Difference between revisions of "Creatures (Action)"
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* '''Aberrations''' are creatures that have been warped by powerful unnatural forces. The result of tampering or... | * '''Aberrations''' are creatures that have been warped by powerful unnatural forces. The result of tampering or... | ||
* '''Abominations''' | * '''Abominations''' | ||
− | * '''Animals''' are mundane creatures tied to the [[Animal_(Action_Powers_Form) | Animal]] form. As animals are often exceptional and the equals of much more magical beings. | + | * '''Animals''' are mundane creatures tied to the [[Animal_(Action_Powers_Form) | Animal]] form. As animals are often exceptional and the equals of much more magical beings. In the [[Cosmology_(Action)#Axis_Mundi | Axis Mundi]] cosmology most animals come from the [[Cosmology_(Action)#The_Prime | Prime]], but animals exist even in other realms. |
* '''Automatons''' are mundane creatures tied to the [[Technology_(Action_Powers_Form) | Technology]] form. Prime examples are robots, but androids, clockwork creatures, self-operating mahinery and vehicles, and AIs are also automatons. Less developed automatons are of low intelligence and self-awareness, but advanced automatons can be almost anything. | * '''Automatons''' are mundane creatures tied to the [[Technology_(Action_Powers_Form) | Technology]] form. Prime examples are robots, but androids, clockwork creatures, self-operating mahinery and vehicles, and AIs are also automatons. Less developed automatons are of low intelligence and self-awareness, but advanced automatons can be almost anything. | ||
− | * ''' | + | * '''Gifted''' are linked to the [[Gifts_(Action_Powers_Form)| Gifts]] origin. Also known as mutants, elementals, demons, supers, monsters, and by a host of other names, they are creatures imbued with powers seemingly at random, or powers inherent to their nature or heritage. The gifted range from dumb brutes, often elemental in nature, to humans and animals blessed with strange abilities. In the [[Cosmology_(Action)#Axis_Mundi | Axis Mundi]] cosmology they are linked to the [[Cosmology_(Action)#The_Inner_Planes | Inner Planes]]. They also exist in the [[Cosmology_(Action)#The_Prime | Prime]], but primal extraordinaries are often seen as odd or prejudiced against. |
* '''Faeries''' are associated with the [[Fey_(Action_Powers_Form) | Fey]] origin. They are flighty creatures, like children playing at being adults. They can be capricious and cruel or kind and loving, sometimes both at once. In the [[Cosmology_(Action)#Axis_Mundi | Axis Mundi]] cosmology they are linked to [[Cosmology_(Action)#Faery | Faery]]. | * '''Faeries''' are associated with the [[Fey_(Action_Powers_Form) | Fey]] origin. They are flighty creatures, like children playing at being adults. They can be capricious and cruel or kind and loving, sometimes both at once. In the [[Cosmology_(Action)#Axis_Mundi | Axis Mundi]] cosmology they are linked to [[Cosmology_(Action)#Faery | Faery]]. | ||
− | * '''[[Folk_(Action_Creatures) | Folk]]''' are tied to the [[Mind_(Action_Powers_Form) | Mind]] form. | + | * '''[[Folk_(Action_Creatures) | Folk]]''' are tied to the [[Mind_(Action_Powers_Form) | Mind]] form. Mundane creatures with intellect, folk build societies and often cities and nations. In the [[Cosmology_(Action)#Axis_Mundi | Axis Mundi]] cosmology folk thrive on the [[Cosmology_(Action)#The_Prime | Prime]], but can also survive on neighboring planes, even if life there is often harsh. |
* '''Spirits''' are tied to the [[Spiritual_(Action_Powers_Form) | Spiritual]] form. They are creatures of spirit and ideals, removed from physical reality. This group includes angels and embodiment of spiritual concepts. In the [[Cosmology_(Action)#Axis_Mundi | Axis Mundi]] cosmology eidolons thrive in the [[Cosmology_(Action)#Astral_Realms | Astral Realms]]. | * '''Spirits''' are tied to the [[Spiritual_(Action_Powers_Form) | Spiritual]] form. They are creatures of spirit and ideals, removed from physical reality. This group includes angels and embodiment of spiritual concepts. In the [[Cosmology_(Action)#Axis_Mundi | Axis Mundi]] cosmology eidolons thrive in the [[Cosmology_(Action)#Astral_Realms | Astral Realms]]. | ||
* '''Undead''' are tied to the [[Death_(Action_Powers_Form) | Death]] form and are neither living nor dead, exisiting on the border between worlds. Spiritual creatures yet not freed from the material, undead in the [[Cosmology_(Action)#Axis_Mundi | Axis Mundi]] cosmology are most common in the [[Cosmology_(Action)#Shadowlands | Shadowlands]] but also exist in neighboring realms. | * '''Undead''' are tied to the [[Death_(Action_Powers_Form) | Death]] form and are neither living nor dead, exisiting on the border between worlds. Spiritual creatures yet not freed from the material, undead in the [[Cosmology_(Action)#Axis_Mundi | Axis Mundi]] cosmology are most common in the [[Cosmology_(Action)#Shadowlands | Shadowlands]] but also exist in neighboring realms. |
Revision as of 16:47, 5 June 2016
Heroic Action Role-Play |
Rules
Creatures by Family
Creature by Form
Creatures in Action are associated with the different origin Forms.
- Aberrations are creatures that have been warped by powerful unnatural forces. The result of tampering or...
- Abominations
- Animals are mundane creatures tied to the Animal form. As animals are often exceptional and the equals of much more magical beings. In the Axis Mundi cosmology most animals come from the Prime, but animals exist even in other realms.
- Automatons are mundane creatures tied to the Technology form. Prime examples are robots, but androids, clockwork creatures, self-operating mahinery and vehicles, and AIs are also automatons. Less developed automatons are of low intelligence and self-awareness, but advanced automatons can be almost anything.
- Gifted are linked to the Gifts origin. Also known as mutants, elementals, demons, supers, monsters, and by a host of other names, they are creatures imbued with powers seemingly at random, or powers inherent to their nature or heritage. The gifted range from dumb brutes, often elemental in nature, to humans and animals blessed with strange abilities. In the Axis Mundi cosmology they are linked to the Inner Planes. They also exist in the Prime, but primal extraordinaries are often seen as odd or prejudiced against.
- Faeries are associated with the Fey origin. They are flighty creatures, like children playing at being adults. They can be capricious and cruel or kind and loving, sometimes both at once. In the Axis Mundi cosmology they are linked to Faery.
- Folk are tied to the Mind form. Mundane creatures with intellect, folk build societies and often cities and nations. In the Axis Mundi cosmology folk thrive on the Prime, but can also survive on neighboring planes, even if life there is often harsh.
- Spirits are tied to the Spiritual form. They are creatures of spirit and ideals, removed from physical reality. This group includes angels and embodiment of spiritual concepts. In the Axis Mundi cosmology eidolons thrive in the Astral Realms.
- Undead are tied to the Death form and are neither living nor dead, exisiting on the border between worlds. Spiritual creatures yet not freed from the material, undead in the Axis Mundi cosmology are most common in the Shadowlands but also exist in neighboring realms.
Creature by Form
old
Creatures in Action are associated with the different power Forms.
Elementals
- Air Elementals, are linked to the Air Form.
- Earth Elementals are linked to the Earth Form.
- Electric Elementals, are linked to the Electricity Form.
- Fire Elementals are linked to the Fire Form.
- Ice Elementals are linked to the Ice Form.
- Metal Elementals are linked to the Metal Form.
- Plant Elementals are linked to the Plant Form.
- Water Elementals are linked to the Water Form.
Naturals
Outsiders
- Angels are linked to the Light Form.
- Devils are linked to the Darkness Form.
- Virtues are linked to the Order Form.
- Whimsies are linked to the Flux Form.
Specials
Creatures tied to certain forms.