Courtier (D&D balance)
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This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Ability | Example Classes | 18 Points |
Combat Ability | ||
Per point of base attack bonus at level 4 | 2 | |
Armor class | ||
No more than two armor proficiencies, and loses no class abilities when wearing armor | Cloistered Cleric | 1 |
Hit Dice | ||
Per point of average die roll (rounded down) | 3 | |
Saving Throws | ||
Each good saving throw category (Fortitude, Reflex, Will) | 1 | |
Skill Points | ||
Every 2 skill points per level | 4 | |
Bonus Feats and Class Abilities | ||
Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice | 7 |