Cleric (D&D balance)
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This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Ability | Example Classes | 20 Points |
Spells | ||
Major spell ability: Maximum spell level 9 | Druid | 3 |
Major spell list: Access to many spells and to the most important spells, such as miracle and wish. | Cleric, wizard | 1 |
Combat Ability | ||
Per point of base attack bonus at level 4 | 3 | |
Armor class | ||
Each armor proficiency (light, medium, heavy, shield) | 4 | |
Hit Dice | ||
Per point of average die roll (rounded down) | 4 | |
Saving Throws | ||
Each good saving throw category (Fortitude, Reflex, Will) | 2 | |
Skill Points | ||
Every 2 skill points per level | 1 | |
Bonus Feats and Class Abilities | ||
Turn undead | Cleric | 1 |
Clerical domains | Cleric | 1 |