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  • ==== Action Points ==== You gain a number of action points equal to 6 + one-half your level, rounded down, each time you gain a
    28 KB (4,427 words) - 21:21, 9 June 2013
  • ...oices” may urge the character to take some dangerous or hostile course of action. ...one insane from an encounter with powerful monsters often suffer from some form of dissociative disorder.
    22 KB (3,300 words) - 21:53, 1 May 2007
  • ...ng of its existence can shatter the psyche. While magic and nonhuman races form an everyday part of a d20 character’s life, even a seasoned adventurer can A shocking sight of a more mundane nature can also cost Sanity points. Severe shocks include witnessing an unt
    52 KB (8,304 words) - 21:37, 9 June 2013
  • ...s work their magic through powders, potions and sleight-of-hand. They take mundane substances and refine magical elements out of them. Starting out with norma As a full-round action the alchemist can use Craft (alchemy) to identify a potion. The DC is 10 +
    20 KB (2,797 words) - 13:58, 31 July 2007
  • A champion warrior is more geared towards the mundane than most or serving a power that promotes warrior skills. ...ental weapon champion can imbue it with his patron's element as a standard action. The weapon deals an additional 1d6 of elemental damage with each hit. This
    58 KB (9,260 words) - 17:02, 21 May 2007
  • ...lslinger gains no additional ability to use weapons or armor. Most disdain mundane weapons entirely. ...opposed Intimidation roll against a single foe within 60 ft. as a standard action. The opponent must not be in combat, but must be aware of the spellslinger.
    8 KB (1,245 words) - 23:53, 28 March 2007
  • ...a fantasy world, there are still those who try to learn how to heal using mundane means. Their services are sometimes cheaper than those of clerics, and unli ...atch up someone once after each time he takes damage. This is a full round action that provokes an attack of opportunity and requires your patient to remain
    6 KB (1,009 words) - 15:55, 15 March 2007
  • '''Casting Time''': 1 standard action<br> ...self'' (PH p 197). The target can end the spell at any time as a standard action.
    61 KB (9,663 words) - 09:12, 25 July 2021
  • '''Casting Time''': 1 standard action <br> ...with the shapechanger subtype can revert to its natural form as a standard action.
    7 KB (1,090 words) - 22:39, 3 April 2007
  • ||x||colspan=10| The affiliation can select this type of action. <br> ...vel mages decide to form a cabal. Or a great gathering of people decide to form a church. Most new affiliations fall into one of the three categories below
    23 KB (3,312 words) - 10:47, 4 August 2014
  • ||10th|||+7/+2|||+3|||+3|||+7|||Restore balance (swift action)|||3|||3|||3|||2|||0||| ||| ||15th|||+11/+6/+1|||+5|||+5|||+9|||Restore balance (immediate action), Inner peace (immune to phantasms)|||4|||4|||3|||3|||3|||2|||
    23 KB (3,427 words) - 08:40, 13 August 2007
  • ...ilding gadgets; odd devices that produce seemingly magical effects through mundane means. You are highly inventive, and can easily come up with new gadgets. Y ...one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.
    27 KB (4,528 words) - 10:52, 4 August 2014
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action or Finisher
    7 KB (1,134 words) - 12:20, 29 August 2021
  • ...föremål precis som de naturliga Runorna, eller på supplikantens kropp i form av ärr eller tatueringar. ...ffret att tappa sin kontakt med verkligheten. Han kan inte initiera någon form av handling innan han lyckas motstå med sin DRIFTIG. Han kan försöka det
    31 KB (5,257 words) - 15:28, 14 January 2008
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> Basic Action
    5 KB (772 words) - 13:05, 5 April 2017
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> This negates any [[Damage Types (Action)#Biological|biological damage]]; infection, neurotoxin or poison.
    4 KB (590 words) - 11:13, 1 July 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> {{Charm (Action Powers)}}
    4 KB (648 words) - 14:09, 3 September 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...om you to something harmless. On an outcome matching the creator's [[Mind (Action)|Mind]], you gain control of the effect as if you were the user of the orig
    7 KB (1,095 words) - 10:03, 3 June 2021
  • ...ecoming the center of attention. You can make an Intimidate roll as a free action when someone first spots you, on a success they take note of you. They do n '''Benefit''': Once per day when you are speculating as to the best course of action or about the motivations of a given character, you can have the GM tell str
    51 KB (8,626 words) - 11:23, 28 May 2010
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> Basic Action
    2 KB (316 words) - 08:59, 18 May 2021

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