Difference between revisions of "Class Balance (D&D class)"

From Action
Jump to navigation Jump to search
m
Line 2: Line 2:
 
|page=D&D/Classes/ClassBalance
 
|page=D&D/Classes/ClassBalance
 
|wiki=Hastur
 
|wiki=Hastur
|status=0
+
|dead=1
 +
|status=16
 
|log=Project:Hastur (import)
 
|log=Project:Hastur (import)
 
}}{{D&D}}
 
}}{{D&D}}
Line 8: Line 9:
  
 
{| class="wikitable"
 
{| class="wikitable"
|colspan=2|'''Spells'''
+
||'''Ability''' ||| '''Example Classes'''||| '''Points'''
 
|-
 
|-
||Minor Spell ability: Maximum spell level 4 or one level of magic per 2 levels ||align=right| 1
+
|colspan=3|'''Spells'''
 
|-
 
|-
||Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels ||align=right| 2
+
||Minor Spell ability: Maximum spell level 4 or one level of magic per 2 levels |||Hexblade, paladin||align=right| 1
 
|-
 
|-
||Major spell ability: Maximum spell level 9 ||align=right| 3
+
||Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels |||Bard||align=right| 2
 
|-
 
|-
|| Major spell list (Cleric, Wizard): Access to many spells and to the most important spells, such as ''miracle'' and ''wish''. ||align=right| 1
+
||Major spell ability: Maximum spell level 9 |||Druid||align=right| 3
 
|-
 
|-
||Arcane spells ||align=right| x3
+
|| Major spell list: Access to many spells and to the most important spells, such as ''miracle'' and ''wish''. |||Cleric, wizard||align=right| 1
 
|-
 
|-
|colspan=2|'''Combat Ability'''
+
||Arcane spells |||Sorcerer||align=right| x3
 
|-
 
|-
|| Per point of base attack bonus at level 4 ||align=right| 1
+
|colspan=3|'''Combat Ability'''
 
|-
 
|-
|| Proficiency with all martial weapons ||align=right| 1
+
|colspan=2| Per point of base attack bonus at level 4 ||align=right| 1
 
|-
 
|-
|colspan=2|'''Armor class'''
+
|| Proficiency with all martial weapons |||Fighter||align=right| 1
 
|-
 
|-
|| Each armor proficiency (light, medium, heavy, shield)||align=right|1
+
|colspan=3|'''Armor class'''
 
|-
 
|-
|| Attribute-based armor bonus (like monks) ||align=right|1
+
|colspan=2| Each armor proficiency (light, medium, heavy, shield, tower shield)||align=right|1
 
|-
 
|-
|| Level-based armor bonus (like monks] ||align=right|1
+
|| Attribute-based armor bonus |||Monk ||align=right|1
 
|-
 
|-
|| No more than two armor proficiencies, and loses no class abilities when wearing armor||align=right| 1
+
|| Level-based armor bonus |||Monk, Swashbuckler ||align=right|1
 
|-
 
|-
|colspan=2|'''Hit Dice'''
+
|| No more than two armor proficiencies, and loses no class abilities when wearing armor|||Suggenja||align=right| 1
 
|-
 
|-
||Per point of average dire roll (rounded down)  ||align=right| 1
+
||Severe armor limitations|||Druid||align=right| -1
 
|-
 
|-
|colspan=2|'''Saving Throws'''
+
|colspan=3|'''Hit Dice'''
 
|-
 
|-
||Each good saving throw category (Fortitude, Reflex, Will) ||align=right| 1
+
|colspan=2|Per point of average die roll (rounded down) ||align=right| 1
 
|-
 
|-
|colspan=2|'''Skill Points'''
+
|colspan=3|'''Saving Throws'''
 
|-
 
|-
||Every 2 skill points per level ||align=right| 1
+
|colspan=2|Each good saving throw category (Fortitude, Reflex, Will) ||align=right| 1
 
|-
 
|-
|colspan=2|'''Bonus Feats and Class Abilities'''
+
|colspan=3|'''Skill Points'''
 
|-
 
|-
||1 ability/feat per 5 levels ||align=right| 1
+
|colspan=2|Every 2 skill points per level ||align=right| 1
 
|-
 
|-
||1 ability/feat per 3 levels ||align=right| 2
+
|colspan=3|'''Bonus Feats and Class Abilities'''
 
|-
 
|-
||1 ability/feat per 2 levels ||align=right| 3
+
|colspan=2|Every 5 entries in the Special collumn not covered elsewhere; extra-powerful entries (sneak attack) count twice||align=right| 1
 
|-
 
|-
||1 ability/feat per level ||align=right| 6
+
||Turn undead |||Cleric, Paladin||align=right| 1
 
|-
 
|-
||Turn undead ||align=right| 1
+
||Clerical domains |||Cleric||align=right| 1
 
|-
 
|-
||Clerical domains ||align=right| 1
+
||Familiar/Companion/Special Mount |||Druid, Paladin||align=right|1
 
|-
 
|-
||Familiar/Companion/Special Mount ||align=right|1
+
||Lay on hands |||Paladin||align=right|1
 
|-
 
|-
||Bardic Lore ||align=right| 1
+
||Increased unarmed damage |||Monk||align=right|1
 
|-
 
|-
||Bardic Music ||align=right| 2
+
||Great speed bonus ||| Monk ||align=right| 1
|-
 
||Wild Shape ||align=right| 3
 
|-
 
||Evasion + Improved Evasion ||align=right| 1
 
|-
 
||Uncanny Dodge ||align=right| 1
 
|-
 
||Monk movement bonus (lesser movement bonuses just count as class abilities)||align=right| 1
 
|-
 
||Monk unarmed damage progression ||align=right| 1
 
|-
 
||Flurry of Blows (not recommended with full base attack)||align=right| 1
 
|-
 
||Favored enemy ||align=right| 1
 
 
|}
 
|}
 +
*[[Duskblade (D&D balance)|Duskblade]] - 25
 +
*[[Warmage (D&D balance)|Warmage]] - 23
 +
*[[Beguiler (D&D balance)|Beguiler]] - 22
 +
*[[Druid (D&D balance)|Druid]] - 22
 +
*[[Knight (D&D balance)|Knight]] - 22
 +
*[[Barbarian (D&D balance)|Barbarian]] - 21
 +
*[[Bard (D&D balance)|Bard]] - 21
 +
*[[Monk (D&D balance)|Monk]] - 21
 +
*[[Hexblade (D&D balance)|Hexblade]] - 21
 +
*[[Paladin (D&D balance)|Paladin]] - 21
 +
*[[Ranger (D&D balance)|Ranger]] - 21
 +
*[[Rokugan Samurai (D&D balance)|RokuganSamurai]] - 21
 +
*[[Sorceror (D&D balance)|Sorceror]] - 21
 +
*[[Cleric (D&D balance)|Cleric]] - 20
 +
*[[Favored Soul (D&D balance)|Favored Soul]] - 20
 +
*[[Fighter (D&D balance)|Fighter]] - 20
 +
*[[Rogue (D&D balance)|Rogue]] - 20
 +
*[[Scout (D&D balance)|Scout]] - 20
 +
*[[Spirit Shaman (D&D balance)|SpiritShaman]] - 20
 +
*[[Wizard (D&D balance)|Wizard]] - 20
 +
*[[Wu Jen (D&D balance)|Wu Jen]] - 20
 +
*[[Swasbuckler (D&D balance)|Swasbuckler]] - 19
 +
*[[Courtier (D&D balance)|Courtier]] - 18
 +
*[[Shugenja (D&D balance)|Shugenja]] - 12
 +
*<strike><!-- PhpWiki: D&D/Classes/ClassBalance/Dragon Shaman -->Dragon Shaman</strike>-
 +
*<strike><!-- PhpWiki: D&D/Classes/ClassBalance/Ninja -->Ninja</strike>-
 +
*<strike><!-- PhpWiki: D&D/Classes/ClassBalance/Savage Species -->Savage Species</strike>-
 +
*<strike><!-- PhpWiki: D&D/Classes/ClassBalance/Spellthief -->Spellthief</strike>-
 +
*<strike><!-- PhpWiki: D&D/Classes/ClassBalance/Warlock -->Warlock</strike>-
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 14:39, 19 January 2007

This article is imported from the Hastur wiki. See the import log for details. Warnings:

  • Buried links.
D&DD&D Logo
Unofficial rules compendium

The following system is a rough guide to balance between the classes. Each class ability costs one or more points, with typical classes ending up at 20 or 21 points. The system is highly subjective, and does not include synergy effects.

Ability Example Classes Points
Spells
Minor Spell ability: Maximum spell level 4 or one level of magic per 2 levels Hexblade, paladin 1
Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels Bard 2
Major spell ability: Maximum spell level 9 Druid 3
Major spell list: Access to many spells and to the most important spells, such as miracle and wish. Cleric, wizard 1
Arcane spells Sorcerer x3
Combat Ability
Per point of base attack bonus at level 4 1
Proficiency with all martial weapons Fighter 1
Armor class
Each armor proficiency (light, medium, heavy, shield, tower shield) 1
Attribute-based armor bonus Monk 1
Level-based armor bonus Monk, Swashbuckler 1
No more than two armor proficiencies, and loses no class abilities when wearing armor Suggenja 1
Severe armor limitations Druid -1
Hit Dice
Per point of average die roll (rounded down) 1
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 1
Skill Points
Every 2 skill points per level 1
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn not covered elsewhere; extra-powerful entries (sneak attack) count twice 1
Turn undead Cleric, Paladin 1
Clerical domains Cleric 1
Familiar/Companion/Special Mount Druid, Paladin 1
Lay on hands Paladin 1
Increased unarmed damage Monk 1
Great speed bonus Monk 1