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  • ===Action Points=== ...action points are lost. If, by some twist of fate, you manage to have more action points than this limit, you may keep them.
    40 KB (6,111 words) - 16:52, 9 June 2013
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> Basic Action
    3 KB (490 words) - 13:07, 21 February 2014
  • ==== Action Points ==== You gain a number of action points equal to 6 + one-half your level, rounded down, each time you gain a
    28 KB (4,427 words) - 21:21, 9 June 2013
  • ...on of anything within your normal line of sight. Concealed foes have total concealment, with the regular penalties, and you are still denied your Dexterity bonus ...te an intense aura inspiring dread and fear in others. It takes a standard action to begin or end this effect. While it’s active, you receive a bonus of +2
    25 KB (4,149 words) - 13:20, 8 June 2013
  • foes have total concealment, with the regular '''Quick Action:''' When the Revenant speaks with others before initiating combat
    21 KB (3,350 words) - 21:25, 8 June 2013
  • ...ow-Light Vision (Ex):''' You have low-light vision, and can ignore partial concealment due to darkness. ...on of anything within your normal line of sight. Concealed foes have total concealment, with the regular penalties, and you are still denied your Dexterity bonus
    38 KB (6,211 words) - 21:46, 9 June 2013
  • ...te Form (Su):''' The werewolf can change form. Changing form is a standard action. There are three exceptions to this: * A werewolf can shift to its birth form as a free action, except when in Rage.
    20 KB (3,195 words) - 16:32, 9 June 2013
  • ...ee weapon the champion uses gains the "seeking" quality, thus ignoring any concealment miss chance. Seeking can normally only be applied to ranged weapons, but th ...ental weapon champion can imbue it with his patron's element as a standard action. The weapon deals an additional 1d6 of elemental damage with each hit. This
    58 KB (9,260 words) - 17:02, 21 May 2007
  • ...s it wishes up to 30 feet. Changing the amount of light it sheds is a free action that the coure can perform once per round.
    7 KB (1,114 words) - 10:47, 13 August 2007
  • ...Shot||| PH||| 96||| Your ranged attacks can ignore the effects of cover or concealment. || Pierce Magical Concealment||| CAr||| 81||| You ignore the miss chance provided by certain magical effe
    57 KB (8,834 words) - 10:52, 4 August 2014
  • ...bility or be unable to act due to nausea. This ray ignores metal armor and concealment; it can affect the crew inside an armored vehicle.
    845 bytes (137 words) - 08:12, 3 October 2006
  • ...ize with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, i ...by 5 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision withi
    3 KB (419 words) - 11:02, 6 August 2007
  • you simply do not take an action on your next turn. You gain this ...ove action and a swift action, but no standard action and not a full-round action.
    13 KB (2,273 words) - 10:49, 4 August 2014
  • '''Casting Time''': 1 standard action <br> '''Cast Time''': 1 immediate action <br>
    6 KB (1,001 words) - 11:00, 4 August 2014
  • ...that a character can’t hide if he or she has less than one-half cover or concealment. ! Cover or Concealment !! ALIGN="CENTER" | Circumstance Bonus
    4 KB (666 words) - 15:17, 8 June 2013
  • ...but they can mislead creatures and cause them to take dangerous courses of action. ...g, you can at best make it blend and blur, granting a 20% miss chance from concealment.
    6 KB (1,037 words) - 13:53, 7 September 2007
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> Basic Action or Limit Break
    7 KB (1,210 words) - 17:59, 28 August 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> You can resurrect the dead as [[Undead (Action Creatures) | Undead]] monstrosities. Depending on the condition of the corp
    6 KB (1,025 words) - 15:28, 19 April 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> ...ll types of damage, and if in an ice block or wall of ice add your [[Mind (Action)|Mind]] to the soak attribute as well. They can be transported or stored an
    2 KB (279 words) - 19:32, 19 April 2021
  • <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> {{Template:Form (Action)}}
    2 KB (303 words) - 20:22, 30 October 2021

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