Difference between revisions of "Wizard (4E)"

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(Project Image, Project Creature)
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== Options ==
 
== Options ==
 
{{gray|'''Comment:''' Wizard variants are very much open to debate and might only apply in some campaigns.}}
 
{{gray|'''Comment:''' Wizard variants are very much open to debate and might only apply in some campaigns.}}
===Cumulative Spellbook (Wizard Variant)===
 
In this variant, you only begin knowing one daily and utility spell each time you gain a new one. You have to quire and scribe new spells into your spellbook, most often by capturing the spellbooks of other wizards. The market price of a wizard spell is 1/5 the cost of a magic item of the same level as the power, but they are only rarely available for sale.
 
  
 
===Spontaneous Spellcaster (Wizard Variant)===
 
===Spontaneous Spellcaster (Wizard Variant)===
 +
'''This is a variant sorcerer until the true sorcerer arrives'''
 
Your magic is more an inborn talent than something you’ve studied to achieve. You do not have or need a spellbook. You do not learn any free rituals or the Ritual Casting feat. You excel at Arcane Implement Mastery. If you master the orb, the effect applies to all targets of one use of one power, not just one target. If you select the staff, you can use any melee weapon (not just the staff) as an implement and to gain the AC bonus. If you select the Wand, the attack bonus applies to all targets until the end of your current turn.
 
Your magic is more an inborn talent than something you’ve studied to achieve. You do not have or need a spellbook. You do not learn any free rituals or the Ritual Casting feat. You excel at Arcane Implement Mastery. If you master the orb, the effect applies to all targets of one use of one power, not just one target. If you select the staff, you can use any melee weapon (not just the staff) as an implement and to gain the AC bonus. If you select the Wand, the attack bonus applies to all targets until the end of your current turn.
  
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|text=
 
|text=
 
'''Effect:''' When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it.  
 
'''Effect:''' When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it.  
}}
 
{{4E power
 
|name=Project Creature
 
|class=Wizard
 
|type=Utility
 
|level=10
 
|fluff=You create an projected creature that can act as you direct.
 
|use=Daily
 
|keywords=Arcane, Illusion, Psychic
 
|action=Standard Action
 
|target=Ranged
 
|range=20
 
|text=
 
'''Effect:'''
 
You create the illusion of a creature of your level or less (it is permissible to level up lower-level creatures).
 
* You cannot create spectral leader, minion, elite, or solo monsters.
 
*It acts only as you direct. Making it take an action costs you the same kind of action (standard/move/minor). You must have line of sight (but not line of effect) to direct the actions of a projected creature.
 
*The projected creature has no hit points. Any damage it takes is converted to psychic damage and transferred to you. You can choose not to transfer the damage of an attack, in which case the Projected Creature disappears immediately.
 
* It does not die, it simply disappears. Any effects based on the death of another creature, such as the warlock’s curses, does not trigger when an projected creature is defeated.
 
* All the damage it does is converted to psychic damage after passing damage resistance or vulnerability. Apply resistance and vulnerability to both psychic damage and the attack’s apparent damage to the damage it inflicts, applying resistance/vulnerability to psychic damage last.
 
* Any character trying to interact with it can make an Insight check against your Will defense as a standard action; on a success it disappears.
 
'''Sustain Special''': If you don't spend any actions on the projected creature, it disappears at the end of your turn.
 
 
}}
 
}}
 
{{4E power
 
{{4E power
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|text=
 
|text=
 
'''Effect:''' When preparing this spell, select one creature; it must be a soldier, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.  
 
'''Effect:''' When preparing this spell, select one creature; it must be a soldier, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.  
}}
 
{{4E power
 
|name=Project Image
 
|class=Wizard
 
|type=Utility
 
|level=16
 
|fluff=You create a projected image that you can cast spells trough.
 
|use=Daily
 
|keywords=Arcane, Illusion, Psychic
 
|action=Standard Action
 
|target=Ranged
 
|range=20
 
|text=
 
'''Effect:'''
 
You create the illusion of yourself.
 
*The projected image acts only as you direct. Each time you take an action, you can decide wheter it originates from you or your projected image.  You must have line of sight (but not line of effect) to direct its actions.
 
*The projected image has no hit points. Half of any damage it takes is converted to psychic damage and transferred to you. You can choose not to transfer the damage of an attack, in which case the projected image disappears immediately.
 
* It does not die, it simply disappears. Any effects based on the death of another creature, such as the warlock’s curses, does not trigger when an projected image is defeated.
 
'''Sustain Special''': If you don't spend any actions on the projected image, it disappears at the end of your turn.
 
 
}}
 
}}
 
{{4E power
 
{{4E power

Latest revision as of 16:33, 25 November 2008

4ED&D 4E
4th Edition Dungeons & Dragons

Arcane Implement Mastery

Wand of Accuracy: If used with a spell that affects multiple targets, the attack bonus applies to all of them.

Options

Comment: Wizard variants are very much open to debate and might only apply in some campaigns.

Spontaneous Spellcaster (Wizard Variant)

This is a variant sorcerer until the true sorcerer arrives Your magic is more an inborn talent than something you’ve studied to achieve. You do not have or need a spellbook. You do not learn any free rituals or the Ritual Casting feat. You excel at Arcane Implement Mastery. If you master the orb, the effect applies to all targets of one use of one power, not just one target. If you select the staff, you can use any melee weapon (not just the staff) as an implement and to gain the AC bonus. If you select the Wand, the attack bonus applies to all targets until the end of your current turn.

New Powers

Brute Transformation Wizard Attack 5
You take on the shape of a fearsome monster.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be a brute, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.
Elemental Transformation Wizard Utility 6
You take on the shape of an elemental creature.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be of the elemental origin but not a demon, of your level (it is permissible to level up a lower-level creature) and it must not be a minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the day or until you spend a minor action in the assumed form to end it.
Soldier Transformation Wizard Utility 10
You take on the shape of a hardy monster.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be a soldier, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.
Skirmisher Transformation Wizard Utility 16
You take on the shape of a swift monster.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be a skirmisher, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.
Lurker Transformation Wizard Utility 22
You take on the shape of a sneaky monster.
DailyArcane, Polymorph, Assume Form
Minor Action      Personal
Effect: When preparing this spell, select one creature; it must be a lurker, of your level (it is permissible to level up a lower-level creature) and it must not be a flier, minion, leader, elite, or solo. When you use the spell, you turn into the selected creature, including equipment and abilities. The power lasts for the rest of the scene or until you spend a minor action in the assumed form to end it.