Detect Illusion (Action Powers)
|Templates for Action|
- Main article: Powers (Action)
You have perfect recall of anything you experience when you use this action. If you have other powers that let you create images, you can recreate what you experienced in perfect detail. Making an illusion of something captured in this way is Routine as long as the situation captured and the illusion are reasonably similar.
You appear somewhat distracted when using this power, something those who see you clearly can notice if you fail an opposed Spot roll, and they can then automatically distract you and spoil your use of this power if they choose.
You can create shining lights or an aura about a creature or object. This does not change the appearance of the target, but makes it impossible for the target to use darkness or shadows to sneak and negates powers that allow sneaking in plain sight. The target can still hide behind regular cover and concealment. You can also use it to mark different targets in different ways. At your option, the outline is only visible to certain people, and you can vary the color and other details of the glow. This can be used to paint targets, which can be very useful tactically. If the target can't see the glow, he can't tell that you used this effect on him. Thus you can use this to mark certain people that enter a city gate, and make the glow visible to city guards, allowing these people to be arrested at a later time.
A roll of Spot vs. Maneuver is required to put the glow on someone, and the effect lasts for an hour or so. You can use this against someone you only suspect is there by targeting a likely hiding place - this does not suffer any penalty against an opponent that is successfully sneaking.
You can cause the image of what appears far away to appear before you, usually in a mirror, reflecting pool, or as an outline in smoke. The image is never entirely clear; basic details can be easily discerned, but details like faces and text can be blurry and hard to read. To target the scrying you need some kind of link to the person or place; his full name, an object or creature with ties to the target, or information on his current whereabouts. Range is not a factor.
To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.
You can sense the presence of illusions and Spectres at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of illusion, but by concentrating on a particular type or description you can eliminate all others.