
| |
− | |Arms
| |
− | |'''Property:''' Add +2 to melee damage.
| |
− | | |
− | |-
| |
− | |align="center"|6
| |
− | |{{#replace:Magic Armor +2| | }}
| |
− | |PHB
| |
− | |Armor
| |
− | |
| |
− | | |
− | |-
| |
− | |align="center"|6
| |
− | |{{#replace:Magic Longsword +2| | }}
| |
− | |PHB
| |
− | |Weapon
| |
− | |
| |
− | | |
− | |-
| |
− | |align="center"|7
| |
− | |{{#replace:Sihederon Parrying Buckler +2| | }}
| |
− | |AV
| |
− | |Weapon
| |
− | |'''Power (daily):''' Parry versus one attack.
| |
− | | |
− | |}
| |
− | | |
− | === Wishlist ===
| |
− | The items below are of normal treasure levels (character level +1 to +4). <span style="color:purple;">'''Colored'''</span> items are of higher level than normally found. Items with name in '''bold type''' (primarily weapons and armor) are of greater importance than others.
| |
− | | |
− | {|class="wikitable sortable"
| |
− | !Level!!Name!!Source!!Slot!!Notable Effects
| |
− | | |
− | |-
| |
− | |align="center"|7
| |
− | |{{#replace:Boots of the Fencing Master| | }}
| |
− | |AV
| |
− | |Feet
| |
− | |'''Property:''' When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
| |
− | '''Power (Encounter):''' Minor Action. Shift 2 squares.
| |
− | | |
− | |-
| |
− | |align="center"|7
| |
− | |{{#replace:Amulet of Resolution +2| | }}
| |
− | |AV
| |
− | |Neck
| |
− | |'''Power (Daily):''' No Action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower.
| |
− | | |
− | |-
| |
− | |align="center"|7
| |
− | |'''{{#replace:Vicious Longsword +2| | }}'''
| |
− | |PHB
| |
− | |Weapon
| |
− | |'''Critical:''' +2d12.
| |
− | | |
− | |-
| |
− | |align="center"|7
| |
− | |'''{{#replace:Dwarven Scale Armor +2| | }}'''
| |
− | |PHB
| |
− | |Armor
| |
− | |'''Property:''' Gain an item bonus to Endurance checks equal to the armor’s enhancement bonus.<br>
| |
− | '''Power (Daily ✦ Healing):''' Free Action. Regain hit points as if you had spent a healing surge
| |
− | | |
− | |-
| |
− | |align="center"|9
| |
− | |{{#replace:Zephyr Horseshoes| | }}
| |
− | |AV
| |
− | |Mount
| |
− | |'''Property:''' The mount ignores the effect of difficult terrain and can cross liquid surfaces as if they were solid ground
| |
− | | |
− | |-
| |
− | |align="center"|10
| |
− | |{{#replace:Dwarven Throwers| | }}
| |
− | |AV
| |
− | |Hands
| |
− | |'''Property:''' Gain a +2 item bonus to thrown weapon damage rolls.<br>
| |
− | '''Power (Encounter):''' Standard Action. Make a ranged basic attack with your melee weapon, using your Strength modifier on the attack roll and damage roll, as if the weapon had the heavy thrown weapon property. Your weapon automatically returns to your grip after the ranged attack.
| |
− | |-
| |
− | | |
− | |-
| |
− | |align="center"|10
| |
− | |{{#replace:Strikebacks| | }}
| |
− | |AV
| |
− | |Hands
| |
− | |'''Property:''' Gain a +1 item bonus to opportunity attacks.<br>
| |
− | '''Power (Encounter):''' Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy.
| |
− | |-
| |
− | | |
− | | |
− | |-style="color:purple;"
| |
− | |align="center"|12
| |
− | |{{#replace:Battlestrider Greaves| | }}
| |
− | |PHB
| |
− | |Feet
| |
− | |Property: Gain a +1 item bonus to speed while wearing heavy armor.
| |
− | | |
− | |-style="color:purple;"
| |
− | |align="center"|12
| |
− | |'''{{#replace:Dwarven Scale Armor +3| | }}'''
| |
− | |PHB
| |
− | |Armor
| |
− | |'''Property:''' Gain an item bonus to Endurance checks equal to the armor’s enhancement bonus.<br>
| |
− | '''Power (Daily ✦ Healing):''' Free Action. Regain hit points as if you had spent a healing surge
| |
− | | |
− | |-style="color:purple;"
| |
− | |align="center"|12
| |
− | |'''{{#replace:Vicious Longsword +3| | }}'''
| |
− | |PHB
| |
− | |Weapon
| |
− | |'''Critical:''' +3d12.
| |
− | |-
| |
− | | |
− | |-style="color:purple;"
| |
− | |align="center"|15
| |
− | |'''{{#replace:Radiant Longsword +3| | }}'''
| |
− | |PHB
| |
− | |Weapon
| |
− | |'''Property:''' When this weapon is used to deal radiant damage, add its enhancement bonus as an item bonus to damage rolls.<br>
| |
− | '''Power (At-Will ✦ Radiant):''' Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
| |
− | |-
| |
− | | |
− | |-style="color:purple;"
| |
− | |align="center"|16
| |
− | |{{#replace:Horned Helm (paragon)| | }}
| |
− | |PHB
| |
− | |Head
| |
− | |'''Property:''' Your charge attacks deal +2d6 damage.
| |
− | |-
| |
− | | |
− | |}
| |
− | | |
− | === Shopping list ===
| |
− | These items can be enchanted by [[Velicia]].
| |
− | | |
− | {|class="wikitable sortable"
| |
− | !Level!!Name!!Source!!Slot!!Notable Effects
| |
− | | |
− | |-style="color:gray"
| |
− | |align="center"|1
| |
− | |{{#replace:Impenetrable Barding| | }}
| |
− | |AV
| |
− | |Mount
| |
− | |'''Property:''' While it is ridden, the mount gains resistance to all damage equal to its rider’s level, maximum 10.
| |
− | | |
− | |-style="color:gray"
| |
− | |align="center"|1
| |
− | |{{#replace:Restful Bedroll| | }}
| |
− | |AV
| |
− | |Wondrous
| |
− | |'''Power (Daily):''' Standard Action. Use this power when you complete an extended rest in the restful bedroll. Gain 1d8 temporary hit points that last until you take another rest (short or extended).
| |
− | | |
− | |-style="color:gray"
| |
− | |align="center"|4
| |
− | |{{#replace:Helm of Opportunity| | }}
| |
− | |AV
| |
− | |Head
| |
− | |'''Property:''' Gain a +1 item bonus to opportunity attack rolls.
| |
− | | |
− | |-style="color:gray"
| |
− | |align="center"|4
| |
− | |{{#replace:Cloak of the Walking Wounded| | }}
| |
− | |AV
| |
− | |Neck
| |
− | |'''Property:''' If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
| |
− | | |
− | |-style="color:gray"
| |
− | |align="center"|5
| |
− | |{{#replace:Gauntlets of Ogre Power| | }}
| |
− | |PHB
| |
− | |Hands
| |
− | |'''Property:''' Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks).<br>
| |
− | '''Power (Daily):''' Free Action. Use this power when you hit
| |
− | with a melee attack. Add a +5 power bonus to the damage roll.
| |
− | |-
| |
− | | |
− | |}
| |
− | | |
| <!-- Navbox --> | | <!-- Navbox --> |
| {{Rise of the Runelords navbox}} | | {{Rise of the Runelords navbox}} |
| | | |
| == Headline text == | | == Headline text == |