Cleric (D&D balance)

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Unofficial rules compendium


Ability Example Classes 20 Points
Spells
Major spell ability: Maximum spell level 9 Druid 3
Major spell list: Access to many spells and to the most important spells, such as miracle and wish. Cleric, wizard 1
Combat Ability
Per point of base attack bonus at level 4 3
Armor class
Each armor proficiency (light, medium, heavy, shield) 4
Hit Dice
Per point of average die roll (rounded down) 4
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 2
Skill Points
Every 2 skill points per level 1
Bonus Feats and Class Abilities
Turn undead Cleric 1
Clerical domains Cleric 1